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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <EGL/egl.h>
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4 #include <jni.h>
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5 #include "native_glue.h"
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6 #include "logger.h"
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7 #include "game.h"
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8 #include "timer.h"
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9
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10
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11 static void handle_command(struct android_app *app, int32_t cmd);
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12 static int handle_input(struct android_app *app, AInputEvent *ev);
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13 static int handle_touch_input(struct android_app *app, AInputEvent *ev);
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14 static int init_gl(void);
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15 static void destroy_gl(void);
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16
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17 static EGLDisplay dpy;
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18 static EGLSurface surf;
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19 static EGLContext ctx;
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20
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21 static struct android_app *app;
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22 static int win_width, win_height;
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23 static int init_done;
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24
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25 static JavaVM *jvm;
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26 static JNIEnv *jni;
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27 static jclass activity_class;
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28
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29 static int call_foo(const char *s, int n)
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30 {
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31 jmethodID foo_id;
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32 jstring jstr;
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33 int res;
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34
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35 printf("call_foo() [activity_class=%p]\n", (void*)activity_class);
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36
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37 if(!(foo_id = (*jni)->GetStaticMethodID(jni, activity_class, "foo", "(Ljava/lang/String;I)I"))) {
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38 fprintf(stderr, "static method foo not found\n");
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39 return -1;
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40 }
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41
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42 jstr = (*jni)->NewStringUTF(jni, s);
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43 res = (*jni)->CallStaticIntMethod(jni, activity_class, foo_id, jstr, n);
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44 (*jni)->DeleteLocalRef(jni, jstr);
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45
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46 return res;
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47 }
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48
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49 void android_main(struct android_app *app_ptr)
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50 {
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51 app_dummy();
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52 app = app_ptr;
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53
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54 app->onAppCmd = handle_command;
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55 app->onInputEvent = handle_input;
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56
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57 start_logger();
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58
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59 jvm = app->activity->vm;
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60 if((*jvm)->AttachCurrentThread(jvm, &jni, 0) != 0) {
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61 fprintf(stderr, "failed to attach native thread to Java VM\n");
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62 exit(1);
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63 }
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64 activity_class = (*jni)->GetObjectClass(jni, app->activity->clazz);
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65
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66 printf("JNI call returned: %d\n", call_foo("testing C->java jni calls", 42));
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67
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68 for(;;) {
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69 int num_events;
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70 struct android_poll_source *pollsrc;
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71
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72 while(ALooper_pollAll(0, 0, &num_events, (void**)&pollsrc) >= 0) {
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73 if(pollsrc) {
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74 pollsrc->process(app, pollsrc);
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75 }
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76 }
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77
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78 if(app->destroyRequested) {
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79 (*jvm)->DetachCurrentThread(jvm);
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80 return;
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81 }
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82
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83 if(init_done) {
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84 game_display(get_time_msec());
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85 eglSwapBuffers(dpy, surf);
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86 }
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87 }
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88 }
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89
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90 void set_mouse_pos(int x, int y)
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91 {
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92 }
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93
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94 void set_mouse_cursor(int enable)
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95 {
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96 }
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97
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98 static void handle_command(struct android_app *app, int32_t cmd)
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99 {
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100 switch(cmd) {
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101 case APP_CMD_SAVE_STATE:
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102 /* save the application state to be reloaded on restart if needed */
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103 break;
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104
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105 case APP_CMD_INIT_WINDOW:
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106 if(init_gl() == -1) {
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107 exit(1);
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108 }
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109 /* initialize the application */
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110 if(game_init() == -1) {
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111 exit(1); /* initialization failed, quit */
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112 }
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113 init_done = 1;
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114 break;
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115
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116 case APP_CMD_TERM_WINDOW:
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117 /* cleanup */
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118 init_done = 0;
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119 game_shutdown();
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120 destroy_gl();
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121 break;
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122
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123 case APP_CMD_GAINED_FOCUS:
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124 /* app focused */
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125 break;
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126
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127 case APP_CMD_LOST_FOCUS:
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128 /* app lost focus */
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129 break;
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130
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131 case APP_CMD_WINDOW_RESIZED:
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132 case APP_CMD_CONFIG_CHANGED:
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133 {
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134 int nx = ANativeWindow_getWidth(app->window);
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135 int ny = ANativeWindow_getHeight(app->window);
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136 if(nx != win_width || ny != win_height) {
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137 game_reshape(nx, ny);
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138 win_width = nx;
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139 win_height = ny;
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140 }
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141 }
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142 break;
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143
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144 default:
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145 break;
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146 }
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147 }
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148
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149 static int handle_input(struct android_app *app, AInputEvent *ev)
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150 {
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151 int evtype = AInputEvent_getType(ev);
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152
