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1 /*
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2 ---------------------------------------------------------------------------
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3 Open Asset Import Library (assimp)
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4 ---------------------------------------------------------------------------
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5
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6 Copyright (c) 2006-2012, assimp team
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7
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8 All rights reserved.
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9
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10 Redistribution and use of this software in source and binary forms,
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11 with or without modification, are permitted provided that the following
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12 conditions are met:
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13
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14 * Redistributions of source code must retain the above
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15 copyright notice, this list of conditions and the
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16 following disclaimer.
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17
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18 * Redistributions in binary form must reproduce the above
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19 copyright notice, this list of conditions and the
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20 following disclaimer in the documentation and/or other
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21 materials provided with the distribution.
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22
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23 * Neither the name of the assimp team, nor the names of its
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24 contributors may be used to endorse or promote products
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25 derived from this software without specific prior
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26 written permission of the assimp team.
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27
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28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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39 ---------------------------------------------------------------------------
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40 */
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41
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42 /** @file assimp.h
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43 * @brief Defines the C-API to the Open Asset Import Library.
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44 */
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45 #ifndef AI_ASSIMP_H_INC
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46 #define AI_ASSIMP_H_INC
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47 #include "types.h"
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48
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49 #ifdef __cplusplus
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50 extern "C" {
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51 #endif
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52
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53 struct aiScene; // aiScene.h
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54 struct aiFileIO; // aiFileIO.h
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55 typedef void (*aiLogStreamCallback)(const char* /* message */, char* /* user */);
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56
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57 // --------------------------------------------------------------------------------
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58 /** C-API: Represents a log stream. A log stream receives all log messages and
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59 * streams them _somewhere_.
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60 * @see aiGetPredefinedLogStream
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61 * @see aiAttachLogStream
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62 * @see aiDetachLogStream */
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63 // --------------------------------------------------------------------------------
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64 struct aiLogStream
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65 {
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66 /** callback to be called */
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67 aiLogStreamCallback callback;
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68
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69 /** user data to be passed to the callback */
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70 char* user;
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71 };
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72
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73
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74 // --------------------------------------------------------------------------------
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75 /** C-API: Represents an opaque set of settings to be used during importing.
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76 * @see aiCreatePropertyStore
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77 * @see aiReleasePropertyStore
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78 * @see aiImportFileExWithProperties
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79 * @see aiSetPropertyInteger
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80 * @see aiSetPropertyFloat
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81 * @see aiSetPropertyString
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82 */
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83 // --------------------------------------------------------------------------------
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84 struct aiPropertyStore { char sentinel; };
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85
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86 /** Our own C boolean type */
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87 typedef int aiBool;
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88
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89 #define AI_FALSE 0
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90 #define AI_TRUE 1
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91
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92 // --------------------------------------------------------------------------------
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93 /** Reads the given file and returns its content.
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94 *
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95 * If the call succeeds, the imported data is returned in an aiScene structure.
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96 * The data is intended to be read-only, it stays property of the ASSIMP
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97 * library and will be stable until aiReleaseImport() is called. After you're
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98 * done with it, call aiReleaseImport() to free the resources associated with
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99 * this file. If the import fails, NULL is returned instead. Call
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100 * aiGetErrorString() to retrieve a human-readable error text.
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101 * @param pFile Path and filename of the file to be imported,
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102 * expected to be a null-terminated c-string. NULL is not a valid value.
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103 * @param pFlags Optional post processing steps to be executed after
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104 * a successful import. Provide a bitwise combination of the
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105 * #aiPostProcessSteps flags.
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106 * @return Pointer to the imported data or NULL if the import failed.
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107 */
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108 ASSIMP_API const C_STRUCT aiScene* aiImportFile(
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109 const char* pFile,
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110 unsigned int pFlags);
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111
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112 // --------------------------------------------------------------------------------
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113 /** Reads the given file using user-defined I/O functions and returns
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114 * its content.
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115 *
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116 * If the call succeeds, the imported data is returned in an aiScene structure.
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117 * The data is intended to be read-only, it stays property of the ASSIMP
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118 * library and will be stable until aiReleaseImport() is called. After you're
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119 * done with it, call aiReleaseImport() to free the resources associated with
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120 * this file. If the import fails, NULL is returned instead. Call
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121 * aiGetErrorString() to retrieve a human-readable error text.
