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annotate libs/assimp/HalfLifeFileData.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40
nuclear@0 41
nuclear@0 42 //
nuclear@0 43 //! @file Definition of in-memory structures for the HL2 MDL file format
nuclear@0 44 // and for the HalfLife text format (SMD)
nuclear@0 45 //
nuclear@0 46 // The specification has been taken from various sources on the internet.
nuclear@0 47
nuclear@0 48
nuclear@0 49 #ifndef AI_MDLFILEHELPER2_H_INC
nuclear@0 50 #define AI_MDLFILEHELPER2_H_INC
nuclear@0 51
nuclear@0 52 #include "assimp/Compiler/pushpack1.h"
nuclear@0 53
nuclear@0 54 #include "MDLFileData.h"
nuclear@0 55
nuclear@0 56 namespace Assimp {
nuclear@0 57 namespace MDL {
nuclear@0 58
nuclear@0 59 // magic bytes used in Half Life 2 MDL models
nuclear@0 60 #define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST")
nuclear@0 61 #define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI")
nuclear@0 62 #define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ")
nuclear@0 63 #define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI")
nuclear@0 64
nuclear@0 65 // ---------------------------------------------------------------------------
nuclear@0 66 /** \struct Header_HL2
nuclear@0 67 * \brief Data structure for the HL2 main header
nuclear@0 68 */
nuclear@0 69 // ---------------------------------------------------------------------------
nuclear@0 70 struct Header_HL2
nuclear@0 71 {
nuclear@0 72 //! magic number: "IDST"/"IDSQ"
nuclear@0 73 char ident[4];
nuclear@0 74
nuclear@0 75 //! Version number
nuclear@0 76 int32_t version;
nuclear@0 77
nuclear@0 78 //! Original file name in pak ?
nuclear@0 79 char name[64];
nuclear@0 80
nuclear@0 81 //! Length of file name/length of file?
nuclear@0 82 int32_t length;
nuclear@0 83
nuclear@0 84 //! For viewer, ignored
nuclear@0 85 aiVector3D eyeposition;
nuclear@0 86 aiVector3D min;
nuclear@0 87 aiVector3D max;
nuclear@0 88
nuclear@0 89 //! AABB of the model
nuclear@0 90 aiVector3D bbmin;
nuclear@0 91 aiVector3D bbmax;
nuclear@0 92
nuclear@0 93 // File flags
nuclear@0 94 int32_t flags;
nuclear@0 95
nuclear@0 96 //! NUmber of bones contained in the file
nuclear@0 97 int32_t numbones;
nuclear@0 98 int32_t boneindex;
nuclear@0 99
nuclear@0 100 //! Number of bone controllers for bone animation
nuclear@0 101 int32_t numbonecontrollers;
nuclear@0 102 int32_t bonecontrollerindex;
nuclear@0 103
nuclear@0 104 //! More bounding boxes ...
nuclear@0 105 int32_t numhitboxes;
nuclear@0 106 int32_t hitboxindex;
nuclear@0 107
nuclear@0 108 //! Animation sequences in the file
nuclear@0 109 int32_t numseq;
nuclear@0 110 int32_t seqindex;
nuclear@0 111
nuclear@0 112 //! Loaded sequences. Ignored
nuclear@0 113 int32_t numseqgroups;
nuclear@0 114 int32_t seqgroupindex;
nuclear@0 115
nuclear@0 116 //! Raw texture data
nuclear@0 117 int32_t numtextures;
nuclear@0 118 int32_t textureindex;
nuclear@0 119 int32_t texturedataindex;
nuclear@0 120
nuclear@0 121 //! Number of skins (=textures?)
nuclear@0 122 int32_t numskinref;
nuclear@0 123 int32_t numskinfamilies;
nuclear@0 124 int32_t skinindex;
nuclear@0 125
nuclear@0 126 //! Number of parts
nuclear@0 127 int32_t numbodyparts;
nuclear@0 128 int32_t bodypartindex;
nuclear@0 129
nuclear@0 130 //! attachable points for gameplay and physics
nuclear@0 131 int32_t numattachments;
nuclear@0 132 int32_t attachmentindex;
nuclear@0 133
nuclear@0 134 //! Table of sound effects associated with the model
nuclear@0 135 int32_t soundtable;
nuclear@0 136 int32_t soundindex;
nuclear@0 137 int32_t soundgroups;
nuclear@0 138 int32_t soundgroupindex;
nuclear@0 139
nuclear@0 140 //! Number of animation transitions
nuclear@0 141 int32_t numtransitions;
nuclear@0 142 int32_t transitionindex;
nuclear@0 143 } PACK_STRUCT;
nuclear@0 144
nuclear@0 145 #include "assimp/Compiler/poppack1.h"
nuclear@0 146
nuclear@0 147 }
nuclear@0 148 } // end namespaces
nuclear@0 149
nuclear@0 150 #endif // ! AI_MDLFILEHELPER2_H_INC