vrshoot
diff libs/assimp/assimp/vector2.inl @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Sat, 01 Feb 2014 19:58:19 +0200 |
parents | |
children |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/assimp/vector2.inl Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,214 @@ 1.4 +/* 1.5 +--------------------------------------------------------------------------- 1.6 +Open Asset Import Library (assimp) 1.7 +--------------------------------------------------------------------------- 1.8 + 1.9 +Copyright (c) 2006-2012, assimp team 1.10 + 1.11 +All rights reserved. 1.12 + 1.13 +Redistribution and use of this software in source and binary forms, 1.14 +with or without modification, are permitted provided that the following 1.15 +conditions are met: 1.16 + 1.17 +* Redistributions of source code must retain the above 1.18 + copyright notice, this list of conditions and the 1.19 + following disclaimer. 1.20 + 1.21 +* Redistributions in binary form must reproduce the above 1.22 + copyright notice, this list of conditions and the 1.23 + following disclaimer in the documentation and/or other 1.24 + materials provided with the distribution. 1.25 + 1.26 +* Neither the name of the assimp team, nor the names of its 1.27 + contributors may be used to endorse or promote products 1.28 + derived from this software without specific prior 1.29 + written permission of the assimp team. 1.30 + 1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.42 +--------------------------------------------------------------------------- 1.43 +*/ 1.44 + 1.45 +/** @file aiVector2D.inl 1.46 + * @brief Inline implementation of aiVector2t<TReal> operators 1.47 + */ 1.48 +#ifndef AI_VECTOR2D_INL_INC 1.49 +#define AI_VECTOR2D_INL_INC 1.50 + 1.51 +#ifdef __cplusplus 1.52 +#include "vector2.h" 1.53 + 1.54 +// ------------------------------------------------------------------------------------------------ 1.55 +template <typename TReal> 1.56 +template <typename TOther> 1.57 +aiVector2t<TReal>::operator aiVector2t<TOther> () const { 1.58 + return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y)); 1.59 +} 1.60 +// ------------------------------------------------------------------------------------------------ 1.61 +template <typename TReal> 1.62 +void aiVector2t<TReal>::Set( TReal pX, TReal pY) { 1.63 + x = pX; y = pY; 1.64 +} 1.65 + 1.66 +// ------------------------------------------------------------------------------------------------ 1.67 +template <typename TReal> 1.68 +TReal aiVector2t<TReal>::SquareLength() const { 1.69 + return x*x + y*y; 1.70 +} 1.71 + 1.72 +// ------------------------------------------------------------------------------------------------ 1.73 +template <typename TReal> 1.74 +TReal aiVector2t<TReal>::Length() const { 1.75 + return ::sqrt( SquareLength()); 1.76 +} 1.77 + 1.78 +// ------------------------------------------------------------------------------------------------ 1.79 +template <typename TReal> 1.80 +aiVector2t<TReal>& aiVector2t<TReal>::Normalize() { 1.81 + *this /= Length(); 1.82 + return *this; 1.83 +} 1.84 + 1.85 +// ------------------------------------------------------------------------------------------------ 1.86 +template <typename TReal> 1.87 +const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) { 1.88 + x += o.x; y += o.y; 1.89 + return *this; 1.90 +} 1.91 + 1.92 +// ------------------------------------------------------------------------------------------------ 1.93 +template <typename TReal> 1.94 +const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) { 1.95 + x -= o.x; y -= o.y; 1.96 + return *this; 1.97 +} 1.98 + 1.99 +// ------------------------------------------------------------------------------------------------ 1.100 +template <typename TReal> 1.101 +const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) { 1.102 + x *= f; y *= f; 1.103 + return *this; 1.104 +} 1.105 + 1.106 +// ------------------------------------------------------------------------------------------------ 1.107 +template <typename TReal> 1.108 +const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) { 1.109 + x /= f; y /= f; 1.110 + return *this; 1.111 +} 1.112 + 1.113 +// ------------------------------------------------------------------------------------------------ 1.114 +template <typename TReal> 1.115 +TReal aiVector2t<TReal>::operator[](unsigned int i) const { 1.116 + return *(&x + i); 1.117 +} 1.118 + 1.119 +// ------------------------------------------------------------------------------------------------ 1.120 +template <typename TReal> 1.121 +TReal& aiVector2t<TReal>::operator[](unsigned int i) { 1.122 + return *(&x + i); 1.123 +} 1.124 + 1.125 +// ------------------------------------------------------------------------------------------------ 1.126 +template <typename TReal> 1.127 +bool aiVector2t<TReal>::operator== (const aiVector2t& other) const { 1.128 + return x == other.x && y == other.y; 1.129 +} 1.130 + 1.131 +// ------------------------------------------------------------------------------------------------ 1.132 +template <typename TReal> 1.133 +bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const { 1.134 + return x != other.x || y != other.y; 1.135 +} 1.136 + 1.137 +// ------------------------------------------------------------------------------------------------ 1.138 +template <typename TReal> 1.139 +aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f) { 1.140 + x = y = f; 1.141 + return *this; 1.142 +} 1.143 + 1.144 +// ------------------------------------------------------------------------------------------------ 1.145 +template <typename TReal> 1.146 +const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) { 1.147 + return aiVector2t(x*o.x,y*o.y); 1.148 +} 1.149 + 1.150 + 1.151 +// ------------------------------------------------------------------------------------------------ 1.152 +// symmetric addition 1.153 +template <typename TReal> 1.154 +inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) 1.155 +{ 1.156 + return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y); 1.157 +} 1.158 + 1.159 +// ------------------------------------------------------------------------------------------------ 1.160 +// symmetric subtraction 1.161 +template <typename TReal> 1.162 +inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) 1.163 +{ 1.164 + return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y); 1.165 +} 1.166 + 1.167 +// ------------------------------------------------------------------------------------------------ 1.168 +// scalar product 1.169 +template <typename TReal> 1.170 +inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2) 1.171 +{ 1.172 + return v1.x*v2.x + v1.y*v2.y; 1.173 +} 1.174 + 1.175 +// ------------------------------------------------------------------------------------------------ 1.176 +// scalar multiplication 1.177 +template <typename TReal> 1.178 +inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v) 1.179 +{ 1.180 + return aiVector2t<TReal>( f*v.x, f*v.y); 1.181 +} 1.182 + 1.183 +// ------------------------------------------------------------------------------------------------ 1.184 +// and the other way around 1.185 +template <typename TReal> 1.186 +inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f) 1.187 +{ 1.188 + return aiVector2t<TReal>( f*v.x, f*v.y); 1.189 +} 1.190 + 1.191 +// ------------------------------------------------------------------------------------------------ 1.192 +// scalar division 1.193 +template <typename TReal> 1.194 +inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f) 1.195 +{ 1.196 + 1.197 + return v * (1/f); 1.198 +} 1.199 + 1.200 +// ------------------------------------------------------------------------------------------------ 1.201 +// vector division 1.202 +template <typename TReal> 1.203 +inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2) 1.204 +{ 1.205 + return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y); 1.206 +} 1.207 + 1.208 +// ------------------------------------------------------------------------------------------------ 1.209 +// vector negation 1.210 +template <typename TReal> 1.211 +inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v) 1.212 +{ 1.213 + return aiVector2t<TReal>( -v.x, -v.y); 1.214 +} 1.215 + 1.216 +#endif 1.217 +#endif