vrshoot

annotate libs/vmath/ray.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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nuclear@0 1 /*
nuclear@0 2 libvmath - a vector math library
nuclear@0 3 Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org>
nuclear@0 4
nuclear@0 5 This program is free software: you can redistribute it and/or modify
nuclear@0 6 it under the terms of the GNU Lesser General Public License as published
nuclear@0 7 by the Free Software Foundation, either version 3 of the License, or
nuclear@0 8 (at your option) any later version.
nuclear@0 9
nuclear@0 10 This program is distributed in the hope that it will be useful,
nuclear@0 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@0 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@0 13 GNU Lesser General Public License for more details.
nuclear@0 14
nuclear@0 15 You should have received a copy of the GNU Lesser General Public License
nuclear@0 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@0 17 */
nuclear@0 18
nuclear@0 19 #ifndef VMATH_RAY_H_
nuclear@0 20 #define VMATH_RAY_H_
nuclear@0 21
nuclear@0 22 #include "matrix.h"
nuclear@0 23 #include "vector.h"
nuclear@0 24
nuclear@0 25 typedef struct {
nuclear@0 26 vec3_t origin, dir;
nuclear@0 27 } ray_t;
nuclear@0 28
nuclear@0 29 #ifdef __cplusplus
nuclear@0 30 extern "C" {
nuclear@0 31 #endif /* __cplusplus */
nuclear@0 32
nuclear@0 33 static inline ray_t ray_cons(vec3_t origin, vec3_t dir);
nuclear@0 34 ray_t ray_transform(ray_t r, mat4_t m);
nuclear@0 35
nuclear@0 36 #ifdef __cplusplus
nuclear@0 37 } /* __cplusplus */
nuclear@0 38
nuclear@0 39 class Ray {
nuclear@0 40 public:
nuclear@0 41 /* enviornmental index of refraction, normally 1.0 */
nuclear@0 42 static scalar_t env_ior;
nuclear@0 43
nuclear@0 44 Vector3 origin, dir;
nuclear@0 45 scalar_t energy;
nuclear@0 46 int iter;
nuclear@0 47 scalar_t ior;
nuclear@0 48 long time;
nuclear@0 49
nuclear@0 50 Ray();
nuclear@0 51 Ray(const Vector3 &origin, const Vector3 &dir);
nuclear@0 52
nuclear@0 53 void transform(const Matrix4x4 &xform);
nuclear@0 54 Ray transformed(const Matrix4x4 &xform) const;
nuclear@0 55
nuclear@0 56 void enter(scalar_t new_ior);
nuclear@0 57 void leave();
nuclear@0 58
nuclear@0 59 scalar_t calc_ior(bool entering, scalar_t mat_ior = 1.0) const;
nuclear@0 60 };
nuclear@0 61
nuclear@0 62 inline Ray reflect_ray(const Ray &inray, const Vector3 &norm);
nuclear@0 63 inline Ray refract_ray(const Ray &inray, const Vector3 &norm, scalar_t ior, bool entering, scalar_t ray_mag = -1.0);
nuclear@0 64 #endif /* __cplusplus */
nuclear@0 65
nuclear@0 66 #include "ray.inl"
nuclear@0 67
nuclear@0 68 #endif /* VMATH_RAY_H_ */