rev |
line source |
nuclear@0
|
1 <?xml version="1.0" encoding="utf-8"?>
|
nuclear@0
|
2 <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
nuclear@0
|
3 <ItemGroup Label="ProjectConfigurations">
|
nuclear@0
|
4 <ProjectConfiguration Include="Debug|Win32">
|
nuclear@0
|
5 <Configuration>Debug</Configuration>
|
nuclear@0
|
6 <Platform>Win32</Platform>
|
nuclear@0
|
7 </ProjectConfiguration>
|
nuclear@0
|
8 <ProjectConfiguration Include="Release|Win32">
|
nuclear@0
|
9 <Configuration>Release</Configuration>
|
nuclear@0
|
10 <Platform>Win32</Platform>
|
nuclear@0
|
11 </ProjectConfiguration>
|
nuclear@0
|
12 </ItemGroup>
|
nuclear@0
|
13 <PropertyGroup Label="Globals">
|
nuclear@0
|
14 <ProjectGuid>{1B3B97CD-5F66-4FE4-86B6-684A5AABCBAF}</ProjectGuid>
|
nuclear@0
|
15 <Keyword>Win32Proj</Keyword>
|
nuclear@0
|
16 <RootNamespace>vrheights</RootNamespace>
|
nuclear@0
|
17 </PropertyGroup>
|
nuclear@0
|
18 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
nuclear@0
|
19 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
nuclear@0
|
20 <ConfigurationType>Application</ConfigurationType>
|
nuclear@0
|
21 <UseDebugLibraries>true</UseDebugLibraries>
|
nuclear@0
|
22 <PlatformToolset>v120</PlatformToolset>
|
nuclear@0
|
23 <CharacterSet>MultiByte</CharacterSet>
|
nuclear@0
|
24 </PropertyGroup>
|
nuclear@0
|
25 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
nuclear@0
|
26 <ConfigurationType>Application</ConfigurationType>
|
nuclear@0
|
27 <UseDebugLibraries>false</UseDebugLibraries>
|
nuclear@0
|
28 <PlatformToolset>v120</PlatformToolset>
|
nuclear@0
|
29 <WholeProgramOptimization>true</WholeProgramOptimization>
|
nuclear@0
|
30 <CharacterSet>MultiByte</CharacterSet>
|
nuclear@0
|
31 </PropertyGroup>
|
nuclear@0
|
32 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
nuclear@0
|
33 <ImportGroup Label="ExtensionSettings">
|
nuclear@0
|
34 </ImportGroup>
|
nuclear@0
|
35 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
nuclear@0
|
36 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
nuclear@0
|
37 </ImportGroup>
|
nuclear@0
|
38 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
nuclear@0
|
39 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
nuclear@0
|
40 </ImportGroup>
|
nuclear@0
|
41 <PropertyGroup Label="UserMacros" />
|
nuclear@0
|
42 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
nuclear@0
|
43 <LinkIncremental>true</LinkIncremental>
|
nuclear@0
|
44 </PropertyGroup>
|
nuclear@0
|
45 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
nuclear@0
|
46 <LinkIncremental>false</LinkIncremental>
|
nuclear@0
|
47 </PropertyGroup>
|
nuclear@0
|
48 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
nuclear@0
|
49 <ClCompile>
|
nuclear@0
|
50 <PrecompiledHeader>
|
nuclear@0
|
51 </PrecompiledHeader>
|
nuclear@0
|
52 <WarningLevel>Level3</WarningLevel>
|
nuclear@0
|
53 <Optimization>Disabled</Optimization>
|
nuclear@0
|
54 <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
nuclear@0
|
55 </ClCompile>
|
nuclear@0
|
56 <Link>
|
nuclear@0
|
57 <SubSystem>Windows</SubSystem>
|
nuclear@0
|
58 <GenerateDebugInformation>true</GenerateDebugInformation>
|
nuclear@0
|
59 <AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;glew32.lib;libgoatvr.lib;goat3d.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
nuclear@0
|
60 </Link>
|
nuclear@0
|
61 </ItemDefinitionGroup>
|
nuclear@0
|
62 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
nuclear@0
|
63 <ClCompile>
|
nuclear@0
|
64 <WarningLevel>Level3</WarningLevel>
|
nuclear@0
|
65 <PrecompiledHeader>
|
nuclear@0
|
66 </PrecompiledHeader>
|
nuclear@0
|
67 <Optimization>MaxSpeed</Optimization>
|
nuclear@0
|
68 <FunctionLevelLinking>true</FunctionLevelLinking>
|
nuclear@0
|
69 <IntrinsicFunctions>true</IntrinsicFunctions>
|
nuclear@0
|
70 <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
nuclear@0
|
71 </ClCompile>
|
nuclear@0
|
72 <Link>
|
nuclear@0
|
73 <SubSystem>Windows</SubSystem>
|
nuclear@0
|
74 <GenerateDebugInformation>true</GenerateDebugInformation>
|
nuclear@0
|
75 <EnableCOMDATFolding>true</EnableCOMDATFolding>
|
nuclear@0
|
76 <OptimizeReferences>true</OptimizeReferences>
|
nuclear@0
|
77 <AdditionalDependencies>SDL2.lib;SDL2main.lib;opengl32.lib;glew32.lib;libgoatvr.lib;goat3d.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
nuclear@0
|
78 </Link>
|
nuclear@0
|
79 </ItemDefinitionGroup>
|
nuclear@0
|
80 <ItemGroup>
|
nuclear@0
|
81 <ClCompile Include="src\game.cc" />
|
nuclear@0
|
82 <ClCompile Include="src\main.cc" />
|
nuclear@0
|
83 <ClCompile Include="src\opengl.cc" />
|
nuclear@0
|
84 </ItemGroup>
|
nuclear@0
|
85 <ItemGroup>
|
nuclear@0
|
86 <ClInclude Include="src\game.h" />
|
nuclear@0
|
87 <ClInclude Include="src\opengl.h" />
|
nuclear@0
|
88 </ItemGroup>
|
nuclear@0
|
89 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
nuclear@0
|
90 <ImportGroup Label="ExtensionTargets">
|
nuclear@0
|
91 </ImportGroup>
|
nuclear@0
|
92 </Project> |