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nuclear@8
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1 #include <stdio.h>
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nuclear@8
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2 #include <stdlib.h>
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nuclear@8
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3 #include <string.h>
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nuclear@8
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4 #include <errno.h>
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nuclear@12
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5 #include "vkpipe.h"
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nuclear@8
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6 #include "vku.h"
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nuclear@8
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7
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nuclear@13
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8 int vku_init_pipeline(struct vku_pipeline *st)
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nuclear@12
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9 {
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nuclear@12
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10 int i;
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11
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nuclear@12
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12 memset(st, 0, sizeof *st);
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13
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nuclear@12
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14 for(i=0; i<VKU_MAX_SDR_STAGES; i++) {
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15 st->sdrstage[i].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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16 }
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17 st->vertinp.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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18 st->inpasm.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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19 st->vport.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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20 st->rast.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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21 st->msaa.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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22 st->zstencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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23 st->blend.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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24 st->lay.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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25
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26 st->vport.pViewports = &st->vport_data;
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27 st->vport.pScissors = &st->scissor_data;
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28 st->vport.viewportCount = st->vport.scissorCount = 1;
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29
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30 st->vport_data.minDepth = 0.0f;
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31 st->vport_data.maxDepth = 1.0f;
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32
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33 st->blend.logicOp = VK_LOGIC_OP_COPY;
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34 st->blend.attachmentCount = 1;
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35 st->blend.pAttachments = &st->atblend;
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36
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nuclear@12
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37 /* set some reasonable defaults (just the non-zero ones) */
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nuclear@13
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38 vku_pipeline_primitive(st, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
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nuclear@13
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39 vku_pipeline_polygon_mode(st, VK_POLYGON_MODE_FILL);
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nuclear@13
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40 vku_pipeline_line_width(st, 1.0f);
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41 vku_pipeline_front_face(st, VK_FRONT_FACE_COUNTER_CLOCKWISE);
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42
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43 return 0;
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nuclear@12
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44 }
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nuclear@12
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45
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nuclear@13
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46 void vku_pipeline_shader(struct vku_pipeline *st, VkShaderModule sdr, VkShaderStageFlagBits type)
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nuclear@12
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47 {
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48 if(st->num_sdr_stages >= VKU_MAX_SDR_STAGES) {
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49 fprintf(stderr, "vku_pipeline_shader: too many shaders\n");
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50 abort();
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nuclear@12
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51 }
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52
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53 st->sdrstage[st->num_sdr_stages].stage = type;
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54 st->sdrstage[st->num_sdr_stages].module = sdr;
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55 st->sdrstage[st->num_sdr_stages].pName = "main";
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56 ++st->num_sdr_stages;
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57 }
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58
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nuclear@13
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59 void vku_pipeline_primitive(struct vku_pipeline *st, VkPrimitiveTopology prim)
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60 {
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61 st->inpasm.topology = prim;
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62 }
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63
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nuclear@13
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64 void vku_pipeline_viewport(struct vku_pipeline *st, int x, int y, int w, int h)
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nuclear@12
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65 {
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66 st->vport_data.x = x;
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67 st->vport_data.y = y;
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68 st->vport_data.width = w;
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69 st->vport_data.height = h;
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70 }
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71
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nuclear@13
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72 void vku_pipeline_scissor(struct vku_pipeline *st, int x, int y, int w, int h)
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nuclear@12
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73 {
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nuclear@12
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74 st->scissor_data.offset.x = x;
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nuclear@12
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75 st->scissor_data.offset.y = y;
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nuclear@12
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76 st->scissor_data.extent.width = w;
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77 st->scissor_data.extent.height = h;
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nuclear@12
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78 }
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79
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nuclear@13
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80 void vku_pipeline_polygon_mode(struct vku_pipeline *st, VkPolygonMode pmode)
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nuclear@12
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81 {
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82 st->rast.polygonMode = pmode;
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nuclear@12
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83 }
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nuclear@12
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84
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nuclear@13
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85 void vku_pipeline_line_width(struct vku_pipeline *st, float w)
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nuclear@12
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86 {
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nuclear@12
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87 st->rast.lineWidth = w;
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nuclear@12
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88 }
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nuclear@12
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89
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nuclear@13
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90 void vku_pipeline_cull_mode(struct vku_pipeline *st, VkCullModeFlagBits cull)
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nuclear@12
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91 {
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nuclear@12
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92 st->rast.cullMode = cull;
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nuclear@12
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93 }
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nuclear@12
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94
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nuclear@13
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95 void vku_pipeline_front_face(struct vku_pipeline *st, VkFrontFace front)
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nuclear@12
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96 {
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nuclear@12
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97 st->rast.frontFace = front;
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nuclear@12
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98 }
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nuclear@12
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99
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nuclear@13
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100 void vku_pipeline_depth_bias(struct vku_pipeline *st, float fslope, float fconst, float clamp)
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nuclear@12
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101 {
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nuclear@12
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102 st->rast.depthBiasEnable = VK_TRUE;
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nuclear@12
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103 st->rast.depthBiasSlopeFactor = fslope;
