nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: /** @file ColladaExporter.h nuclear@0: * Declares the exporter class to write a scene to a Collada file nuclear@0: */ nuclear@0: #ifndef AI_OBJEXPORTER_H_INC nuclear@0: #define AI_OBJEXPORTER_H_INC nuclear@0: nuclear@0: #include nuclear@0: nuclear@0: struct aiScene; nuclear@0: struct aiNode; nuclear@0: nuclear@0: namespace Assimp nuclear@0: { nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: /** Helper class to export a given scene to an OBJ file. */ nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: class ObjExporter nuclear@0: { nuclear@0: public: nuclear@0: /// Constructor for a specific scene to export nuclear@0: ObjExporter(const char* filename, const aiScene* pScene); nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: std::string GetMaterialLibName(); nuclear@0: std::string GetMaterialLibFileName(); nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: /// public stringstreams to write all output into nuclear@0: std::ostringstream mOutput, mOutputMat; nuclear@0: nuclear@0: private: nuclear@0: nuclear@0: // intermediate data structures nuclear@0: struct FaceVertex nuclear@0: { nuclear@0: FaceVertex() nuclear@0: : vp(),vn(),vt() nuclear@0: { nuclear@0: } nuclear@0: nuclear@0: // one-based, 0 means: 'does not exist' nuclear@0: unsigned int vp,vn,vt; nuclear@0: }; nuclear@0: nuclear@0: struct Face { nuclear@0: char kind; nuclear@0: std::vector indices; nuclear@0: }; nuclear@0: nuclear@0: struct MeshInstance { nuclear@0: nuclear@0: std::string name, matname; nuclear@0: std::vector faces; nuclear@0: }; nuclear@0: nuclear@0: void WriteHeader(std::ostringstream& out); nuclear@0: nuclear@0: void WriteMaterialFile(); nuclear@0: void WriteGeometryFile(); nuclear@0: nuclear@0: std::string GetMaterialName(unsigned int index); nuclear@0: nuclear@0: void AddMesh(const aiString& name, const aiMesh* m, const aiMatrix4x4& mat); nuclear@0: void AddNode(const aiNode* nd, const aiMatrix4x4& mParent); nuclear@0: nuclear@0: private: nuclear@0: nuclear@0: const std::string filename; nuclear@0: const aiScene* const pScene; nuclear@0: nuclear@0: std::vector vp, vn, vt; nuclear@0: std::vector meshes; nuclear@0: nuclear@0: // this endl() doesn't flush() the stream nuclear@0: const std::string endl; nuclear@0: }; nuclear@0: nuclear@0: } nuclear@0: nuclear@0: #endif