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nuclear@2
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1 #include "texture.h"
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2 #include "opengl.h"
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3
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4 Texture::Texture()
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5 {
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6 tex = 0;
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7 type = GL_TEXTURE_2D;
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8 }
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9
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10 Texture::~Texture()
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11 {
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12 destroy();
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13 }
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14
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15 int Texture::get_width() const
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16 {
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17 return img.get_width();
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18 }
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19
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20 int Texture::get_height() const
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21 {
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22 return img.get_height();
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23 }
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24
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25 void Texture::create2d(int xsz, int ysz)
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26 {
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27 destroy();
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28
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29 type = GL_TEXTURE_2D;
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30 img.create(xsz, ysz);
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31
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32 if(!tex) {
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33 glGenTextures(1, &tex);
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34 }
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35 glBindTexture(type, tex);
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36 glTexParameteri(type, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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37 glTexParameteri(type, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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38 glTexImage2D(type, 0, GL_RGBA, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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39 }
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40
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41 void Texture::destroy()
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42 {
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43 if(tex) {
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44 glDeleteTextures(1, &tex);
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45 }
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46 }
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47
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48 void Texture::set_image(const Image &img)
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49 {
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50 this->img = img;
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51 create2d(img.get_width(), img.get_height());
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52
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53 glTexSubImage2D(type, 0, 0, 0, img.get_width(), img.get_height(),
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54 GL_RGBA, GL_UNSIGNED_BYTE, img.get_pixels());
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55 }
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56
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57 Image &Texture::get_image()
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58 {
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59 return img;
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60 }
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61
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62 const Image &Texture::get_image() const
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63 {
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64 return img;
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65 }
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66
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67 unsigned int Texture::get_texture_id() const
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68 {
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69 return tex;
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70 }
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71
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72 void Texture::bind(int tunit) const
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73 {
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74 glActiveTextureARB(GL_TEXTURE0_ARB + tunit);
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75 glBindTexture(type, tex);
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76 glActiveTextureARB(GL_TEXTURE0_ARB);
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77 }
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78
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79 bool Texture::load(const char *fname)
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80 {
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81 Image image;
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82 if(!image.load(fname)) {
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83 return false;
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84 }
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85 set_image(image);
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86 return true;
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87 }
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88
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89 unsigned int next_pow2(unsigned int x)
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90 {
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91 x -= 1;
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92 x |= x >> 1;
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93 x |= x >> 2;
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94 x |= x >> 4;
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95 x |= x >> 8;
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96 x |= x >> 16;
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97 return x + 1;
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98 }
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