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104 st->rast.depthBiasConstantFactor = fconst;
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105 st->rast.depthBiasClamp = clamp;
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nuclear@12
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106 }
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nuclear@12
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107
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nuclear@13
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108 void vku_pipeline_depth_test(struct vku_pipeline *st, int enable)
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nuclear@12
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109 {
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nuclear@12
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110 st->zstencil.depthTestEnable = enable ? VK_TRUE : VK_FALSE;
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nuclear@12
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111 }
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nuclear@12
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112
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nuclear@13
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113 void vku_pipeline_depth_func(struct vku_pipeline *st, VkCompareOp op)
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nuclear@12
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114 {
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nuclear@12
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115 st->zstencil.depthCompareOp = op;
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nuclear@12
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116 }
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nuclear@12
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117
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nuclear@13
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118 void vku_pipeline_depth_mask(struct vku_pipeline *st, int zmask)
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nuclear@12
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119 {
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nuclear@12
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120 st->zstencil.depthWriteEnable = zmask ? VK_TRUE : VK_FALSE;
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nuclear@12
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121 }
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nuclear@12
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122
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nuclear@13
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123 void vku_pipeline_stencil_test(struct vku_pipeline *st, int enable)
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nuclear@12
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124 {
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nuclear@12
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125 st->zstencil.stencilTestEnable = enable ? VK_TRUE : VK_FALSE;
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nuclear@12
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126 }
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nuclear@12
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127
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nuclear@13
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128 void vku_pipeline_stencil_func(struct vku_pipeline *st, VkCompareOp op, int ref, unsigned int mask)
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nuclear@12
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129 {
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nuclear@12
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130 st->zstencil.front.compareOp = st->zstencil.back.compareOp = op;
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nuclear@12
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131 st->zstencil.front.reference = st->zstencil.back.reference = ref;
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nuclear@12
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132 st->zstencil.front.writeMask = st->zstencil.back.compareMask = mask;
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nuclear@12
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133 }
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nuclear@12
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134
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nuclear@13
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135 void vku_pipeline_stencil_op(struct vku_pipeline *st, VkStencilOp sfail, VkStencilOp dfail, VkStencilOp pass)
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nuclear@12
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136 {
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nuclear@12
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137 st->zstencil.front.failOp = st->zstencil.back.failOp = sfail;
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nuclear@12
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138 st->zstencil.front.depthFailOp = st->zstencil.back.depthFailOp = dfail;
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nuclear@12
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139 st->zstencil.front.passOp = st->zstencil.back.passOp = pass;
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nuclear@12
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140 }
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nuclear@12
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141
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nuclear@13
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142 void vku_pipeline_stencil_mask(struct vku_pipeline *st, unsigned int smask)
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nuclear@12
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143 {
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nuclear@12
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144 st->zstencil.front.writeMask = st->zstencil.back.writeMask = smask;
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nuclear@12
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145 }
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nuclear@12
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146
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nuclear@13
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147 void vku_pipeline_color_mask(struct vku_pipeline *st, int rmask, int gmask, int bmask, int amask)
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nuclear@12
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148 {
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nuclear@12
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149 unsigned int mask = 0;
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nuclear@12
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150
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nuclear@12
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151 if(rmask) mask |= VK_COLOR_COMPONENT_R_BIT;
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nuclear@12
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152 if(gmask) mask |= VK_COLOR_COMPONENT_G_BIT;
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nuclear@12
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153 if(bmask) mask |= VK_COLOR_COMPONENT_B_BIT;
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nuclear@12
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154 if(amask) mask |= VK_COLOR_COMPONENT_A_BIT;
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nuclear@12
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155
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nuclear@12
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156 st->atblend.colorWriteMask = mask;
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nuclear@12
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157 }
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nuclear@12
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158
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nuclear@13
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159 void vku_pipeline_blend_enable(struct vku_pipeline *st, int enable)
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nuclear@12
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160 {
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nuclear@12
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161 st->atblend.blendEnable = enable ? VK_TRUE : VK_FALSE;
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nuclear@12
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162 }
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nuclear@12
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163
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nuclear@13
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164 void vku_pipeline_blend_func(struct vku_pipeline *st, VkBlendFactor src, VkBlendFactor dst)
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nuclear@12
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165 {
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nuclear@12
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166 st->atblend.srcColorBlendFactor = src;
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nuclear@12
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167 st->atblend.dstColorBlendFactor = dst;
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nuclear@12
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168 st->atblend.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
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nuclear@12
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169 st->atblend.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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nuclear@12
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170 st->atblend.colorBlendOp = VK_BLEND_OP_ADD;
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nuclear@12
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171 st->atblend.alphaBlendOp = VK_BLEND_OP_ADD;
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nuclear@12
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172 }
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nuclear@12
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173
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nuclear@13
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174 void vku_pipeline_renderpass(struct vku_pipeline *st, VkRenderPass rpass)
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nuclear@13
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175 {
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nuclear@13
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176 st->rpass = rpass;
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nuclear@13
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177 }
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nuclear@12
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178
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nuclear@13
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179
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nuclear@13
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180 VkPipeline vku_create_pipeline(struct vku_pipeline *st)
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nuclear@12
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181 {
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nuclear@13
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182 VkGraphicsPipelineCreateInfo pinf;
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nuclear@13
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183
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nuclear@13
