vrshoot

annotate libs/assimp/assimp/color4.inl @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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rev   line source
nuclear@0 1 /*
nuclear@0 2 ---------------------------------------------------------------------------
nuclear@0 3 Open Asset Import Library (assimp)
nuclear@0 4 ---------------------------------------------------------------------------
nuclear@0 5
nuclear@0 6 Copyright (c) 2006-2012, assimp team
nuclear@0 7
nuclear@0 8 All rights reserved.
nuclear@0 9
nuclear@0 10 Redistribution and use of this software in source and binary forms,
nuclear@0 11 with or without modification, are permitted provided that the following
nuclear@0 12 conditions are met:
nuclear@0 13
nuclear@0 14 * Redistributions of source code must retain the above
nuclear@0 15 copyright notice, this list of conditions and the
nuclear@0 16 following disclaimer.
nuclear@0 17
nuclear@0 18 * Redistributions in binary form must reproduce the above
nuclear@0 19 copyright notice, this list of conditions and the
nuclear@0 20 following disclaimer in the documentation and/or other
nuclear@0 21 materials provided with the distribution.
nuclear@0 22
nuclear@0 23 * Neither the name of the assimp team, nor the names of its
nuclear@0 24 contributors may be used to endorse or promote products
nuclear@0 25 derived from this software without specific prior
nuclear@0 26 written permission of the assimp team.
nuclear@0 27
nuclear@0 28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 39 ---------------------------------------------------------------------------
nuclear@0 40 */
nuclear@0 41
nuclear@0 42 /** @file aiColor4D.inl
nuclear@0 43 * @brief Inline implementation of aiColor4t<TReal> operators
nuclear@0 44 */
nuclear@0 45 #ifndef AI_COLOR4D_INL_INC
nuclear@0 46 #define AI_COLOR4D_INL_INC
nuclear@0 47
nuclear@0 48 #ifdef __cplusplus
nuclear@0 49 #include "color4.h"
nuclear@0 50
nuclear@0 51 // ------------------------------------------------------------------------------------------------
nuclear@0 52 template <typename TReal>
nuclear@0 53 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
nuclear@0 54 r += o.r; g += o.g; b += o.b; a += o.a;
nuclear@0 55 return *this;
nuclear@0 56 }
nuclear@0 57 // ------------------------------------------------------------------------------------------------
nuclear@0 58 template <typename TReal>
nuclear@0 59 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
nuclear@0 60 r -= o.r; g -= o.g; b -= o.b; a -= o.a;
nuclear@0 61 return *this;
nuclear@0 62 }
nuclear@0 63 // ------------------------------------------------------------------------------------------------
nuclear@0 64 template <typename TReal>
nuclear@0 65 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
nuclear@0 66 r *= f; g *= f; b *= f; a *= f;
nuclear@0 67 return *this;
nuclear@0 68 }
nuclear@0 69 // ------------------------------------------------------------------------------------------------
nuclear@0 70 template <typename TReal>
nuclear@0 71 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
nuclear@0 72 r /= f; g /= f; b /= f; a /= f;
nuclear@0 73 return *this;
nuclear@0 74 }
nuclear@0 75 // ------------------------------------------------------------------------------------------------
nuclear@0 76 template <typename TReal>
nuclear@0 77 AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
nuclear@0 78 return *(&r + i);
nuclear@0 79 }
nuclear@0 80 // ------------------------------------------------------------------------------------------------
nuclear@0 81 template <typename TReal>
nuclear@0 82 AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
nuclear@0 83 return *(&r + i);
nuclear@0 84 }
nuclear@0 85 // ------------------------------------------------------------------------------------------------
nuclear@0 86 template <typename TReal>
nuclear@0 87 AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
nuclear@0 88 return r == other.r && g == other.g && b == other.b && a == other.a;
nuclear@0 89 }
nuclear@0 90 // ------------------------------------------------------------------------------------------------
nuclear@0 91 template <typename TReal>
nuclear@0 92 AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
nuclear@0 93 return r != other.r || g != other.g || b != other.b || a != other.a;
nuclear@0 94 }
nuclear@0 95 // ------------------------------------------------------------------------------------------------
nuclear@0 96 template <typename TReal>
nuclear@0 97 AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
nuclear@0 98 return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
nuclear@0 99 }
nuclear@0 100 // ------------------------------------------------------------------------------------------------
nuclear@0 101 template <typename TReal>
nuclear@0 102 AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
nuclear@0 103 return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
nuclear@0 104 }
nuclear@0 105 // ------------------------------------------------------------------------------------------------
nuclear@0 106 template <typename TReal>
nuclear@0 107 AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
nuclear@0 108 return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
nuclear@0 109 }
nuclear@0 110 // ------------------------------------------------------------------------------------------------
nuclear@0 111 template <typename TReal>
nuclear@0 112 AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
nuclear@0 113 return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
nuclear@0 114 }
nuclear@0 115 // ------------------------------------------------------------------------------------------------
nuclear@0 116 template <typename TReal>
nuclear@0 117 AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
nuclear@0 118 return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
nuclear@0 119 }
nuclear@0 120 // ------------------------------------------------------------------------------------------------
nuclear@0 121 template <typename TReal>
nuclear@0 122 AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
nuclear@0 123 return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
nuclear@0 124 }
nuclear@0 125 // ------------------------------------------------------------------------------------------------
nuclear@0 126 template <typename TReal>
nuclear@0 127 AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
nuclear@0 128 return v * (1/f);
nuclear@0 129 }
nuclear@0 130 // ------------------------------------------------------------------------------------------------
nuclear@0 131 template <typename TReal>
nuclear@0 132 AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
nuclear@0 133 return aiColor4t<TReal>(f,f,f,f)/v;
nuclear@0 134 }
nuclear@0 135 // ------------------------------------------------------------------------------------------------
nuclear@0 136 template <typename TReal>
nuclear@0 137 AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
nuclear@0 138 return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
nuclear@0 139 }
nuclear@0 140 // ------------------------------------------------------------------------------------------------
nuclear@0 141 template <typename TReal>
nuclear@0 142 AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
nuclear@0 143 return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
nuclear@0 144 }
nuclear@0 145 // ------------------------------------------------------------------------------------------------
nuclear@0 146 template <typename TReal>
nuclear@0 147 AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
nuclear@0 148 return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
nuclear@0 149 }
nuclear@0 150 // ------------------------------------------------------------------------------------------------
nuclear@0 151 template <typename TReal>
nuclear@0 152 AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
nuclear@0 153 return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
nuclear@0 154 }
nuclear@0 155
nuclear@0 156 // ------------------------------------------------------------------------------------------------
nuclear@0 157 template <typename TReal>
nuclear@0 158 inline bool aiColor4t<TReal> :: IsBlack() const {
nuclear@0 159 // The alpha component doesn't care here. black is black.
nuclear@0 160 static const TReal epsilon = 10e-3f;
nuclear@0 161 return fabs( r ) < epsilon && fabs( g ) < epsilon && fabs( b ) < epsilon;
nuclear@0 162 }
nuclear@0 163
nuclear@0 164 #endif // __cplusplus
nuclear@0 165 #endif // AI_VECTOR3D_INL_INC