nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ----------------------------------------------------------------------*/ nuclear@0: #ifndef OBJFILEMTLIMPORTER_H_INC nuclear@0: #define OBJFILEMTLIMPORTER_H_INC nuclear@0: nuclear@0: #include nuclear@0: #include nuclear@0: nuclear@0: struct aiColor3D; nuclear@0: nuclear@0: namespace Assimp nuclear@0: { nuclear@0: nuclear@0: namespace ObjFile nuclear@0: { nuclear@0: struct Model; nuclear@0: struct Material; nuclear@0: nuclear@0: } nuclear@0: nuclear@0: nuclear@0: /** nuclear@0: * @class ObjFileMtlImporter nuclear@0: * @brief Loads the material description from a mtl file. nuclear@0: */ nuclear@0: class ObjFileMtlImporter nuclear@0: { nuclear@0: public: nuclear@0: static const size_t BUFFERSIZE = 2048; nuclear@0: typedef std::vector DataArray; nuclear@0: typedef std::vector::iterator DataArrayIt; nuclear@0: typedef std::vector::const_iterator ConstDataArrayIt; nuclear@0: nuclear@0: public: nuclear@0: //! \brief Default constructor nuclear@0: ObjFileMtlImporter( std::vector &buffer, const std::string &strAbsPath, nuclear@0: ObjFile::Model *pModel ); nuclear@0: nuclear@0: //! \brief DEstructor nuclear@0: ~ObjFileMtlImporter(); nuclear@0: nuclear@0: private: nuclear@0: /// Copy constructor, empty. nuclear@0: ObjFileMtlImporter(const ObjFileMtlImporter &rOther); nuclear@0: /// \brief Assignment operator, returns only a reference of this instance. nuclear@0: ObjFileMtlImporter &operator = (const ObjFileMtlImporter &rOther); nuclear@0: /// Load the whole material description nuclear@0: void load(); nuclear@0: /// Get color data. nuclear@0: void getColorRGBA( aiColor3D *pColor); nuclear@0: /// Get illumination model from loaded data nuclear@0: void getIlluminationModel( int &illum_model ); nuclear@0: /// Gets a float value from data. nuclear@0: void getFloatValue( float &value ); nuclear@0: /// Creates a new material from loaded data. nuclear@0: void createMaterial(); nuclear@0: /// Get texture name from loaded data. nuclear@0: void getTexture(); nuclear@0: nuclear@0: private: nuclear@0: //! Absolute pathname nuclear@0: std::string m_strAbsPath; nuclear@0: //! Data iterator showing to the current position in data buffer nuclear@0: DataArrayIt m_DataIt; nuclear@0: //! Data iterator to end of buffer nuclear@0: DataArrayIt m_DataItEnd; nuclear@0: //! USed model instance nuclear@0: ObjFile::Model *m_pModel; nuclear@0: //! Current line in file nuclear@0: unsigned int m_uiLine; nuclear@0: //! Helper buffer nuclear@0: char m_buffer[BUFFERSIZE]; nuclear@0: }; nuclear@0: nuclear@0: // ------------------------------------------------------------------------------------------------ nuclear@0: nuclear@0: } // Namespace Assimp nuclear@0: nuclear@0: #endif