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153 switch(evtype) {
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154 case AINPUT_EVENT_TYPE_MOTION:
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155 return handle_touch_input(app, ev);
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156
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157 default:
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158 break;
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159 }
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160 return 0;
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161 }
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162
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163 #define MAX_TOUCH_IDS 32
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164
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165 static int handle_touch_input(struct android_app *app, AInputEvent *ev)
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166 {
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167 int x, y, idx, touch_id;
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168 unsigned int action;
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169 static int prev_pos[MAX_TOUCH_IDS][2];
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170
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171 action = AMotionEvent_getAction(ev);
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172
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173 idx = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >>
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174 AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
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175 touch_id = AMotionEvent_getPointerId(ev, idx);
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176
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177 x = AMotionEvent_getX(ev, idx);
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178 y = AMotionEvent_getY(ev, idx);
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179
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180 switch(action & AMOTION_EVENT_ACTION_MASK) {
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181 case AMOTION_EVENT_ACTION_DOWN:
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182 case AMOTION_EVENT_ACTION_POINTER_DOWN:
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183 game_mouse_button(touch_id, 0, 1, x, y);
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184 if(touch_id < MAX_TOUCH_IDS) {
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185 prev_pos[touch_id][0] = x;
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186 prev_pos[touch_id][1] = y;
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187 }
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188 break;
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189
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190 case AMOTION_EVENT_ACTION_UP:
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191 case AMOTION_EVENT_ACTION_POINTER_UP:
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192 game_mouse_button(touch_id, 0, 0, x, y);
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193 if(touch_id < MAX_TOUCH_IDS) {
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194 prev_pos[touch_id][0] = x;
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195 prev_pos[touch_id][1] = y;
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196 }
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197 break;
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198
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199 case AMOTION_EVENT_ACTION_MOVE:
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200 {
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201 int i, pcount = AMotionEvent_getPointerCount(ev);
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202 for(i=0; i<pcount; i++) {
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203 int id = AMotionEvent_getPointerId(ev, i);
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204 if(id < MAX_TOUCH_IDS && x != prev_pos[id][0] && y != prev_pos[id][1]) {
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205 game_mouse_motion(id, x, y);
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206 prev_pos[id][0] = x;
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207 prev_pos[id][1] = y;
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208 }
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209 }
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210 }
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211 break;
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212
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213 default:
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214 break;
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215 }
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216
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217 return 1;
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218 }
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219
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220
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221 static int init_gl(void)
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222 {
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223 static const int eglattr[] = {
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224 EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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225 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
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226 EGL_RED_SIZE, 5,
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227 EGL_GREEN_SIZE, 5,
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228 EGL_BLUE_SIZE, 5,
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229 EGL_DEPTH_SIZE, 16,
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230 EGL_NONE
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231 };
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232 static const int ctxattr[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE };
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233
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234 EGLConfig eglcfg;
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235 int count, vis;
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236
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237 dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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238 if(!dpy || !eglInitialize(dpy, 0, 0)) {
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239 fprintf(stderr, "failed to initialize EGL\n");
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240 destroy_gl();
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241 return -1;
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242 }
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243
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244 if(!eglChooseConfig(dpy, eglattr, &eglcfg, 1, &count)) {
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245 fprintf(stderr, "no matching EGL config found\n");
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246 destroy_gl();
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247 return -1;
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248 }
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249
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250 /* configure the native window visual according to the chosen EGL config */
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251 eglGetConfigAttrib(dpy, &eglcfg, EGL_NATIVE_VISUAL_ID, &vis);
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252 ANativeWindow_setBuffersGeometry(app->window, 0, 0, vis);
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253
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254 if(!(surf = eglCreateWindowSurface(dpy, eglcfg, app->window, 0))) {
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255 fprintf(stderr, "failed to create window\n");
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256 destroy_gl();
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257 return -1;
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258 }
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259
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260 if(!(ctx = eglCreateContext(dpy, eglcfg, EGL_NO_CONTEXT, ctxattr))) {
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261 fprintf(stderr, "failed to create OpenGL ES context\n");
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262 destroy_gl();
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263 return -1;
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264 }
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265 eglMakeCurrent(dpy, surf, surf, ctx);
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266
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267 eglQuerySurface(dpy, surf, EGL_WIDTH, &win_width);
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268 eglQuerySurface(dpy, surf, EGL_HEIGHT, &win_height);
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269 game_reshape(win_width, win_height);
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270
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271 return 0;
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272 }
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273
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274 static void destroy_gl(void)
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275 {
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276 if(!dpy) return;
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277
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278 eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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279
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280 if(ctx) {
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281 eglDestroyContext(dpy, ctx);
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282 ctx = 0;
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283 }
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284 if(surf) {
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285 eglDestroySurface(dpy, surf);
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286 surf = 0;
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287 }
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288
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289 eglTerminate(dpy);
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290 dpy = 0;
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291 }
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292
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293
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294 /*
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295 static jclass get_java_class(const char *name)
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296 {
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297 jobject native
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298 }
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299 */
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