Nuclear's WebGL hacks

I've been having fun with WebGL lately, here are my experiments in reverse-chronological order. You need a WebGL-capable browser such as Firefox 4.0, Chrome 10, etc.

Note for windows users: you might encounter problems with the default settings and need to enable native OpenGL rendering:

Copyright: John Tsiombikas © 2011. All the code is freely available under the terms of the GNU General Public License version 3 (or any later version released by the free software foundation). See the full text of the license for more details.

Bumpy tunnel

tunnel Classic tunnel effect with bump mapping and some flying text.

Panorama viewer

panoramaview 360-panorama viewer for the panoramas I shoot with my ipod.

4D Julia quaternion fractal raytracer

webrtjulia Visualization of a projection of the 4D Julia quaternion fractal onto a 3D hyperplane, rendered using distance field ray-marching based on Hart's Julia distance estimation method.


test01 First WebGL test. Used for testing while writing sanegl and glass, to make my life easier.

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