Nuclear's WebGL hacks
I've been having fun with WebGL lately, here are my experiments in
reverse-chronological order. You need a WebGL-capable browser such as Firefox 4.0,
Chrome 10, etc.
Note for windows users: you might encounter problems with the default settings
and need to enable native OpenGL rendering:
- firefox: go to about:config and set webgl.prefer-native-gl
- chrome: run chrome with the --use-gl=desktop command-line
Copyright: John Tsiombikas ©
2011-2018. All the code is freely available under the terms of the GNU General Public
License version 3 (or any later version released by the free software foundation).
See the full text of the license
for more details.
||A strange groovy starfish shape rendered with distance field
||Classic tunnel effect with bump mapping and some flying text.
||360-panorama viewer for the panoramas I shoot with my ipod.
4D Julia quaternion fractal raytracer
||Visualization of a projection of the 4D Julia quaternion fractal onto a
3D hyperplane, rendered using distance field ray-marching based on Hart's Julia
distance estimation method.
||First WebGL test. Used for testing while writing sanegl and glass, to make my
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