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1 /*
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2 ---------------------------------------------------------------------------
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3 Open Asset Import Library (assimp)
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4 ---------------------------------------------------------------------------
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5
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6 Copyright (c) 2006-2012, assimp team
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7
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8 All rights reserved.
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9
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10 Redistribution and use of this software in source and binary forms,
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11 with or without modification, are permitted provided that the following
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12 conditions are met:
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13
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14 * Redistributions of source code must retain the above
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15 copyright notice, this list of conditions and the
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16 following disclaimer.
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17
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18 * Redistributions in binary form must reproduce the above
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19 copyright notice, this list of conditions and the
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20 following disclaimer in the documentation and/or other
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21 materials provided with the distribution.
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22
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23 * Neither the name of the assimp team, nor the names of its
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24 contributors may be used to endorse or promote products
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25 derived from this software without specific prior
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26 written permission of the assimp team.
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27
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28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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39 ---------------------------------------------------------------------------
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40 */
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41
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42 /** @file aiColor4D.inl
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43 * @brief Inline implementation of aiColor4t<TReal> operators
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44 */
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45 #ifndef AI_COLOR4D_INL_INC
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46 #define AI_COLOR4D_INL_INC
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47
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48 #ifdef __cplusplus
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49 #include "color4.h"
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50
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51 // ------------------------------------------------------------------------------------------------
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52 template <typename TReal>
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53 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator += (const aiColor4t<TReal>& o) {
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54 r += o.r; g += o.g; b += o.b; a += o.a;
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55 return *this;
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56 }
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57 // ------------------------------------------------------------------------------------------------
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58 template <typename TReal>
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59 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator -= (const aiColor4t<TReal>& o) {
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60 r -= o.r; g -= o.g; b -= o.b; a -= o.a;
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61 return *this;
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62 }
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63 // ------------------------------------------------------------------------------------------------
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64 template <typename TReal>
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65 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator *= (TReal f) {
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66 r *= f; g *= f; b *= f; a *= f;
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67 return *this;
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68 }
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69 // ------------------------------------------------------------------------------------------------
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70 template <typename TReal>
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71 AI_FORCE_INLINE const aiColor4t<TReal>& aiColor4t<TReal>::operator /= (TReal f) {
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72 r /= f; g /= f; b /= f; a /= f;
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73 return *this;
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74 }
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75 // ------------------------------------------------------------------------------------------------
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76 template <typename TReal>
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77 AI_FORCE_INLINE TReal aiColor4t<TReal>::operator[](unsigned int i) const {
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78 return *(&r + i);
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79 }
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80 // ------------------------------------------------------------------------------------------------
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81 template <typename TReal>
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82 AI_FORCE_INLINE TReal& aiColor4t<TReal>::operator[](unsigned int i) {
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83 return *(&r + i);
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84 }
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85 // ------------------------------------------------------------------------------------------------
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86 template <typename TReal>
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87 AI_FORCE_INLINE bool aiColor4t<TReal>::operator== (const aiColor4t<TReal>& other) const {
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88 return r == other.r && g == other.g && b == other.b && a == other.a;
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89 }
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90 // ------------------------------------------------------------------------------------------------
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91 template <typename TReal>
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92 AI_FORCE_INLINE bool aiColor4t<TReal>::operator!= (const aiColor4t<TReal>& other) const {
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93 return r != other.r || g != other.g || b != other.b || a != other.a;
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94 }
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95 // ------------------------------------------------------------------------------------------------
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96 template <typename TReal>
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97 AI_FORCE_INLINE aiColor4t<TReal> operator + (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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98 return aiColor4t<TReal>( v1.r + v2.r, v1.g + v2.g, v1.b + v2.b, v1.a + v2.a);
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99 }
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100 // ------------------------------------------------------------------------------------------------
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101 template <typename TReal>
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102 AI_FORCE_INLINE aiColor4t<TReal> operator - (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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103 return aiColor4t<TReal>( v1.r - v2.r, v1.g - v2.g, v1.b - v2.b, v1.a - v2.a);
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104 }
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105 // ------------------------------------------------------------------------------------------------
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106 template <typename TReal>
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107 AI_FORCE_INLINE aiColor4t<TReal> operator * (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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108 return aiColor4t<TReal>( v1.r * v2.r, v1.g * v2.g, v1.b * v2.b, v1.a * v2.a);
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109 }
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110 // ------------------------------------------------------------------------------------------------
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111 template <typename TReal>
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112 AI_FORCE_INLINE aiColor4t<TReal> operator / (const aiColor4t<TReal>& v1, const aiColor4t<TReal>& v2) {
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113 return aiColor4t<TReal>( v1.r / v2.r, v1.g / v2.g, v1.b / v2.b, v1.a / v2.a);
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114 }
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115 // ------------------------------------------------------------------------------------------------
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116 template <typename TReal>
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117 AI_FORCE_INLINE aiColor4t<TReal> operator * ( TReal f, const aiColor4t<TReal>& v) {
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118 return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
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119 }
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120 // ------------------------------------------------------------------------------------------------
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121 template <typename TReal>
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122 AI_FORCE_INLINE aiColor4t<TReal> operator * ( const aiColor4t<TReal>& v, TReal f) {
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123 return aiColor4t<TReal>( f*v.r, f*v.g, f*v.b, f*v.a);
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124 }
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125 // ------------------------------------------------------------------------------------------------
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126 template <typename TReal>
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127 AI_FORCE_INLINE aiColor4t<TReal> operator / ( const aiColor4t<TReal>& v, TReal f) {
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128 return v * (1/f);
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129 }
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130 // ------------------------------------------------------------------------------------------------
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131 template <typename TReal>
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132 AI_FORCE_INLINE aiColor4t<TReal> operator / ( TReal f,const aiColor4t<TReal>& v) {
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133 return aiColor4t<TReal>(f,f,f,f)/v;
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134 }
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135 // ------------------------------------------------------------------------------------------------
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136 template <typename TReal>
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137 AI_FORCE_INLINE aiColor4t<TReal> operator + ( const aiColor4t<TReal>& v, TReal f) {
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138 return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
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139 }
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140 // ------------------------------------------------------------------------------------------------
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141 template <typename TReal>
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142 AI_FORCE_INLINE aiColor4t<TReal> operator - ( const aiColor4t<TReal>& v, TReal f) {
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143 return aiColor4t<TReal>( v.r-f, v.g-f, v.b-f, v.a-f);
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144 }
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145 // ------------------------------------------------------------------------------------------------
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146 template <typename TReal>
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147 AI_FORCE_INLINE aiColor4t<TReal> operator + ( TReal f, const aiColor4t<TReal>& v) {
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148 return aiColor4t<TReal>( f+v.r, f+v.g, f+v.b, f+v.a);
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149 }
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150 // ------------------------------------------------------------------------------------------------
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151 template <typename TReal>
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152 AI_FORCE_INLINE aiColor4t<TReal> operator - ( TReal f, const aiColor4t<TReal>& v) {
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153 return aiColor4t<TReal>( f-v.r, f-v.g, f-v.b, f-v.a);
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154 }
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155
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156 // ------------------------------------------------------------------------------------------------
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157 template <typename TReal>
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158 inline bool aiColor4t<TReal> :: IsBlack() const {
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159 // The alpha component doesn't care here. black is black.
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160 static const TReal epsilon = 10e-3f;
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161 return fabs( r ) < epsilon && fabs( g ) < epsilon && fabs( b ) < epsilon;
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162 }
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163
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164 #endif // __cplusplus
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165 #endif // AI_VECTOR3D_INL_INC
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