vrshoot

annotate libs/vmath/sphvec.cc @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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nuclear@0 1 #include "sphvec.h"
nuclear@0 2 #include "vector.h"
nuclear@0 3
nuclear@0 4 /* theta: 0 <= theta <= 2pi, the angle around Y axis.
nuclear@0 5 * phi: 0 <= phi <= pi, the angle from Y axis.
nuclear@0 6 * r: radius.
nuclear@0 7 */
nuclear@0 8 SphVector::SphVector(scalar_t theta, scalar_t phi, scalar_t r) {
nuclear@0 9 this->theta = theta;
nuclear@0 10 this->phi = phi;
nuclear@0 11 this->r = r;
nuclear@0 12 }
nuclear@0 13
nuclear@0 14 /* Constructs a spherical coordinate vector from a cartesian vector */
nuclear@0 15 SphVector::SphVector(const Vector3 &cvec) {
nuclear@0 16 *this = cvec;
nuclear@0 17 }
nuclear@0 18
nuclear@0 19 /* Assignment operator that converts cartesian to spherical coords */
nuclear@0 20 SphVector &SphVector::operator =(const Vector3 &cvec) {
nuclear@0 21 r = cvec.length();
nuclear@0 22 //theta = atan2(cvec.y, cvec.x);
nuclear@0 23 theta = atan2(cvec.z, cvec.x);
nuclear@0 24 //phi = acos(cvec.z / r);
nuclear@0 25 phi = acos(cvec.y / r);
nuclear@0 26 return *this;
nuclear@0 27 }