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1 /*
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2 ---------------------------------------------------------------------------
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3 Open Asset Import Library (assimp)
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4 ---------------------------------------------------------------------------
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5
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6 Copyright (c) 2006-2012, assimp team
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7
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8 All rights reserved.
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9
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10 Redistribution and use of this software in source and binary forms,
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11 with or without modification, are permitted provided that the following
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12 conditions are met:
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13
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14 * Redistributions of source code must retain the above
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15 copyright notice, this list of conditions and the
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16 following disclaimer.
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17
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18 * Redistributions in binary form must reproduce the above
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19 copyright notice, this list of conditions and the
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20 following disclaimer in the documentation and/or other
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21 materials provided with the distribution.
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22
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23 * Neither the name of the assimp team, nor the names of its
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24 contributors may be used to endorse or promote products
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25 derived from this software without specific prior
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26 written permission of the assimp team.
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27
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28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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39 ---------------------------------------------------------------------------
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40 */
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41
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42 /** @file aiVector3D.inl
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43 * @brief Inline implementation of aiVector3t<TReal> operators
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44 */
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45 #ifndef AI_VECTOR3D_INL_INC
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46 #define AI_VECTOR3D_INL_INC
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47
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48 #ifdef __cplusplus
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49 #include "vector3.h"
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50
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51 // ------------------------------------------------------------------------------------------------
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52 /** Transformation of a vector by a 3x3 matrix */
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53 template <typename TReal>
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54 inline aiVector3t<TReal> operator * (const aiMatrix3x3t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
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55 {
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56 aiVector3t<TReal> res;
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57 res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z;
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58 res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z;
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59 res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z;
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60 return res;
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61 }
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62
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63 // ------------------------------------------------------------------------------------------------
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64 /** Transformation of a vector by a 4x4 matrix */
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65 template <typename TReal>
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66 inline aiVector3t<TReal> operator * (const aiMatrix4x4t<TReal>& pMatrix, const aiVector3t<TReal>& pVector)
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67 {
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68 aiVector3t<TReal> res;
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69 res.x = pMatrix.a1 * pVector.x + pMatrix.a2 * pVector.y + pMatrix.a3 * pVector.z + pMatrix.a4;
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70 res.y = pMatrix.b1 * pVector.x + pMatrix.b2 * pVector.y + pMatrix.b3 * pVector.z + pMatrix.b4;
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71 res.z = pMatrix.c1 * pVector.x + pMatrix.c2 * pVector.y + pMatrix.c3 * pVector.z + pMatrix.c4;
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72 return res;
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73 }
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74 // ------------------------------------------------------------------------------------------------
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75 template <typename TReal>
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76 template <typename TOther>
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77 aiVector3t<TReal>::operator aiVector3t<TOther> () const {
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78 return aiVector3t<TOther>(static_cast<TOther>(x),static_cast<TOther>(y),static_cast<TOther>(z));
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79 }
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80 // ------------------------------------------------------------------------------------------------
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81 template <typename TReal>
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82 AI_FORCE_INLINE void aiVector3t<TReal>::Set( TReal pX, TReal pY, TReal pZ) {
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83 x = pX; y = pY; z = pZ;
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84 }
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85 // ------------------------------------------------------------------------------------------------
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86 template <typename TReal>
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87 AI_FORCE_INLINE TReal aiVector3t<TReal>::SquareLength() const {
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88 return x*x + y*y + z*z;
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89 }
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90 // ------------------------------------------------------------------------------------------------
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91 template <typename TReal>
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92 AI_FORCE_INLINE TReal aiVector3t<TReal>::Length() const {
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93 return sqrt( SquareLength());
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94 }
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95 // ------------------------------------------------------------------------------------------------
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96 template <typename TReal>
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97 AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::Normalize() {
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98 *this /= Length(); return *this;
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99 }
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100 // ------------------------------------------------------------------------------------------------
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101 template <typename TReal>
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102 AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator += (const aiVector3t<TReal>& o) {
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103 x += o.x; y += o.y; z += o.z; return *this;
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104 }
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105 // ------------------------------------------------------------------------------------------------
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106 template <typename TReal>
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107 AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator -= (const aiVector3t<TReal>& o) {
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108 x -= o.x; y -= o.y; z -= o.z; return *this;
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109 }
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110 // ------------------------------------------------------------------------------------------------
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111 template <typename TReal>
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112 AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator *= (TReal f) {
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113 x *= f; y *= f; z *= f; return *this;
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114 }
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115 // ------------------------------------------------------------------------------------------------
