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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2008, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40 #ifndef ASSIMP_Q3BSPFILEIMPORTER_H_INC
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41 #define ASSIMP_Q3BSPFILEIMPORTER_H_INC
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42
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43 #include "BaseImporter.h"
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44
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45 struct aiMesh;
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46
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47 namespace Assimp
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48 {
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49 namespace Q3BSP
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50 {
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51
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52 class Q3BSPZipArchive;
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53 struct Q3BSPModel;
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54 struct sQ3BSPFace;
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55
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56 }
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57 // ------------------------------------------------------------------------------------------------
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58 /** Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level.
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59 */
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60 // ------------------------------------------------------------------------------------------------
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61 class Q3BSPFileImporter : public BaseImporter
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62 {
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63 public:
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64
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65 /// @brief Default constructor.
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66 Q3BSPFileImporter();
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67
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68 /// @brief Destructor.
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69 ~Q3BSPFileImporter();
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70
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71 public:
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72 /// @brief Returns whether the class can handle the format of the given file.
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73 /// @remark See BaseImporter::CanRead() for details.
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74 bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
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75
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76 private:
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77 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
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78 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
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79 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
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80
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81 const aiImporterDesc* GetInfo () const;
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82 void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
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83 void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
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84 bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
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85 void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
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86 void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
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87 aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
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88 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
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89 void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
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90 unsigned int &rVertIdx );
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91 void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
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92 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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93 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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94 size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
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95 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
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96 aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
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97 bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
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98 aiMaterial *pMatHelper, int textureId );
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99 bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
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100 bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
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101 bool expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
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102 std::string &rFile, std::string &rExt );
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103
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104 private:
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105 aiMesh *m_pCurrentMesh;
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106 aiFace *m_pCurrentFace;
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107 FaceMap m_MaterialLookupMap;
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108 std::vector<aiTexture*> mTextures;
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109 };
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110
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111 // ------------------------------------------------------------------------------------------------
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112
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113 } // Namespace Assimp
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114
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115
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116 #endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC
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