vrshoot

diff libs/assimp/assimp/vector2.inl @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/assimp/vector2.inl	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,214 @@
     1.4 +/*
     1.5 +---------------------------------------------------------------------------
     1.6 +Open Asset Import Library (assimp)
     1.7 +---------------------------------------------------------------------------
     1.8 +
     1.9 +Copyright (c) 2006-2012, assimp team
    1.10 +
    1.11 +All rights reserved.
    1.12 +
    1.13 +Redistribution and use of this software in source and binary forms, 
    1.14 +with or without modification, are permitted provided that the following 
    1.15 +conditions are met:
    1.16 +
    1.17 +* Redistributions of source code must retain the above
    1.18 +  copyright notice, this list of conditions and the
    1.19 +  following disclaimer.
    1.20 +
    1.21 +* Redistributions in binary form must reproduce the above
    1.22 +  copyright notice, this list of conditions and the
    1.23 +  following disclaimer in the documentation and/or other
    1.24 +  materials provided with the distribution.
    1.25 +
    1.26 +* Neither the name of the assimp team, nor the names of its
    1.27 +  contributors may be used to endorse or promote products
    1.28 +  derived from this software without specific prior
    1.29 +  written permission of the assimp team.
    1.30 +
    1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.42 +---------------------------------------------------------------------------
    1.43 +*/
    1.44 +
    1.45 +/** @file  aiVector2D.inl
    1.46 + *  @brief Inline implementation of aiVector2t<TReal> operators
    1.47 + */
    1.48 +#ifndef AI_VECTOR2D_INL_INC
    1.49 +#define AI_VECTOR2D_INL_INC
    1.50 +
    1.51 +#ifdef __cplusplus
    1.52 +#include "vector2.h"
    1.53 +
    1.54 +// ------------------------------------------------------------------------------------------------
    1.55 +template <typename TReal>
    1.56 +template <typename TOther>
    1.57 +aiVector2t<TReal>::operator aiVector2t<TOther> () const {
    1.58 +	return aiVector2t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y));
    1.59 +}
    1.60 +// ------------------------------------------------------------------------------------------------
    1.61 +template <typename TReal>
    1.62 +void aiVector2t<TReal>::Set( TReal pX, TReal pY) { 
    1.63 +	x = pX; y = pY;
    1.64 +}
    1.65 +
    1.66 +// ------------------------------------------------------------------------------------------------
    1.67 +template <typename TReal>
    1.68 +TReal aiVector2t<TReal>::SquareLength() const {
    1.69 +	return x*x + y*y; 
    1.70 +}
    1.71 +
    1.72 +// ------------------------------------------------------------------------------------------------
    1.73 +template <typename TReal>
    1.74 +TReal aiVector2t<TReal>::Length() const {
    1.75 +	return ::sqrt( SquareLength());
    1.76 +}
    1.77 +
    1.78 +// ------------------------------------------------------------------------------------------------
    1.79 +template <typename TReal>
    1.80 +aiVector2t<TReal>& aiVector2t<TReal>::Normalize() { 
    1.81 +	*this /= Length(); 
    1.82 +	return *this;
    1.83 +}
    1.84 +
    1.85 +// ------------------------------------------------------------------------------------------------
    1.86 +template <typename TReal>
    1.87 +const aiVector2t<TReal>& aiVector2t<TReal>::operator += (const aiVector2t& o) {
    1.88 +	x += o.x; y += o.y;  
    1.89 +	return *this; 
    1.90 +}
    1.91 +
    1.92 +// ------------------------------------------------------------------------------------------------
    1.93 +template <typename TReal>
    1.94 +const aiVector2t<TReal>& aiVector2t<TReal>::operator -= (const aiVector2t& o) {
    1.95 +	x -= o.x; y -= o.y;  
    1.96 +	return *this; 
    1.97 +}
    1.98 +
    1.99 +// ------------------------------------------------------------------------------------------------
   1.100 +template <typename TReal>
   1.101 +const aiVector2t<TReal>& aiVector2t<TReal>::operator *= (TReal f) { 
   1.102 +	x *= f; y *= f;  
   1.103 +	return *this; 
   1.104 +}
   1.105 +
   1.106 +// ------------------------------------------------------------------------------------------------
   1.107 +template <typename TReal>
   1.108 +const aiVector2t<TReal>& aiVector2t<TReal>::operator /= (TReal f) {
   1.109 +	x /= f; y /= f;  
   1.110 +	return *this; 
   1.111 +}
   1.112 +