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116 template <typename TReal>
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117 AI_FORCE_INLINE const aiVector3t<TReal>& aiVector3t<TReal>::operator /= (TReal f) {
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118 x /= f; y /= f; z /= f; return *this;
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119 }
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120 // ------------------------------------------------------------------------------------------------
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121 template <typename TReal>
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122 AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix3x3t<TReal>& mat){
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123 return(*this = mat * (*this));
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124 }
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125 // ------------------------------------------------------------------------------------------------
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126 template <typename TReal>
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127 AI_FORCE_INLINE aiVector3t<TReal>& aiVector3t<TReal>::operator *= (const aiMatrix4x4t<TReal>& mat){
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128 return(*this = mat * (*this));
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129 }
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130 // ------------------------------------------------------------------------------------------------
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131 template <typename TReal>
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132 AI_FORCE_INLINE TReal aiVector3t<TReal>::operator[](unsigned int i) const {
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133 return *(&x + i);
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134 }
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135 // ------------------------------------------------------------------------------------------------
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136 template <typename TReal>
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137 AI_FORCE_INLINE TReal& aiVector3t<TReal>::operator[](unsigned int i) {
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138 return *(&x + i);
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139 }
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140 // ------------------------------------------------------------------------------------------------
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141 template <typename TReal>
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142 AI_FORCE_INLINE bool aiVector3t<TReal>::operator== (const aiVector3t<TReal>& other) const {
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143 return x == other.x && y == other.y && z == other.z;
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144 }
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145 // ------------------------------------------------------------------------------------------------
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146 template <typename TReal>
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147 AI_FORCE_INLINE bool aiVector3t<TReal>::operator!= (const aiVector3t<TReal>& other) const {
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148 return x != other.x || y != other.y || z != other.z;
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149 }
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150 // ------------------------------------------------------------------------------------------------
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151 template <typename TReal>
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152 AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
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153 return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
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154 }
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155 // ------------------------------------------------------------------------------------------------
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156 // symmetric addition
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157 template <typename TReal>
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158 AI_FORCE_INLINE aiVector3t<TReal> operator + (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
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159 return aiVector3t<TReal>( v1.x + v2.x, v1.y + v2.y, v1.z + v2.z);
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160 }
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161 // ------------------------------------------------------------------------------------------------
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162 // symmetric subtraction
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163 template <typename TReal>
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164 AI_FORCE_INLINE aiVector3t<TReal> operator - (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
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165 return aiVector3t<TReal>( v1.x - v2.x, v1.y - v2.y, v1.z - v2.z);
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166 }
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167 // ------------------------------------------------------------------------------------------------
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168 // scalar product
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169 template <typename TReal>
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170 AI_FORCE_INLINE TReal operator * (const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
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171 return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
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172 }
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173 // ------------------------------------------------------------------------------------------------
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174 // scalar multiplication
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175 template <typename TReal>
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176 AI_FORCE_INLINE aiVector3t<TReal> operator * ( TReal f, const aiVector3t<TReal>& v) {
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177 return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
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178 }
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179 // ------------------------------------------------------------------------------------------------
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180 // and the other way around
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181 template <typename TReal>
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182 AI_FORCE_INLINE aiVector3t<TReal> operator * ( const aiVector3t<TReal>& v, TReal f) {
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183 return aiVector3t<TReal>( f*v.x, f*v.y, f*v.z);
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184 }
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185 // ------------------------------------------------------------------------------------------------
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186 // scalar division
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187 template <typename TReal>
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188 AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, TReal f) {
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189 return v * (1/f);
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190 }
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191 // ------------------------------------------------------------------------------------------------
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192 // vector division
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193 template <typename TReal>
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194 AI_FORCE_INLINE aiVector3t<TReal> operator / ( const aiVector3t<TReal>& v, const aiVector3t<TReal>& v2) {
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195 return aiVector3t<TReal>(v.x / v2.x,v.y / v2.y,v.z / v2.z);
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196 }
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197 // ------------------------------------------------------------------------------------------------
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198 // cross product
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199 template <typename TReal>
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200 AI_FORCE_INLINE aiVector3t<TReal> operator ^ ( const aiVector3t<TReal>& v1, const aiVector3t<TReal>& v2) {
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201 return aiVector3t<TReal>( v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x);
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202 }
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203 // ------------------------------------------------------------------------------------------------
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204 // vector negation
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205 template <typename TReal>
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206 AI_FORCE_INLINE aiVector3t<TReal> operator - ( const aiVector3t<TReal>& v) {
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207 return aiVector3t<TReal>( -v.x, -v.y, -v.z);
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208 }
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209
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210
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211 #endif // __cplusplus
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212 #endif // AI_VECTOR3D_INL_INC
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