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122 * @param pFile Path and filename of the file to be imported,
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123 * expected to be a null-terminated c-string. NULL is not a valid value.
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124 * @param pFlags Optional post processing steps to be executed after
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125 * a successful import. Provide a bitwise combination of the
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126 * #aiPostProcessSteps flags.
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127 * @param pFS aiFileIO structure. Will be used to open the model file itself
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128 * and any other files the loader needs to open. Pass NULL to use the default
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129 * implementation.
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130 * @return Pointer to the imported data or NULL if the import failed.
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131 * @note Include <aiFileIO.h> for the definition of #aiFileIO.
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132 */
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133 ASSIMP_API const C_STRUCT aiScene* aiImportFileEx(
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134 const char* pFile,
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135 unsigned int pFlags,
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136 C_STRUCT aiFileIO* pFS);
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137
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138 // --------------------------------------------------------------------------------
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139 /** Same as #aiImportFileEx, but adds an extra parameter containing importer settings.
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140 *
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141 * @param pProps #aiPropertyStore instance containing import settings.
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142 * @see aiImportFileEx
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143 */
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144 ASSIMP_API const C_STRUCT aiScene* aiImportFileExWithProperties(
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145 const char* pFile,
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146 unsigned int pFlags,
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147 C_STRUCT aiFileIO* pFS,
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148 const C_STRUCT aiPropertyStore* pProps);
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149
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150 // --------------------------------------------------------------------------------
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151 /** Reads the given file from a given memory buffer,
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152 *
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153 * If the call succeeds, the contents of the file are returned as a pointer to an
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154 * aiScene object. The returned data is intended to be read-only, the importer keeps
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155 * ownership of the data and will destroy it upon destruction. If the import fails,
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156 * NULL is returned.
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157 * A human-readable error description can be retrieved by calling aiGetErrorString().
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158 * @param pBuffer Pointer to the file data
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159 * @param pLength Length of pBuffer, in bytes
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160 * @param pFlags Optional post processing steps to be executed after
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161 * a successful import. Provide a bitwise combination of the
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162 * #aiPostProcessSteps flags. If you wish to inspect the imported
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163 * scene first in order to fine-tune your post-processing setup,
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164 * consider to use #aiApplyPostProcessing().
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165 * @param pHint An additional hint to the library. If this is a non empty string,
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166 * the library looks for a loader to support the file extension specified by pHint
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167 * and passes the file to the first matching loader. If this loader is unable to
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168 * completely the request, the library continues and tries to determine the file
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169 * format on its own, a task that may or may not be successful.
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170 * Check the return value, and you'll know ...
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171 * @return A pointer to the imported data, NULL if the import failed.
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172 *
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173 * @note This is a straightforward way to decode models from memory
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174 * buffers, but it doesn't handle model formats that spread their
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175 * data across multiple files or even directories. Examples include
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176 * OBJ or MD3, which outsource parts of their material info into
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177 * external scripts. If you need full functionality, provide
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178 * a custom IOSystem to make Assimp find these files and use
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179 * the regular aiImportFileEx()/aiImportFileExWithProperties() API.
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180 */
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181 ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemory(
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182 const char* pBuffer,
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183 unsigned int pLength,
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184 unsigned int pFlags,
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185 const char* pHint);
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186
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187 // --------------------------------------------------------------------------------
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188 /** Same as #aiImportFileFromMemory, but adds an extra parameter containing importer settings.
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189 *
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190 * @param pProps #aiPropertyStore instance containing import settings.
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191 * @see aiImportFileFromMemory
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192 */
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193 ASSIMP_API const C_STRUCT aiScene* aiImportFileFromMemoryWithProperties(
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194 const char* pBuffer,
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195 unsigned int pLength,
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196 unsigned int pFlags,
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197 const char* pHint,
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198 const C_STRUCT aiPropertyStore* pProps);
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199
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200 // --------------------------------------------------------------------------------
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201 /** Apply post-processing to an already-imported scene.
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202 *
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203 * This is strictly equivalent to calling #aiImportFile()/#aiImportFileEx with the
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204 * same flags. However, you can use this separate function to inspect the imported
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205 * scene first to fine-tune your post-processing setup.
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206 * @param pScene Scene to work on.
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207 * @param pFlags Provide a bitwise combination of the #aiPostProcessSteps flags.
