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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------*/
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39 #ifndef OBJFILEMTLIMPORTER_H_INC
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40 #define OBJFILEMTLIMPORTER_H_INC
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41
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42 #include <vector>
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43 #include <string>
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44
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45 struct aiColor3D;
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46
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47 namespace Assimp
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48 {
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49
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50 namespace ObjFile
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51 {
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52 struct Model;
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53 struct Material;
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54
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55 }
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56
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57
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58 /**
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59 * @class ObjFileMtlImporter
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60 * @brief Loads the material description from a mtl file.
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61 */
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62 class ObjFileMtlImporter
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63 {
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64 public:
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65 static const size_t BUFFERSIZE = 2048;
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66 typedef std::vector<char> DataArray;
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67 typedef std::vector<char>::iterator DataArrayIt;
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68 typedef std::vector<char>::const_iterator ConstDataArrayIt;
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69
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70 public:
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71 //! \brief Default constructor
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72 ObjFileMtlImporter( std::vector<char> &buffer, const std::string &strAbsPath,
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73 ObjFile::Model *pModel );
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74
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75 //! \brief DEstructor
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76 ~ObjFileMtlImporter();
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77
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78 private:
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79 /// Copy constructor, empty.
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80 ObjFileMtlImporter(const ObjFileMtlImporter &rOther);
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81 /// \brief Assignment operator, returns only a reference of this instance.
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82 ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther);
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83 /// Load the whole material description
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84 void load();
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85 /// Get color data.
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86 void getColorRGBA( aiColor3D *pColor);
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87 /// Get illumination model from loaded data
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88 void getIlluminationModel( int &illum_model );
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89 /// Gets a float value from data.
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90 void getFloatValue( float &value );
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91 /// Creates a new material from loaded data.
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92 void createMaterial();
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93 /// Get texture name from loaded data.
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94 void getTexture();
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95
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96 private:
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97 //! Absolute pathname
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98 std::string m_strAbsPath;
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99 //! Data iterator showing to the current position in data buffer
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100 DataArrayIt m_DataIt;
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101 //! Data iterator to end of buffer
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102 DataArrayIt m_DataItEnd;
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103 //! USed model instance
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104 ObjFile::Model *m_pModel;
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105 //! Current line in file
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106 unsigned int m_uiLine;
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107 //! Helper buffer
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108 char m_buffer[BUFFERSIZE];
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109 };
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110
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111 // ------------------------------------------------------------------------------------------------
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112
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113 } // Namespace Assimp
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114
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115 #endif
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