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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file ColladaExporter.h
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42 * Declares the exporter class to write a scene to a Collada file
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43 */
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44 #ifndef AI_OBJEXPORTER_H_INC
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45 #define AI_OBJEXPORTER_H_INC
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46
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47 #include <sstream>
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48
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49 struct aiScene;
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50 struct aiNode;
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51
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52 namespace Assimp
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53 {
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54
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55 // ------------------------------------------------------------------------------------------------
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56 /** Helper class to export a given scene to an OBJ file. */
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57 // ------------------------------------------------------------------------------------------------
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58 class ObjExporter
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59 {
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60 public:
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61 /// Constructor for a specific scene to export
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62 ObjExporter(const char* filename, const aiScene* pScene);
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63
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64 public:
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65
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66 std::string GetMaterialLibName();
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67 std::string GetMaterialLibFileName();
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68
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69 public:
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70
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71 /// public stringstreams to write all output into
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72 std::ostringstream mOutput, mOutputMat;
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73
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74 private:
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75
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76 // intermediate data structures
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77 struct FaceVertex
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78 {
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79 FaceVertex()
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80 : vp(),vn(),vt()
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81 {
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82 }
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83
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84 // one-based, 0 means: 'does not exist'
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85 unsigned int vp,vn,vt;
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86 };
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87
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88 struct Face {
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89 char kind;
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90 std::vector<FaceVertex> indices;
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91 };
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92
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93 struct MeshInstance {
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94
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95 std::string name, matname;
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96 std::vector<Face> faces;
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97 };
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98
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99 void WriteHeader(std::ostringstream& out);
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100
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101 void WriteMaterialFile();
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102 void WriteGeometryFile();
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103
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104 std::string GetMaterialName(unsigned int index);
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105
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106 void AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat);
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107 void AddNode(const aiNode* nd, const aiMatrix4x4& mParent);
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108
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109 private:
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110
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111 const std::string filename;
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112 const aiScene* const pScene;
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113
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114 std::vector<aiVector3D> vp, vn, vt;
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115 std::vector<MeshInstance> meshes;
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116
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117 // this endl() doesn't flush() the stream
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118 const std::string endl;
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119 };
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120
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121 }
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122
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123 #endif
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