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208 * @return A pointer to the post-processed data. Post processing is done in-place,
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209 * meaning this is still the same #aiScene which you passed for pScene. However,
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210 * _if_ post-processing failed, the scene could now be NULL. That's quite a rare
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211 * case, post processing steps are not really designed to 'fail'. To be exact,
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212 * the #aiProcess_ValidateDS flag is currently the only post processing step
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213 * which can actually cause the scene to be reset to NULL.
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214 */
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215 ASSIMP_API const C_STRUCT aiScene* aiApplyPostProcessing(
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216 const C_STRUCT aiScene* pScene,
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217 unsigned int pFlags);
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218
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219 // --------------------------------------------------------------------------------
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220 /** Get one of the predefine log streams. This is the quick'n'easy solution to
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221 * access Assimp's log system. Attaching a log stream can slightly reduce Assimp's
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222 * overall import performance.
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223 *
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224 * Usage is rather simple (this will stream the log to a file, named log.txt, and
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225 * the stdout stream of the process:
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226 * @code
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227 * struct aiLogStream c;
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228 * c = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"log.txt");
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229 * aiAttachLogStream(&c);
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230 * c = aiGetPredefinedLogStream(aiDefaultLogStream_STDOUT,NULL);
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231 * aiAttachLogStream(&c);
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232 * @endcode
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233 *
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234 * @param pStreams One of the #aiDefaultLogStream enumerated values.
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235 * @param file Solely for the #aiDefaultLogStream_FILE flag: specifies the file to write to.
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236 * Pass NULL for all other flags.
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237 * @return The log stream. callback is set to NULL if something went wrong.
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238 */
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239 ASSIMP_API C_STRUCT aiLogStream aiGetPredefinedLogStream(
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240 C_ENUM aiDefaultLogStream pStreams,
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241 const char* file);
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242
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243 // --------------------------------------------------------------------------------
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244 /** Attach a custom log stream to the libraries' logging system.
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245 *
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246 * Attaching a log stream can slightly reduce Assimp's overall import
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247 * performance. Multiple log-streams can be attached.
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248 * @param stream Describes the new log stream.
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249 * @note To ensure proepr destruction of the logging system, you need to manually
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250 * call aiDetachLogStream() on every single log stream you attach.
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251 * Alternatively (for the lazy folks) #aiDetachAllLogStreams is provided.
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252 */
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253 ASSIMP_API void aiAttachLogStream(
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254 const C_STRUCT aiLogStream* stream);
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255
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256 // --------------------------------------------------------------------------------
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257 /** Enable verbose logging. Verbose logging includes debug-related stuff and
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258 * detailed import statistics. This can have severe impact on import performance
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259 * and memory consumption. However, it might be useful to find out why a file
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260 * didn't read correctly.
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261 * @param d AI_TRUE or AI_FALSE, your decision.
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262 */
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263 ASSIMP_API void aiEnableVerboseLogging(aiBool d);
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264
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265 // --------------------------------------------------------------------------------
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266 /** Detach a custom log stream from the libraries' logging system.
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267 *
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268 * This is the counterpart of #aiAttachPredefinedLogStream. If you attached a stream,
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269 * don't forget to detach it again.
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270 * @param stream The log stream to be detached.
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271 * @return AI_SUCCESS if the log stream has been detached successfully.
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272 * @see aiDetachAllLogStreams
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273 */
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274 ASSIMP_API C_ENUM aiReturn aiDetachLogStream(
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275 const C_STRUCT aiLogStream* stream);
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276
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277 // --------------------------------------------------------------------------------
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278 /** Detach all active log streams from the libraries' logging system.
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279 * This ensures that the logging system is terminated properly and all
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280 * resources allocated by it are actually freed. If you attached a stream,
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281 * don't forget to detach it again.
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282 * @see aiAttachLogStream
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283 * @see aiDetachLogStream
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284 */
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285 ASSIMP_API void aiDetachAllLogStreams(void);
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286
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287 // --------------------------------------------------------------------------------
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288 /** Releases all resources associated with the given import process.
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289 *
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290 * Call this function after you're done with the imported data.
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291 * @param pScene The imported data to release. NULL is a valid value.
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292 */
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293 ASSIMP_API void aiReleaseImport(
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294 const C_STRUCT aiScene* pScene);
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295
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296 // --------------------------------------------------------------------------------
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297 /** Returns the error text of the last failed import process.
