vrshoot

annotate sdr/font.v.glsl @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
rev   line source
nuclear@0 1 uniform vec2 st_fbsize;
nuclear@0 2 uniform mat4 st_world_matrix;
nuclear@0 3
nuclear@0 4 attribute vec4 attr_vertex, attr_texcoord;
nuclear@0 5
nuclear@0 6 varying vec2 texcoord;
nuclear@0 7
nuclear@0 8 void main()
nuclear@0 9 {
nuclear@0 10 vec4 pos = st_world_matrix * attr_vertex;
nuclear@0 11 pos.xy = (pos.xy / st_fbsize - 0.5) * 2.0;
nuclear@0 12
nuclear@0 13 gl_Position = pos;
nuclear@0 14 texcoord = attr_texcoord.st;
nuclear@0 15 }