vrshoot

annotate libs/vmath/basis.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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nuclear@0 1 /*
nuclear@0 2 libvmath - a vector math library
nuclear@0 3 Copyright (C) 2004-2011 John Tsiombikas <nuclear@member.fsf.org>
nuclear@0 4
nuclear@0 5 This program is free software: you can redistribute it and/or modify
nuclear@0 6 it under the terms of the GNU Lesser General Public License as published
nuclear@0 7 by the Free Software Foundation, either version 3 of the License, or
nuclear@0 8 (at your option) any later version.
nuclear@0 9
nuclear@0 10 This program is distributed in the hope that it will be useful,
nuclear@0 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@0 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@0 13 GNU Lesser General Public License for more details.
nuclear@0 14
nuclear@0 15 You should have received a copy of the GNU Lesser General Public License
nuclear@0 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@0 17 */
nuclear@0 18
nuclear@0 19 #ifndef VMATH_BASIS_H_
nuclear@0 20 #define VMATH_BASIS_H_
nuclear@0 21
nuclear@0 22 #include "vector.h"
nuclear@0 23 #include "matrix.h"
nuclear@0 24
nuclear@0 25 enum {
nuclear@0 26 LEFT_HANDED,
nuclear@0 27 RIGHT_HANDED
nuclear@0 28 };
nuclear@0 29
nuclear@0 30 #ifdef __cplusplus
nuclear@0 31 extern "C" {
nuclear@0 32 #endif /* __cplusplus */
nuclear@0 33
nuclear@0 34 void basis_matrix(mat4_t res, vec3_t i, vec3_t j, vec3_t k);
nuclear@0 35 void basis_matrix_dir(mat4_t res, vec3_t dir);
nuclear@0 36
nuclear@0 37 #ifdef __cplusplus
nuclear@0 38 } /* extern "C" */
nuclear@0 39
nuclear@0 40 class Basis {
nuclear@0 41 public:
nuclear@0 42 Vector3 i, j, k;
nuclear@0 43
nuclear@0 44 Basis();
nuclear@0 45 Basis(const Vector3 &i, const Vector3 &j, const Vector3 &k);
nuclear@0 46 Basis(const Vector3 &dir, bool left_handed = true);
nuclear@0 47
nuclear@0 48 void rotate(scalar_t x, scalar_t y, scalar_t z);
nuclear@0 49 void rotate(const Vector3 &axis, scalar_t angle);
nuclear@0 50 void rotate(const Matrix4x4 &mat);
nuclear@0 51 void rotate(const Quaternion &quat);
nuclear@0 52
nuclear@0 53 Matrix3x3 create_rotation_matrix() const;
nuclear@0 54 };
nuclear@0 55 #endif /* __cplusplus */
nuclear@0 56
nuclear@0 57 #endif /* VMATH_BASIS_H_ */