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1 /*
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2 libdrawtext - a simple library for fast text rendering in OpenGL
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3 Copyright (C) 2011-2012 John Tsiombikas <nuclear@member.fsf.org>
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4
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5 This program is free software: you can redistribute it and/or modify
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6 it under the terms of the GNU Lesser General Public License as published by
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7 the Free Software Foundation, either version 3 of the License, or
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8 (at your option) any later version.
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9
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10 This program is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 GNU Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public License
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16 along with this program. If not, see <http://www.gnu.org/licenses/>.
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17 */
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18 #ifndef NO_OPENGL
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19 #include <stdarg.h>
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20 #include <math.h>
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21 #include <ctype.h>
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22
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23 #include <stdlib.h>
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24
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25 #ifdef _MSC_VER
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26 #include <malloc.h>
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27 #else
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28 #include <alloca.h>
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29 #endif
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30
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31 #ifdef TARGET_IPHONE
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32 #include <OpenGLES/ES2/gl.h>
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33
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34 #define GL_CLAMP GL_CLAMP_TO_EDGE
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35
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36 #else
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37 #include <GL/glew.h>
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38 #endif
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39
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40 #include "drawtext.h"
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41 #include "drawtext_impl.h"
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42
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43 struct vertex {
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44 float x, y;
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45 float s, t;
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46 };
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47
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48 struct quad {
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49 struct vertex v[6];
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50 };
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51
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52 static void cleanup(void);
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53 static void add_glyph(struct glyph *g, float x, float y);
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54
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55 #define QBUF_SZ 512
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56 static struct quad *qbuf;
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57 static int num_quads;
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58 static int vattr = -1;
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59 static int tattr = -1;
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60 static unsigned int font_tex;
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61 static int buf_mode = DTX_NBF;
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62
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63
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64 int dtx_gl_init(void)
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65 {
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66 if(qbuf) {
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67 return 0; /* already initialized */
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68 }
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69
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70 /*glewInit();*/
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71
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72 if(!(qbuf = malloc(QBUF_SZ * sizeof *qbuf))) {
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73 return -1;
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74 }
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75 num_quads = 0;
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76
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77 atexit(cleanup);
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78 return 0;
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79 }
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80
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81 static void cleanup(void)
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82 {
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83 free(qbuf);
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84 }
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85
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86
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87 void dtx_vertex_attribs(int vert_attr, int tex_attr)
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88 {
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89 vattr = vert_attr;
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90 tattr = tex_attr;
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91 }
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92
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93 static void set_glyphmap_texture(struct dtx_glyphmap *gmap)
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94 {
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95 if(!gmap->tex) {
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96 glGenTextures(1, &gmap->tex);
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97 glBindTexture(GL_TEXTURE_2D, gmap->tex);
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98 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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99 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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100 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
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101 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
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102
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103 #ifdef GL_ES_VERSION_2_0
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104 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, gmap->xsz, gmap->ysz, 0, GL_ALPHA, GL_UNSIGNED_BYTE, gmap->pixels);
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105 glGenerateMipmap(GL_TEXTURE_2D);
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106 #else
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107 gluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA, gmap->xsz, gmap->ysz, GL_ALPHA, GL_UNSIGNED_BYTE, gmap->pixels);
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108 #endif
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109 }
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110
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111 if(font_tex != gmap->tex) {
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112 dtx_flush();
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113 }
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114 font_tex = gmap->tex;
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115 }
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116
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117 void dtx_glyph(int code)
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118 {
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119 struct dtx_glyphmap *gmap;
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120
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121 if(!dtx_font || !(gmap = dtx_get_font_glyphmap(dtx_font, dtx_font_sz, code))) {
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122 return;
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123 }
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124 set_glyphmap_texture(gmap);
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125
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126 add_glyph(gmap->glyphs + code - gmap->cstart, 0, 0);
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127 dtx_flush();
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128 }
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129
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130 static const char *put_char(const char *str, float *pos_x, float *pos_y, int *should_flush)
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131 {
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132 struct dtx_glyphmap *gmap;
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133 float px, py;
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134 int code = dtx_utf8_char_code(str);
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135 str = dtx_utf8_next_char((char*)str);
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136
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137 if(buf_mode == DTX_LBF && code == '\n') {
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138 *should_flush = 1;
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139 }
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140
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141 px = *pos_x;
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142 py = *pos_y;
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143
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144 if((gmap = dtx_proc_char(code, pos_x, pos_y))) {
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145 int idx = code - gmap->cstart;
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146
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147 set_glyphmap_texture(gmap);
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148 add_glyph(gmap->glyphs + idx, px, py);
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149 }
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150 return str;
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151 }
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152
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153 void dtx_string(const char *str)
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154 {
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155 int should_flush = buf_mode == DTX_NBF;
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156 float pos_x = 0.0f;
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157 float pos_y = 0.0f;
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158
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159 if(!dtx_font) {
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160 return;
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161 }
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162
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163 while(*str) {
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164 str = put_char(str, &pos_x, &pos_y, &should_flush);
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165 }
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166
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167 if(should_flush) {
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168 dtx_flush();
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169 }
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170 }
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171
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172 void dtx_printf(const char *fmt, ...)