   1.113 +// ------------------------------------------------------------------------------------------------
   1.114 +template <typename TReal>
   1.115 +TReal aiVector2t<TReal>::operator[](unsigned int i) const {
   1.116 +	return *(&x + i);
   1.117 +}
   1.118 +
   1.119 +// ------------------------------------------------------------------------------------------------
   1.120 +template <typename TReal>
   1.121 +TReal& aiVector2t<TReal>::operator[](unsigned int i) {
   1.122 +	return *(&x + i);
   1.123 +}
   1.124 +
   1.125 +// ------------------------------------------------------------------------------------------------
   1.126 +template <typename TReal>
   1.127 +bool aiVector2t<TReal>::operator== (const aiVector2t& other) const {
   1.128 +	return x == other.x && y == other.y;
   1.129 +}
   1.130 +
   1.131 +// ------------------------------------------------------------------------------------------------
   1.132 +template <typename TReal>
   1.133 +bool aiVector2t<TReal>::operator!= (const aiVector2t& other) const {
   1.134 +	return x != other.x || y != other.y;
   1.135 +}
   1.136 +
   1.137 +// ------------------------------------------------------------------------------------------------
   1.138 +template <typename TReal>
   1.139 +aiVector2t<TReal>& aiVector2t<TReal>::operator= (TReal f)	{
   1.140 +	x = y = f;
   1.141 +	return *this;
   1.142 +}
   1.143 +
   1.144 +// ------------------------------------------------------------------------------------------------
   1.145 +template <typename TReal>
   1.146 +const aiVector2t<TReal> aiVector2t<TReal>::SymMul(const aiVector2t& o) {
   1.147 +	return aiVector2t(x*o.x,y*o.y);
   1.148 +}
   1.149 +
   1.150 +
   1.151 +// ------------------------------------------------------------------------------------------------
   1.152 +// symmetric addition
   1.153 +template <typename TReal>
   1.154 +inline aiVector2t<TReal> operator + (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
   1.155 +{
   1.156 +	return aiVector2t<TReal>( v1.x + v2.x, v1.y + v2.y);
   1.157 +}
   1.158 +
   1.159 +// ------------------------------------------------------------------------------------------------
   1.160 +// symmetric subtraction
   1.161 +template <typename TReal>
   1.162 +inline aiVector2t<TReal> operator - (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
   1.163 +{
   1.164 +	return aiVector2t<TReal>( v1.x - v2.x, v1.y - v2.y);
   1.165 +}
   1.166 +
   1.167 +// ------------------------------------------------------------------------------------------------
   1.168 +// scalar product
   1.169 +template <typename TReal>
   1.170 +inline TReal operator * (const aiVector2t<TReal>& v1, const aiVector2t<TReal>& v2)
   1.171 +{
   1.172 +	return v1.x*v2.x + v1.y*v2.y;
   1.173 +}
   1.174 +
   1.175 +// ------------------------------------------------------------------------------------------------
   1.176 +// scalar multiplication
   1.177 +template <typename TReal>
   1.178 +inline aiVector2t<TReal> operator * ( TReal f, const aiVector2t<TReal>& v)
   1.179 +{
   1.180 +	return aiVector2t<TReal>( f*v.x, f*v.y);
   1.181 +}
   1.182 +
   1.183 +// ------------------------------------------------------------------------------------------------
   1.184 +// and the other way around
   1.185 +template <typename TReal>
   1.186 +inline aiVector2t<TReal> operator * ( const aiVector2t<TReal>& v, TReal f)
   1.187 +{
   1.188 +	return aiVector2t<TReal>( f*v.x, f*v.y);
   1.189 +}
   1.190 +
   1.191 +// ------------------------------------------------------------------------------------------------
   1.192 +// scalar division
   1.193 +template <typename TReal>
   1.194 +inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, TReal f)
   1.195 +{
   1.196 +
   1.197 +	return v * (1/f);
   1.198 +}
   1.199 +
   1.200 +// ------------------------------------------------------------------------------------------------
   1.201 +// vector division
   1.202 +template <typename TReal>
   1.203 +inline aiVector2t<TReal> operator / ( const aiVector2t<TReal>& v, const aiVector2t<TReal>& v2)
   1.204 +{
   1.205 +	return aiVector2t<TReal>(v.x / v2.x,v.y / v2.y);
   1.206 +}
   1.207 +
   1.208 +// ------------------------------------------------------------------------------------------------
   1.209 +// vector negation
   1.210 +template <typename TReal>
   1.211 +inline aiVector2t<TReal> operator - ( const aiVector2t<TReal>& v)
   1.212 +{
   1.213 +	return aiVector2t<TReal>( -v.x, -v.y);
   1.214 +}
   1.215 +
   1.216 +#endif 
   1.217 +#endif