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184 if(vkCreatePipelineLayout(vkdev, &st->lay, 0, &st->layout) != 0) {
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nuclear@13
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185 fprintf(stderr, "vku_create_pipeline: failed to create layout\n");
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nuclear@13
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186 return 0;
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nuclear@13
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187 }
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nuclear@13
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188
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nuclear@13
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189 memset(&pinf, 0, sizeof pinf);
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nuclear@13
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190 pinf.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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nuclear@13
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191 pinf.stageCount = st->num_sdr_stages;
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nuclear@13
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192 pinf.pStages = st->sdrstage;
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nuclear@13
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193 pinf.pVertexInputState = &st->vertinp;
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nuclear@13
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194 pinf.pInputAssemblyState = &st->inpasm;
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nuclear@13
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195 pinf.pViewportState = &st->vport;
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nuclear@13
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196 pinf.pRasterizationState = &st->rast;
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nuclear@13
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197 pinf.pMultisampleState = &st->msaa;
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nuclear@13
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198 //pinf.pDepthStencilState = &st->zstencil;
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nuclear@13
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199 pinf.pColorBlendState = &st->blend;
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nuclear@13
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200
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nuclear@13
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201 pinf.layout = st->layout;
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nuclear@13
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202 pinf.renderPass = st->rpass;
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nuclear@13
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203
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nuclear@13
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204 if(vkCreateGraphicsPipelines(vkdev, 0, 1, &pinf, 0, &st->pipeline) != 0) {
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nuclear@13
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205 fprintf(stderr, "vku_create_pipeline failed\n");
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nuclear@13
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206 vkDestroyPipelineLayout(vkdev, st->layout, 0);
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nuclear@13
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207 return 0;
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nuclear@13
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208 }
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nuclear@13
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209 return st->pipeline;
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nuclear@13
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210 }
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nuclear@13
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211
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nuclear@13
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212 void vku_destroy_pipeline(struct vku_pipeline *p)
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nuclear@13
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213 {
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nuclear@13
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214 if(p->layout) {
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nuclear@13
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215 vkDestroyPipelineLayout(vkdev, p->layout, 0);
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nuclear@13
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216 }
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nuclear@13
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217 if(p->pipeline) {
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nuclear@13
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218 vkDestroyPipeline(vkdev, p->pipeline, 0);
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nuclear@13
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219 }
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nuclear@12
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220 }
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nuclear@12
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221
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nuclear@8
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222 VkShaderModule vku_load_shader(const char *fname)
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nuclear@8
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223 {
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nuclear@8
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224 int size;
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nuclear@8
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225 VkShaderModuleCreateInfo inf;
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nuclear@8
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226 VkShaderModule sdr;
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nuclear@8
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227 FILE *fp;
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nuclear@9
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228 void *buf = 0;
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nuclear@8
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229
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nuclear@8
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230 if(!(fp = fopen(fname, "rb"))) {
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nuclear@8
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231 fprintf(stderr, "vku_load_shader: failed to load %s: %s\n", fname, strerror(errno));
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nuclear@8
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232 return 0;
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nuclear@8
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233 }
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nuclear@8
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234 fseek(fp, 0, SEEK_END);
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nuclear@8
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235 size = ftell(fp);
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nuclear@8
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236 rewind(fp);
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nuclear@8
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237
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nuclear@8
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238 if(!(buf = malloc(size + 1))) {
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nuclear@8
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239 fprintf(stderr, "vku_load_shader: failed to allocate buffer\n");
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nuclear@8
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240 goto err;
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nuclear@8
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241 }
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nuclear@8
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242 if(fread(buf, 1, size, fp) < size) {
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nuclear@8
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243 fprintf(stderr, "vku_load_shader: unexpected end of file while reading: %s\n", fname);
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nuclear@8
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244 goto err;
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nuclear@8
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245 }
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nuclear@8
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246
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nuclear@8
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247 memset(&inf, 0, sizeof inf);
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nuclear@8
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248 inf.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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nuclear@8
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249 inf.codeSize = size;
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nuclear@9
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250 inf.pCode = buf;
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nuclear@8
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251
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nuclear@8
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252 if(vkCreateShaderModule(vkdev, &inf, 0, &sdr) != 0) {
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nuclear@8
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253 fprintf(stderr, "vku_load_shader: failed to create shader: %s\n", fname);
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nuclear@8
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254 goto err;
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nuclear@8
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255 }
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nuclear@8
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256 return sdr;
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nuclear@8
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257
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nuclear@8
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258 err:
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nuclear@8
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259 fclose(fp);
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nuclear@8
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260 free(buf);
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nuclear@8
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261 return 0;
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nuclear@8
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262 }
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nuclear@8
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263
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nuclear@8
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264 void vku_destroy_shader(VkShaderModule sdr)
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nuclear@8
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265 {
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nuclear@8
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266 vkDestroyShaderModule(vkdev, sdr, 0);
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nuclear@8
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267 }
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