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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file Defines a post processing step to search all meshes for
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42 degenerated faces */
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43 #ifndef AI_SCENE_PREPROCESSOR_H_INC
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44 #define AI_SCENE_PREPROCESSOR_H_INC
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45
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46 class ScenePreprocessorTest;
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47 namespace Assimp {
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48
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49 // ----------------------------------------------------------------------------------
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50 /** ScenePreprocessor: Preprocess a scene before any post-processing
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51 * steps are executed.
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52 *
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53 * The step computes data that needn't necessarily be provided by the
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54 * importer, such as aiMesh::mPrimitiveTypes.
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55 */
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56 // ----------------------------------------------------------------------------------
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57 class ScenePreprocessor
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58 {
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59 // Make ourselves a friend of the corresponding test unit.
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60 friend class ::ScenePreprocessorTest;
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61 public:
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62
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63 // ----------------------------------------------------------------
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64 /** Default c'tpr. Use SetScene() to assign a scene to the object.
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65 */
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66 ScenePreprocessor()
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67 : scene (NULL)
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68 {}
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69
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70 /** Constructs the object and assigns a specific scene to it
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71 */
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72 ScenePreprocessor(aiScene* _scene)
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73 : scene (_scene)
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74 {}
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75
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76 // ----------------------------------------------------------------
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77 /** Assign a (new) scene to the object.
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78 *
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79 * One 'SceneProcessor' can be used for multiple scenes.
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80 * Call ProcessScene to have the scene preprocessed.
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81 * @param sc Scene to be processed.
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82 */
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83 void SetScene (aiScene* sc) {
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84 scene = sc;
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85 }
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86
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87 // ----------------------------------------------------------------
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88 /** Preprocess the current scene
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89 */
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90 void ProcessScene ();
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91
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92 protected:
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93
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94 // ----------------------------------------------------------------
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95 /** Preprocess an animation in the scene
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96 * @param anim Anim to be preprocessed.
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97 */
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98 void ProcessAnimation (aiAnimation* anim);
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99
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100
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101 // ----------------------------------------------------------------
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102 /** Preprocess a mesh in the scene
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103 * @param mesh Mesh to be preprocessed.
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104 */
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105 void ProcessMesh (aiMesh* mesh);
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106
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107 protected:
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108
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109 //! Scene we're currently working on
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110 aiScene* scene;
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111 };
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112
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113
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114 } // ! end namespace Assimp
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115
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116 #endif // include guard
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