vrshoot
diff libs/assimp/Q3DLoader.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/Q3DLoader.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,131 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file Q3DLoader.h 1.45 + * @brief Declaration of the Q3D importer class. 1.46 + */ 1.47 +#ifndef AI_Q3DLOADER_H_INCLUDED 1.48 +#define AI_Q3DLOADER_H_INCLUDED 1.49 + 1.50 +#include "BaseImporter.h" 1.51 +#include "assimp/types.h" 1.52 +#include <vector> 1.53 + 1.54 +namespace Assimp { 1.55 + 1.56 +// --------------------------------------------------------------------------- 1.57 +/** Importer class for the Quick3D Object and Scene formats. 1.58 +*/ 1.59 +class Q3DImporter : public BaseImporter 1.60 +{ 1.61 +public: 1.62 + Q3DImporter(); 1.63 + ~Q3DImporter(); 1.64 + 1.65 + 1.66 +public: 1.67 + 1.68 + // ------------------------------------------------------------------- 1.69 + /** Returns whether the class can handle the format of the given file. 1.70 + * See BaseImporter::CanRead() for details. */ 1.71 + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 1.72 + bool checkSig) const; 1.73 + 1.74 +protected: 1.75 + 1.76 + // ------------------------------------------------------------------- 1.77 + /** Return importer meta information. 1.78 + * See #BaseImporter::GetInfo for the details 1.79 + */ 1.80 + const aiImporterDesc* GetInfo () const; 1.81 + 1.82 + // ------------------------------------------------------------------- 1.83 + /** Imports the given file into the given scene structure. 1.84 + * See BaseImporter::InternReadFile() for details 1.85 + */ 1.86 + void InternReadFile( const std::string& pFile, aiScene* pScene, 1.87 + IOSystem* pIOHandler); 1.88 + 1.89 +private: 1.90 + 1.91 + struct Material 1.92 + { 1.93 + Material() 1.94 + : diffuse (0.6f,0.6f,0.6f) 1.95 + , transparency (0.f) 1.96 + , texIdx (UINT_MAX) 1.97 + {} 1.98 + 1.99 + aiString name; 1.100 + aiColor3D ambient, diffuse, specular; 1.101 + float transparency; 1.102 + 1.103 + unsigned int texIdx; 1.104 + }; 1.105 + 1.106 + struct Face 1.107 + { 1.108 + Face(unsigned int s) 1.109 + : indices (s) 1.110 + , uvindices (s) 1.111 + , mat (0) 1.112 + { 1.113 + } 1.114 + 1.115 + std::vector<unsigned int> indices; 1.116 + std::vector<unsigned int> uvindices; 1.117 + unsigned int mat; 1.118 + }; 1.119 + 1.120 + struct Mesh 1.121 + { 1.122 + 1.123 + std::vector<aiVector3D> verts; 1.124 + std::vector<aiVector3D> normals; 1.125 + std::vector<aiVector3D> uv; 1.126 + std::vector<Face> faces; 1.127 + 1.128 + uint32_t prevUVIdx; 1.129 + }; 1.130 +}; 1.131 + 1.132 +} // end of namespace Assimp 1.133 + 1.134 +#endif // AI_Q3DIMPORTER_H_IN