vrshoot
diff libs/assimp/FindInstancesProcess.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/FindInstancesProcess.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,135 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file FindInstancesProcess.h 1.45 + * @brief Declares the aiProcess_FindInstances post-process step 1.46 + */ 1.47 +#ifndef AI_FINDINSTANCES_H_INC 1.48 +#define AI_FINDINSTANCES_H_INC 1.49 + 1.50 +#include "BaseProcess.h" 1.51 +#include "ProcessHelper.h" 1.52 + 1.53 +class FindInstancesProcessTest; 1.54 +namespace Assimp { 1.55 + 1.56 +// ------------------------------------------------------------------------------- 1.57 +/** @brief Get a pseudo(!)-hash representing a mesh. 1.58 + * 1.59 + * The hash is built from number of vertices, faces, primitive types, 1.60 + * .... but *not* from the real mesh data. The funcction is not a perfect hash. 1.61 + * @param in Input mesh 1.62 + * @return Hash. 1.63 + */ 1.64 +inline uint64_t GetMeshHash(aiMesh* in) 1.65 +{ 1.66 + ai_assert(NULL != in); 1.67 + 1.68 + // ... get an unique value representing the vertex format of the mesh 1.69 + const unsigned int fhash = GetMeshVFormatUnique(in); 1.70 + 1.71 + // and bake it with number of vertices/faces/bones/matidx/ptypes 1.72 + return ((uint64_t)fhash << 32u) | (( 1.73 + (in->mNumBones << 16u) ^ (in->mNumVertices) ^ 1.74 + (in->mNumFaces<<4u) ^ (in->mMaterialIndex<<15) ^ 1.75 + (in->mPrimitiveTypes<<28)) & 0xffffffff ); 1.76 +} 1.77 + 1.78 +// ------------------------------------------------------------------------------- 1.79 +/** @brief Perform a component-wise comparison of two arrays 1.80 + * 1.81 + * @param first First array 1.82 + * @param second Second aray 1.83 + * @param size Size of both arrays 1.84 + * @param e Epsilon 1.85 + * @return true if the arrays are identical 1.86 + */ 1.87 +inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second, 1.88 + unsigned int size, float e) 1.89 +{ 1.90 + for (const aiVector3D* end = first+size; first != end; ++first,++second) { 1.91 + if ( (*first - *second).SquareLength() >= e) 1.92 + return false; 1.93 + } 1.94 + return true; 1.95 +} 1.96 + 1.97 +// and the same for colors ... 1.98 +inline bool CompareArrays(const aiColor4D* first, const aiColor4D* second, 1.99 + unsigned int size, float e) 1.100 +{ 1.101 + for (const aiColor4D* end = first+size; first != end; ++first,++second) { 1.102 + if ( GetColorDifference(*first,*second) >= e) 1.103 + return false; 1.104 + } 1.105 + return true; 1.106 +} 1.107 + 1.108 +// --------------------------------------------------------------------------- 1.109 +/** @brief A post-processing steps to search for instanced meshes 1.110 +*/ 1.111 +class FindInstancesProcess : public BaseProcess 1.112 +{ 1.113 +public: 1.114 + 1.115 + FindInstancesProcess(); 1.116 + ~FindInstancesProcess(); 1.117 + 1.118 +public: 1.119 + // ------------------------------------------------------------------- 1.120 + // Check whether step is active in given flags combination 1.121 + bool IsActive( unsigned int pFlags) const; 1.122 + 1.123 + // ------------------------------------------------------------------- 1.124 + // Execute step on a given scene 1.125 + void Execute( aiScene* pScene); 1.126 + 1.127 + // ------------------------------------------------------------------- 1.128 + // Setup properties prior to executing the process 1.129 + void SetupProperties(const Importer* pImp); 1.130 + 1.131 +private: 1.132 + 1.133 + bool configSpeedFlag; 1.134 + 1.135 +}; // ! end class FindInstancesProcess 1.136 +} // ! end namespace Assimp 1.137 + 1.138 +#endif // !! AI_FINDINSTANCES_H_INC