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1 #include <stdio.h>
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2 #include <string.h>
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3 #include "vr.h"
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4 #include "vr_impl.h"
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5
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6
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7 static struct vr_module *vrm;
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8 static float idmat[] = {
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9 1, 0, 0, 0,
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10 0, 1, 0, 0,
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11 0, 0, 1, 0,
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12 0, 0, 0, 1
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13 };
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14 static float fbtex_rect[] = {
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15 0, 0, 1, 1
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16 };
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17
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18 int vr_init(void)
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19 {
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20 int i, nmodules;
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21
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22 if(vrm) {
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23 vr_shutdown();
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24 }
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25
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26 vr_init_modules();
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27
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28 nmodules = vr_get_num_modules();
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29 for(i=0; i<nmodules; i++) {
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30 struct vr_module *m = vr_get_module(i);
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31 if(m->init() != -1) {
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32 /* add to the active modules array */
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33 vr_activate_module(i);
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34 if(!vrm) {
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35 vr_use_module(0);
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36 }
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37 }
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38 }
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39
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40 if(!vrm) {
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41 return -1;
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42 }
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43 return 0;
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44 }
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45
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46 void vr_shutdown(void)
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47 {
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48 vr_clear_modules();
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49 vrm = 0;
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50 fbtex_rect[0] = fbtex_rect[1] = 0;
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51 fbtex_rect[2] = fbtex_rect[3] = 1;
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52 }
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53
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54 int vr_module_count(void)
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55 {
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56 return vr_get_num_active_modules();
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57 }
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58
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59 const char *vr_module_name(int idx)
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60 {
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61 struct vr_module *m = vr_get_active_module(idx);
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62 if(!m) {
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63 return 0;
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64 }
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65 return m->name;
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66 }
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67
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68 int vr_use_module(int idx)
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69 {
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70 if(idx >= 0 && idx < vr_get_num_active_modules()) {
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71 vrm = vr_get_active_module(idx);
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72 printf("using vr module: %s\n", vrm->name);
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73 return 0;
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74 }
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75 return -1;
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76 }
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77
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78 int vr_use_module_named(const char *name)
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79 {
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80 int i, count = vr_get_num_active_modules();
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81
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82 for(i=0; i<count; i++) {
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83 struct vr_module *m = vr_get_active_module(i);
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84 if(strcmp(m->name, name) == 0) {
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85 return vr_use_module(i);
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86 }
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87 }
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88 return -1;
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89 }
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90
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91 int vr_view_matrix(int eye, float *mat)
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92 {
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93 if(vrm && vrm->view_matrix) {
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94 vrm->view_matrix(eye, mat);
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95 return 1;
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96 }
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97 memcpy(mat, idmat, sizeof idmat);
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98 return 0;
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99 }
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100
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101 int vr_proj_matrix(int eye, float *mat)
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102 {
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103 if(vrm && vrm->proj_matrix) {
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104 vrm->proj_matrix(eye, mat);
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105 return 1;
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106 }
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107 memcpy(mat, idmat, sizeof idmat);
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108 return 0;
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109 }
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110
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111 void vr_present(unsigned int fbtex)
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112 {
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113 if(vrm && vrm->draw) {
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114 vrm->draw(fbtex, fbtex_rect[0], fbtex_rect[2], fbtex_rect[1], fbtex_rect[3]);
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115 }
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116 }
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117
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118 void vr_fbrect(float u, float umax, float v, float vmax)
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119 {
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120 fbtex_rect[0] = u;
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121 fbtex_rect[1] = v;
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122 fbtex_rect[2] = umax;
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123 fbtex_rect[3] = vmax;
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124 }
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