vrfileman

annotate src/main.cc @ 2:282da6123fd4

lalalala
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 01 Feb 2015 12:51:10 +0200
parents dca518e371cf
children
rev   line source
nuclear@0 1 #include <stdlib.h>
nuclear@0 2 #include "opengl.h"
nuclear@0 3
nuclear@0 4 #ifdef __APPLE__
nuclear@0 5 #include <GLUT/glut.h>
nuclear@0 6 #else
nuclear@0 7 #include <GL/glut.h>
nuclear@0 8 #endif
nuclear@0 9
nuclear@0 10 #include "app.h"
nuclear@0 11
nuclear@0 12 static void display();
nuclear@0 13 static void reshape(int x, int y);
nuclear@0 14 static void key_down(unsigned char key, int x, int y);
nuclear@0 15 static void key_up(unsigned char key, int x, int y);
nuclear@0 16 static void mouse(int bn, int state, int x, int y);
nuclear@0 17 static void motion(int x, int y);
nuclear@2 18 static void sball_motion(int x, int y, int z);
nuclear@2 19 static void sball_rotate(int x, int y, int z);
nuclear@2 20 static void sball_button(int bn, int state);
nuclear@0 21
nuclear@0 22 static int win_width, win_height;
nuclear@0 23 static unsigned int mod;
nuclear@0 24
nuclear@0 25 int main(int argc, char **argv)
nuclear@0 26 {
nuclear@0 27 glutInit(&argc, argv);
nuclear@0 28
nuclear@0 29 glutInitWindowSize(1280, 720);
nuclear@0 30 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
nuclear@0 31 glutCreateWindow("VR file manager");
nuclear@0 32
nuclear@0 33 glutDisplayFunc(display);
nuclear@0 34 glutReshapeFunc(reshape);
nuclear@0 35 glutKeyboardFunc(key_down);
nuclear@0 36 glutKeyboardUpFunc(key_up);
nuclear@0 37 glutMouseFunc(mouse);
nuclear@0 38 glutMotionFunc(motion);
nuclear@0 39 glutPassiveMotionFunc(motion);
nuclear@2 40 glutSpaceballMotionFunc(sball_motion);
nuclear@2 41 glutSpaceballRotateFunc(sball_rotate);
nuclear@2 42 glutSpaceballButtonFunc(sball_button);
nuclear@0 43
nuclear@0 44 if(app_init() == -1) {
nuclear@0 45 return 1;
nuclear@0 46 }
nuclear@0 47
nuclear@0 48 glutMainLoop();
nuclear@0 49 return 0;
nuclear@0 50 }
nuclear@0 51
nuclear@0 52 void swap_buffers()
nuclear@0 53 {
nuclear@0 54 glutSwapBuffers();
nuclear@0 55 }
nuclear@0 56
nuclear@0 57 void redisplay()
nuclear@0 58 {
nuclear@0 59 glutPostRedisplay();
nuclear@0 60 }
nuclear@0 61
nuclear@0 62 void quit()
nuclear@0 63 {
nuclear@0 64 app_shutdown();
nuclear@0 65 exit(0);
nuclear@0 66 }
nuclear@0 67
nuclear@0 68 void get_window_size(int *xsz, int *ysz)
nuclear@0 69 {
nuclear@0 70 *xsz = win_width;
nuclear@0 71 *ysz = win_height;
nuclear@0 72 }
nuclear@0 73
nuclear@0 74 unsigned int get_modifiers()
nuclear@0 75 {
nuclear@0 76 return mod;
nuclear@0 77 }
nuclear@0 78
nuclear@0 79 static void display()
nuclear@0 80 {
nuclear@0 81 app_display();
nuclear@0 82 }
nuclear@0 83
nuclear@0 84 static void reshape(int x, int y)
nuclear@0 85 {
nuclear@0 86 win_width = x;
nuclear@0 87 win_height = y;
nuclear@0 88 app_reshape(x, y);
nuclear@0 89 }
nuclear@0 90
nuclear@0 91 static void key_down(unsigned char key, int x, int y)
nuclear@0 92 {
nuclear@0 93 mod = glutGetModifiers();
nuclear@0 94 app_keyboard(key, true, x, y);
nuclear@0 95 }
nuclear@0 96
nuclear@0 97 static void key_up(unsigned char key, int x, int y)
nuclear@0 98 {
nuclear@0 99 mod = glutGetModifiers();
nuclear@0 100 app_keyboard(key, false, x, y);
nuclear@0 101 }
nuclear@0 102
nuclear@0 103 static void mouse(int bn, int state, int x, int y)
nuclear@0 104 {
nuclear@0 105 mod = glutGetModifiers();
nuclear@0 106 app_mouse_button(bn - GLUT_LEFT_BUTTON, state == GLUT_DOWN ? 1 : 0, x, y);
nuclear@0 107 }
nuclear@0 108
nuclear@0 109 static void motion(int x, int y)
nuclear@0 110 {
nuclear@0 111 app_mouse_motion(x, y);
nuclear@0 112 }
nuclear@2 113
nuclear@2 114 static void sball_motion(int x, int y, int z)
nuclear@2 115 {
nuclear@2 116 app_sball_motion(x / 1000.0f, y / 1000.0f, z / 1000.0f);
nuclear@2 117 }
nuclear@2 118
nuclear@2 119 static void sball_rotate(int x, int y, int z)
nuclear@2 120 {
nuclear@2 121 app_sball_rotate(x / 1800.0f, y / 1800.0f, z / 1800.0f);
nuclear@2 122 }
nuclear@2 123
nuclear@2 124 static void sball_button(int bn, int state)
nuclear@2 125 {
nuclear@2 126 app_sball_button(bn, state == GLUT_DOWN);
nuclear@2 127 }