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298 *
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299 * @return A textual description of the error that occurred at the last
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300 * import process. NULL if there was no error. There can't be an error if you
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301 * got a non-NULL #aiScene from #aiImportFile/#aiImportFileEx/#aiApplyPostProcessing.
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302 */
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303 ASSIMP_API const char* aiGetErrorString();
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304
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305 // --------------------------------------------------------------------------------
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306 /** Returns whether a given file extension is supported by ASSIMP
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307 *
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308 * @param szExtension Extension for which the function queries support for.
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309 * Must include a leading dot '.'. Example: ".3ds", ".md3"
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310 * @return AI_TRUE if the file extension is supported.
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311 */
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312 ASSIMP_API aiBool aiIsExtensionSupported(
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313 const char* szExtension);
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314
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315 // --------------------------------------------------------------------------------
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316 /** Get a list of all file extensions supported by ASSIMP.
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317 *
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318 * If a file extension is contained in the list this does, of course, not
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319 * mean that ASSIMP is able to load all files with this extension.
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320 * @param szOut String to receive the extension list.
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321 * Format of the list: "*.3ds;*.obj;*.dae". NULL is not a valid parameter.
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322 */
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323 ASSIMP_API void aiGetExtensionList(
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324 C_STRUCT aiString* szOut);
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325
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326 // --------------------------------------------------------------------------------
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327 /** Get the approximated storage required by an imported asset
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328 * @param pIn Input asset.
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329 * @param in Data structure to be filled.
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330 */
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331 ASSIMP_API void aiGetMemoryRequirements(
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332 const C_STRUCT aiScene* pIn,
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333 C_STRUCT aiMemoryInfo* in);
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334
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335
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336
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337 // --------------------------------------------------------------------------------
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338 /** Create an empty property store. Property stores are used to collect import
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339 * settings.
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340 * @return New property store. Property stores need to be manually destroyed using
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341 * the #aiReleasePropertyStore API function.
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342 */
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343 ASSIMP_API C_STRUCT aiPropertyStore* aiCreatePropertyStore(void);
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344
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345 // --------------------------------------------------------------------------------
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346 /** Delete a property store.
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347 * @param p Property store to be deleted.
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348 */
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349 ASSIMP_API void aiReleasePropertyStore(C_STRUCT aiPropertyStore* p);
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350
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351 // --------------------------------------------------------------------------------
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352 /** Set an integer property.
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353 *
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354 * This is the C-version of #Assimp::Importer::SetPropertyInteger(). In the C
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355 * interface, properties are always shared by all imports. It is not possible to
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356 * specify them per import.
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357 *
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358 * @param szName Name of the configuration property to be set. All supported
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359 * public properties are defined in the config.h header file (#AI_CONFIG_XXX).
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360 * @param value New value for the property
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361 */
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362 ASSIMP_API void aiSetImportPropertyInteger(
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363 C_STRUCT aiPropertyStore* store,
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364 const char* szName,
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365 int value);
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366
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367 // --------------------------------------------------------------------------------
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368 /** Set a floating-point property.
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369 *
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370 * This is the C-version of #Assimp::Importer::SetPropertyFloat(). In the C
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371 * interface, properties are always shared by all imports. It is not possible to
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372 * specify them per import.
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373 *
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374 * @param szName Name of the configuration property to be set. All supported
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375 * public properties are defined in the config.h header file (#AI_CONFIG_XXX).
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376 * @param value New value for the property
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377 */
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378 ASSIMP_API void aiSetImportPropertyFloat(
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379 C_STRUCT aiPropertyStore* store,
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380 const char* szName,
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381 float value);
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382
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383 // --------------------------------------------------------------------------------
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384 /** Set a string property.
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385 *
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386 * This is the C-version of #Assimp::Importer::SetPropertyString(). In the C
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387 * interface, properties are always shared by all imports. It is not possible to
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388 * specify them per import.
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389 *
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390 * @param property store to modify. Use #aiCreatePropertyStore to obtain a store.
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391 * @param szName Name of the configuration property to be set. All supported
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392 * public properties are defined in the config.h header file (#AI_CONFIG_XXX).
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393 * @param value New value for the property
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394 */
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395 ASSIMP_API void aiSetImportPropertyString(
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396 C_STRUCT aiPropertyStore* store,
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397 const char* szName,
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398 const C_STRUCT aiString* st);
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399
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400 // --------------------------------------------------------------------------------
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401 /** Construct a quaternion from a 3x3 rotation matrix.
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402 * @param quat Receives the output quaternion.
