vrshoot

diff libs/assimp/ScenePreprocessor.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/ScenePreprocessor.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,116 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +/** @file Defines a post processing step to search all meshes for
    1.45 +  degenerated faces */
    1.46 +#ifndef AI_SCENE_PREPROCESSOR_H_INC
    1.47 +#define AI_SCENE_PREPROCESSOR_H_INC
    1.48 +
    1.49 +class ScenePreprocessorTest;
    1.50 +namespace Assimp	{
    1.51 +
    1.52 +// ----------------------------------------------------------------------------------
    1.53 +/** ScenePreprocessor: Preprocess a scene before any post-processing
    1.54 + *  steps are executed.
    1.55 + *
    1.56 + *  The step computes data that needn't necessarily be provided by the
    1.57 + *  importer, such as aiMesh::mPrimitiveTypes.
    1.58 +*/
    1.59 +// ----------------------------------------------------------------------------------
    1.60 +class ScenePreprocessor
    1.61 +{
    1.62 +	// Make ourselves a friend of the corresponding test unit.
    1.63 +	friend class ::ScenePreprocessorTest;
    1.64 +public:
    1.65 +
    1.66 +	// ----------------------------------------------------------------
    1.67 +	/** Default c'tpr. Use SetScene() to assign a scene to the object.
    1.68 +	 */
    1.69 +	ScenePreprocessor()	
    1.70 +		:	scene	(NULL)
    1.71 +	{}
    1.72 +
    1.73 +	/** Constructs the object and assigns a specific scene to it
    1.74 +	 */
    1.75 +	ScenePreprocessor(aiScene* _scene)
    1.76 +		:	scene	(_scene)
    1.77 +	{}
    1.78 +
    1.79 +	// ----------------------------------------------------------------
    1.80 +	/** Assign a (new) scene to the object.
    1.81 +	 *  
    1.82 +	 *  One 'SceneProcessor' can be used for multiple scenes.
    1.83 +	 *  Call ProcessScene to have the scene preprocessed.
    1.84 +	 *  @param sc Scene to be processed.
    1.85 +	 */
    1.86 +	void SetScene (aiScene* sc)	{
    1.87 +		scene = sc;
    1.88 +	}
    1.89 +
    1.90 +	// ----------------------------------------------------------------
    1.91 +	/** Preprocess the current scene
    1.92 +	 */
    1.93 +	void ProcessScene ();
    1.94 +
    1.95 +protected:
    1.96 +
    1.97 +	// ----------------------------------------------------------------
    1.98 +	/** Preprocess an animation in the scene
    1.99 +	 *  @param anim Anim to be preprocessed.
   1.100 +	 */
   1.101 +	void ProcessAnimation (aiAnimation* anim);
   1.102 +	
   1.103 +	
   1.104 +	// ----------------------------------------------------------------
   1.105 +	/** Preprocess a mesh in the scene
   1.106 +	 *  @param mesh Mesh to be preprocessed.
   1.107 +	 */
   1.108 +	void ProcessMesh (aiMesh* mesh);
   1.109 +
   1.110 +protected:
   1.111 +
   1.112 +	//! Scene we're currently working on
   1.113 +	aiScene* scene;
   1.114 +};
   1.115 +
   1.116 +
   1.117 +} // ! end namespace Assimp
   1.118 +
   1.119 +#endif // include guard