vrshoot

annotate libs/assimp/B3DImporter.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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nuclear@0 1
nuclear@0 2 /*
nuclear@0 3 Open Asset Import Library (assimp)
nuclear@0 4 ----------------------------------------------------------------------
nuclear@0 5
nuclear@0 6 Copyright (c) 2006-2012, assimp team
nuclear@0 7 All rights reserved.
nuclear@0 8
nuclear@0 9 Redistribution and use of this software in source and binary forms,
nuclear@0 10 with or without modification, are permitted provided that the
nuclear@0 11 following conditions are met:
nuclear@0 12
nuclear@0 13 * Redistributions of source code must retain the above
nuclear@0 14 copyright notice, this list of conditions and the
nuclear@0 15 following disclaimer.
nuclear@0 16
nuclear@0 17 * Redistributions in binary form must reproduce the above
nuclear@0 18 copyright notice, this list of conditions and the
nuclear@0 19 following disclaimer in the documentation and/or other
nuclear@0 20 materials provided with the distribution.
nuclear@0 21
nuclear@0 22 * Neither the name of the assimp team, nor the names of its
nuclear@0 23 contributors may be used to endorse or promote products
nuclear@0 24 derived from this software without specific prior
nuclear@0 25 written permission of the assimp team.
nuclear@0 26
nuclear@0 27 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 28 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 29 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 30 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 31 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 32 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 33 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 34 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 35 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 36 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 37 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 38
nuclear@0 39 ----------------------------------------------------------------------
nuclear@0 40 */
nuclear@0 41
nuclear@0 42 /** @file Definition of the .b3d importer class. */
nuclear@0 43
nuclear@0 44 #ifndef AI_B3DIMPORTER_H_INC
nuclear@0 45 #define AI_B3DIMPORTER_H_INC
nuclear@0 46
nuclear@0 47 #include "assimp/types.h"
nuclear@0 48 #include "assimp/mesh.h"
nuclear@0 49 #include "assimp/material.h"
nuclear@0 50
nuclear@0 51 #include <string>
nuclear@0 52 #include <vector>
nuclear@0 53
nuclear@0 54 namespace Assimp{
nuclear@0 55
nuclear@0 56 class B3DImporter : public BaseImporter{
nuclear@0 57 public:
nuclear@0 58
nuclear@0 59 virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
nuclear@0 60
nuclear@0 61 protected:
nuclear@0 62
nuclear@0 63 virtual const aiImporterDesc* GetInfo () const;
nuclear@0 64 virtual void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
nuclear@0 65
nuclear@0 66 private:
nuclear@0 67
nuclear@0 68 int ReadByte();
nuclear@0 69 int ReadInt();
nuclear@0 70 float ReadFloat();
nuclear@0 71 aiVector2D ReadVec2();
nuclear@0 72 aiVector3D ReadVec3();
nuclear@0 73 aiQuaternion ReadQuat();
nuclear@0 74 std::string ReadString();
nuclear@0 75 std::string ReadChunk();
nuclear@0 76 void ExitChunk();
nuclear@0 77 unsigned ChunkSize();
nuclear@0 78
nuclear@0 79 template<class T>
nuclear@0 80 T *to_array( const std::vector<T> &v );
nuclear@0 81
nuclear@0 82 struct Vertex{
nuclear@0 83 aiVector3D vertex;
nuclear@0 84 aiVector3D normal;
nuclear@0 85 aiVector3D texcoords;
nuclear@0 86 unsigned char bones[4];
nuclear@0 87 float weights[4];
nuclear@0 88 };
nuclear@0 89
nuclear@0 90 void Oops();
nuclear@0 91 void Fail( std::string str );
nuclear@0 92
nuclear@0 93 void ReadTEXS();
nuclear@0 94 void ReadBRUS();
nuclear@0 95
nuclear@0 96 void ReadVRTS();
nuclear@0 97 void ReadTRIS( int v0 );
nuclear@0 98 void ReadMESH();
nuclear@0 99 void ReadBONE( int id );
nuclear@0 100 void ReadKEYS( aiNodeAnim *nodeAnim );
nuclear@0 101 void ReadANIM();
nuclear@0 102
nuclear@0 103 aiNode *ReadNODE( aiNode *parent );
nuclear@0 104
nuclear@0 105 void ReadBB3D( aiScene *scene );
nuclear@0 106
nuclear@0 107 unsigned _pos;
nuclear@0 108 // unsigned _size;
nuclear@0 109 std::vector<unsigned char> _buf;
nuclear@0 110 std::vector<unsigned> _stack;
nuclear@0 111
nuclear@0 112 std::vector<std::string> _textures;
nuclear@0 113 std::vector<aiMaterial*> _materials;
nuclear@0 114
nuclear@0 115 int _vflags,_tcsets,_tcsize;
nuclear@0 116 std::vector<Vertex> _vertices;
nuclear@0 117
nuclear@0 118 std::vector<aiNode*> _nodes;
nuclear@0 119 std::vector<aiMesh*> _meshes;
nuclear@0 120 std::vector<aiNodeAnim*> _nodeAnims;
nuclear@0 121 std::vector<aiAnimation*> _animations;
nuclear@0 122 };
nuclear@0 123
nuclear@0 124 }
nuclear@0 125
nuclear@0 126 #endif