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403 * @param mat Matrix to 'quaternionize'.
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404 * @see aiQuaternion(const aiMatrix3x3& pRotMatrix)
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405 */
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406 ASSIMP_API void aiCreateQuaternionFromMatrix(
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407 C_STRUCT aiQuaternion* quat,
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408 const C_STRUCT aiMatrix3x3* mat);
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409
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410 // --------------------------------------------------------------------------------
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411 /** Decompose a transformation matrix into its rotational, translational and
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412 * scaling components.
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413 *
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414 * @param mat Matrix to decompose
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415 * @param scaling Receives the scaling component
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416 * @param rotation Receives the rotational component
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417 * @param position Receives the translational component.
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418 * @see aiMatrix4x4::Decompose (aiVector3D&, aiQuaternion&, aiVector3D&) const;
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419 */
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420 ASSIMP_API void aiDecomposeMatrix(
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421 const C_STRUCT aiMatrix4x4* mat,
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422 C_STRUCT aiVector3D* scaling,
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423 C_STRUCT aiQuaternion* rotation,
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424 C_STRUCT aiVector3D* position);
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425
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426 // --------------------------------------------------------------------------------
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427 /** Transpose a 4x4 matrix.
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428 * @param mat Pointer to the matrix to be transposed
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429 */
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430 ASSIMP_API void aiTransposeMatrix4(
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431 C_STRUCT aiMatrix4x4* mat);
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432
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433 // --------------------------------------------------------------------------------
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434 /** Transpose a 3x3 matrix.
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435 * @param mat Pointer to the matrix to be transposed
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436 */
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437 ASSIMP_API void aiTransposeMatrix3(
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438 C_STRUCT aiMatrix3x3* mat);
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439
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440 // --------------------------------------------------------------------------------
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441 /** Transform a vector by a 3x3 matrix
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442 * @param vec Vector to be transformed.
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443 * @param mat Matrix to transform the vector with.
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444 */
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445 ASSIMP_API void aiTransformVecByMatrix3(
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446 C_STRUCT aiVector3D* vec,
|
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447 const C_STRUCT aiMatrix3x3* mat);
|
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448
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449 // --------------------------------------------------------------------------------
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450 /** Transform a vector by a 4x4 matrix
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451 * @param vec Vector to be transformed.
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452 * @param mat Matrix to transform the vector with.
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453 */
|
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454 ASSIMP_API void aiTransformVecByMatrix4(
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455 C_STRUCT aiVector3D* vec,
|
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456 const C_STRUCT aiMatrix4x4* mat);
|
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457
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458 // --------------------------------------------------------------------------------
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459 /** Multiply two 4x4 matrices.
|
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460 * @param dst First factor, receives result.
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461 * @param src Matrix to be multiplied with 'dst'.
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462 */
|
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463 ASSIMP_API void aiMultiplyMatrix4(
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464 C_STRUCT aiMatrix4x4* dst,
|
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465 const C_STRUCT aiMatrix4x4* src);
|
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|
466
|
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467 // --------------------------------------------------------------------------------
|
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468 /** Multiply two 3x3 matrices.
|
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469 * @param dst First factor, receives result.
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470 * @param src Matrix to be multiplied with 'dst'.
|
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471 */
|
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472 ASSIMP_API void aiMultiplyMatrix3(
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473 C_STRUCT aiMatrix3x3* dst,
|
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|
474 const C_STRUCT aiMatrix3x3* src);
|
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|
475
|
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|
476 // --------------------------------------------------------------------------------
|
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477 /** Get a 3x3 identity matrix.
|
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|
478 * @param mat Matrix to receive its personal identity
|
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|
479 */
|
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|
480 ASSIMP_API void aiIdentityMatrix3(
|
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|
481 C_STRUCT aiMatrix3x3* mat);
|
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|
482
|
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|
483 // --------------------------------------------------------------------------------
|
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484 /** Get a 4x4 identity matrix.
|
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|
485 * @param mat Matrix to receive its personal identity
|
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|
486 */
|
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|
487 ASSIMP_API void aiIdentityMatrix4(
|
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|
488 C_STRUCT aiMatrix4x4* mat);
|
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|
489
|
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|
490
|
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|
491 #ifdef __cplusplus
|
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|
492 }
|
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|
493 #endif
|
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|
494
|
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|
495 #endif // AI_ASSIMP_H_INC
|