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173 {
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174 va_list ap;
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175 int buf_size;
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176 char *buf, tmp;
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177
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178 if(!dtx_font) {
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179 return;
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180 }
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181
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182 va_start(ap, fmt);
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183 buf_size = vsnprintf(&tmp, 0, fmt, ap);
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184 va_end(ap);
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185
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186 if(buf_size == -1) {
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187 buf_size = 512;
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188 }
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189
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190 buf = alloca(buf_size + 1);
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191 va_start(ap, fmt);
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192 vsnprintf(buf, buf_size + 1, fmt, ap);
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193 va_end(ap);
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194
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195 dtx_string(buf);
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196 }
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197
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198 static void qvertex(struct vertex *v, float x, float y, float s, float t)
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199 {
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200 v->x = x;
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201 v->y = y;
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202 v->s = s;
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203 v->t = t;
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204 }
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205
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206 static void add_glyph(struct glyph *g, float x, float y)
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207 {
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208 struct quad *qptr = qbuf + num_quads;
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209
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210 x -= g->orig_x;
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211 y -= g->orig_y;
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212
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213 qvertex(qptr->v + 0, x, y, g->nx, g->ny + g->nheight);
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214 qvertex(qptr->v + 1, x + g->width, y, g->nx + g->nwidth, g->ny + g->nheight);
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215 qvertex(qptr->v + 2, x + g->width, y + g->height, g->nx + g->nwidth, g->ny);
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216
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217 qvertex(qptr->v + 3, x, y, g->nx, g->ny + g->nheight);
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218 qvertex(qptr->v + 4, x + g->width, y + g->height, g->nx + g->nwidth, g->ny);
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219 qvertex(qptr->v + 5, x, y + g->height, g->nx, g->ny);
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220
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221 if(++num_quads >= QBUF_SZ) {
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222 dtx_flush();
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223 }
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224 }
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225
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226 void dtx_draw_buffering(int mode)
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227 {
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228 dtx_flush();
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229 buf_mode = mode;
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230 }
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231
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232 void dtx_flush(void)
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233 {
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234 int vbo;
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235
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236 if(!num_quads) {
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237 return;
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238 }
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239
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240 if(glBindBuffer) {
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241 glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vbo);
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242 glBindBuffer(GL_ARRAY_BUFFER, 0);
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243 }
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244
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245 #ifndef GL_ES_VERSION_2_0
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246 glPushAttrib(GL_ENABLE_BIT);
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247 glEnable(GL_TEXTURE_2D);
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248 #endif
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249 glBindTexture(GL_TEXTURE_2D, font_tex);
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250
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251 if(vattr != -1 && glEnableVertexAttribArray) {
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252 glEnableVertexAttribArray(vattr);
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253 glVertexAttribPointer(vattr, 2, GL_FLOAT, 0, sizeof(struct vertex), qbuf);
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254 #ifndef GL_ES_VERSION_2_0
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255 } else {
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256 glEnableClientState(GL_VERTEX_ARRAY);
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257 glVertexPointer(2, GL_FLOAT, sizeof(struct vertex), qbuf);
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258 #endif
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259 }
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260 if(tattr != -1 && glEnableVertexAttribArray) {
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261 glEnableVertexAttribArray(tattr);
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262 glVertexAttribPointer(tattr, 2, GL_FLOAT, 0, sizeof(struct vertex), &qbuf->v[0].s);
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263 #ifndef GL_ES_VERSION_2_0
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264 } else {
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265 glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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266 glTexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), &qbuf->v[0].s);
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267 #endif
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268 }
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269
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270 glEnable(GL_BLEND);
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271 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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272
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273 glDepthMask(0);
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274
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275 glDrawArrays(GL_TRIANGLES, 0, num_quads * 6);
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276
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277 glDepthMask(1);
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278
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279 if(vattr != -1 && glDisableVertexAttribArray) {
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280 glDisableVertexAttribArray(vattr);
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281 #ifndef GL_ES_VERSION_2_0
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282 } else {
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283 glDisableClientState(GL_VERTEX_ARRAY);
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284 #endif
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285 }
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286 if(tattr != -1 && glDisableVertexAttribArray) {
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287 glDisableVertexAttribArray(tattr);
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288 #ifndef GL_ES_VERSION_2_0
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289 } else {
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290 glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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291 #endif
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292 }
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293
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294 #ifndef GL_ES_VERSION_2_0
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295 glPopAttrib();
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296 #else
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297 glDisable(GL_BLEND);
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298 #endif
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299
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300 if(glBindBuffer && vbo) {
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301 glBindBuffer(GL_ARRAY_BUFFER, vbo);
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302 }
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303
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304 num_quads = 0;
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305 }
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306
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307 #endif /* !def NO_OPENGL */
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