vrshoot

diff libs/assimp/Q3DLoader.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
line diff
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/Q3DLoader.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,131 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file  Q3DLoader.h
    1.45 + *  @brief Declaration of the Q3D importer class.
    1.46 + */
    1.47 +#ifndef AI_Q3DLOADER_H_INCLUDED
    1.48 +#define AI_Q3DLOADER_H_INCLUDED
    1.49 +
    1.50 +#include "BaseImporter.h"
    1.51 +#include "assimp/types.h"
    1.52 +#include <vector>
    1.53 +
    1.54 +namespace Assimp	{
    1.55 +
    1.56 +// ---------------------------------------------------------------------------
    1.57 +/** Importer class for the Quick3D Object and Scene formats.
    1.58 +*/
    1.59 +class Q3DImporter : public BaseImporter
    1.60 +{
    1.61 +public:
    1.62 +	Q3DImporter();
    1.63 +	~Q3DImporter();
    1.64 +
    1.65 +
    1.66 +public:
    1.67 +
    1.68 +	// -------------------------------------------------------------------
    1.69 +	/** Returns whether the class can handle the format of the given file. 
    1.70 +	* See BaseImporter::CanRead() for details.	*/
    1.71 +	bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
    1.72 +		bool checkSig) const;
    1.73 +
    1.74 +protected:
    1.75 +
    1.76 +	// -------------------------------------------------------------------
    1.77 +	/** Return importer meta information.
    1.78 +	 * See #BaseImporter::GetInfo for the details
    1.79 +	 */
    1.80 +	const aiImporterDesc* GetInfo () const;
    1.81 +
    1.82 +	// -------------------------------------------------------------------
    1.83 +	/** Imports the given file into the given scene structure. 
    1.84 +	* See BaseImporter::InternReadFile() for details
    1.85 +	*/
    1.86 +	void InternReadFile( const std::string& pFile, aiScene* pScene, 
    1.87 +		IOSystem* pIOHandler);
    1.88 +
    1.89 +private:
    1.90 +
    1.91 +	struct Material
    1.92 +	{
    1.93 +		Material()
    1.94 +			:	diffuse			(0.6f,0.6f,0.6f)
    1.95 +			,	transparency	(0.f)
    1.96 +			,	texIdx			(UINT_MAX)
    1.97 +		{}
    1.98 +
    1.99 +		aiString name;
   1.100 +		aiColor3D ambient, diffuse, specular;
   1.101 +		float transparency;
   1.102 +
   1.103 +		unsigned int texIdx;
   1.104 +	};
   1.105 +
   1.106 +	struct Face
   1.107 +	{
   1.108 +		Face(unsigned int s)
   1.109 +			:	indices	  (s)
   1.110 +			,	uvindices (s)
   1.111 +			,	mat		  (0)
   1.112 +		{
   1.113 +		}
   1.114 +
   1.115 +		std::vector<unsigned int> indices;
   1.116 +		std::vector<unsigned int> uvindices;
   1.117 +		unsigned int mat;
   1.118 +	};
   1.119 +
   1.120 +	struct Mesh
   1.121 +	{
   1.122 +
   1.123 +		std::vector<aiVector3D> verts;
   1.124 +		std::vector<aiVector3D> normals;
   1.125 +		std::vector<aiVector3D> uv;
   1.126 +		std::vector<Face>       faces;
   1.127 +
   1.128 +		uint32_t prevUVIdx;
   1.129 +	};
   1.130 +};
   1.131 +
   1.132 +} // end of namespace Assimp
   1.133 +
   1.134 +#endif // AI_Q3DIMPORTER_H_IN