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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41
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42 //
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43 //! @file Definition of in-memory structures for the HL2 MDL file format
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44 // and for the HalfLife text format (SMD)
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45 //
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46 // The specification has been taken from various sources on the internet.
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47
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48
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49 #ifndef AI_MDLFILEHELPER2_H_INC
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50 #define AI_MDLFILEHELPER2_H_INC
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51
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52 #include "assimp/Compiler/pushpack1.h"
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53
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54 #include "MDLFileData.h"
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55
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56 namespace Assimp {
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57 namespace MDL {
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58
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59 // magic bytes used in Half Life 2 MDL models
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60 #define AI_MDL_MAGIC_NUMBER_BE_HL2a AI_MAKE_MAGIC("IDST")
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61 #define AI_MDL_MAGIC_NUMBER_LE_HL2a AI_MAKE_MAGIC("TSDI")
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62 #define AI_MDL_MAGIC_NUMBER_BE_HL2b AI_MAKE_MAGIC("IDSQ")
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63 #define AI_MDL_MAGIC_NUMBER_LE_HL2b AI_MAKE_MAGIC("QSDI")
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64
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65 // ---------------------------------------------------------------------------
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66 /** \struct Header_HL2
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67 * \brief Data structure for the HL2 main header
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68 */
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69 // ---------------------------------------------------------------------------
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70 struct Header_HL2
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71 {
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72 //! magic number: "IDST"/"IDSQ"
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73 char ident[4];
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74
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75 //! Version number
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76 int32_t version;
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77
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78 //! Original file name in pak ?
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79 char name[64];
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80
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81 //! Length of file name/length of file?
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82 int32_t length;
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83
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84 //! For viewer, ignored
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85 aiVector3D eyeposition;
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86 aiVector3D min;
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87 aiVector3D max;
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88
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89 //! AABB of the model
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90 aiVector3D bbmin;
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91 aiVector3D bbmax;
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92
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93 // File flags
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94 int32_t flags;
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95
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96 //! NUmber of bones contained in the file
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97 int32_t numbones;
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98 int32_t boneindex;
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99
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100 //! Number of bone controllers for bone animation
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101 int32_t numbonecontrollers;
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102 int32_t bonecontrollerindex;
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103
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104 //! More bounding boxes ...
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105 int32_t numhitboxes;
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106 int32_t hitboxindex;
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107
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108 //! Animation sequences in the file
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109 int32_t numseq;
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110 int32_t seqindex;
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111
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112 //! Loaded sequences. Ignored
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113 int32_t numseqgroups;
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114 int32_t seqgroupindex;
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115
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116 //! Raw texture data
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117 int32_t numtextures;
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118 int32_t textureindex;
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119 int32_t texturedataindex;
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120
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121 //! Number of skins (=textures?)
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122 int32_t numskinref;
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123 int32_t numskinfamilies;
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124 int32_t skinindex;
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125
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126 //! Number of parts
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127 int32_t numbodyparts;
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128 int32_t bodypartindex;
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129
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130 //! attachable points for gameplay and physics
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131 int32_t numattachments;
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132 int32_t attachmentindex;
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133
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134 //! Table of sound effects associated with the model
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135 int32_t soundtable;
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136 int32_t soundindex;
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137 int32_t soundgroups;
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138 int32_t soundgroupindex;
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139
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140 //! Number of animation transitions
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141 int32_t numtransitions;
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142 int32_t transitionindex;
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143 } PACK_STRUCT;
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144
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145 #include "assimp/Compiler/poppack1.h"
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146
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147 }
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148 } // end namespaces
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149
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150 #endif // ! AI_MDLFILEHELPER2_H_INC
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