vrchess

annotate vrchess.vcxproj @ 12:778ed91cb7fd

fullscreen to rift now works in extended mode with freeglut
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 23 Aug 2014 12:03:29 +0300
parents 5dc4e2b8f6f5
children
rev   line source
nuclear@0 1 <?xml version="1.0" encoding="utf-8"?>
nuclear@3 2 <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
nuclear@0 3 <ItemGroup Label="ProjectConfigurations">
nuclear@0 4 <ProjectConfiguration Include="Debug|Win32">
nuclear@0 5 <Configuration>Debug</Configuration>
nuclear@0 6 <Platform>Win32</Platform>
nuclear@0 7 </ProjectConfiguration>
nuclear@0 8 <ProjectConfiguration Include="Release|Win32">
nuclear@0 9 <Configuration>Release</Configuration>
nuclear@0 10 <Platform>Win32</Platform>
nuclear@0 11 </ProjectConfiguration>
nuclear@0 12 </ItemGroup>
nuclear@0 13 <PropertyGroup Label="Globals">
nuclear@0 14 <ProjectGuid>{714906B6-FD4C-4ECC-990C-247FA46B8801}</ProjectGuid>
nuclear@0 15 <Keyword>Win32Proj</Keyword>
nuclear@0 16 <RootNamespace>vrchess</RootNamespace>
nuclear@0 17 </PropertyGroup>
nuclear@0 18 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
nuclear@0 19 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
nuclear@0 20 <ConfigurationType>Application</ConfigurationType>
nuclear@0 21 <UseDebugLibraries>true</UseDebugLibraries>
nuclear@3 22 <PlatformToolset>v120</PlatformToolset>
nuclear@3 23 <CharacterSet>MultiByte</CharacterSet>
nuclear@0 24 </PropertyGroup>
nuclear@0 25 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
nuclear@0 26 <ConfigurationType>Application</ConfigurationType>
nuclear@0 27 <UseDebugLibraries>false</UseDebugLibraries>
nuclear@3 28 <PlatformToolset>v120</PlatformToolset>
nuclear@3 29 <WholeProgramOptimization>false</WholeProgramOptimization>
nuclear@3 30 <CharacterSet>MultiByte</CharacterSet>
nuclear@0 31 </PropertyGroup>
nuclear@0 32 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
nuclear@0 33 <ImportGroup Label="ExtensionSettings">
nuclear@0 34 </ImportGroup>
nuclear@0 35 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
nuclear@0 36 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
nuclear@0 37 </ImportGroup>
nuclear@0 38 <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
nuclear@0 39 <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
nuclear@0 40 </ImportGroup>
nuclear@0 41 <PropertyGroup Label="UserMacros" />
nuclear@0 42 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
nuclear@0 43 <LinkIncremental>true</LinkIncremental>
nuclear@0 44 </PropertyGroup>
nuclear@0 45 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
nuclear@0 46 <LinkIncremental>false</LinkIncremental>
nuclear@0 47 </PropertyGroup>
nuclear@0 48 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
nuclear@0 49 <ClCompile>
nuclear@0 50 <PrecompiledHeader>
nuclear@0 51 </PrecompiledHeader>
nuclear@0 52 <WarningLevel>Level3</WarningLevel>
nuclear@0 53 <Optimization>Disabled</Optimization>
nuclear@7 54 <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);USE_LIBOVR</PreprocessorDefinitions>
nuclear@0 55 <DisableSpecificWarnings>4996;4244;4305</DisableSpecificWarnings>
nuclear@7 56 <AdditionalIncludeDirectories>$(SolutionDir)\src</AdditionalIncludeDirectories>
nuclear@0 57 </ClCompile>
nuclear@0 58 <Link>
nuclear@0 59 <SubSystem>Console</SubSystem>
nuclear@0 60 <GenerateDebugInformation>true</GenerateDebugInformation>
nuclear@12 61 <AdditionalDependencies>opengl32.lib;freeglutd.lib;glew32.lib;libvmath.lib;libimago2.lib;jpeglib.lib;libpng.lib;zlib.lib;libovrd.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
nuclear@0 62 </Link>
nuclear@0 63 </ItemDefinitionGroup>
nuclear@0 64 <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
nuclear@0 65 <ClCompile>
nuclear@0 66 <WarningLevel>Level3</WarningLevel>
nuclear@0 67 <PrecompiledHeader>
nuclear@0 68 </PrecompiledHeader>
nuclear@0 69 <Optimization>MaxSpeed</Optimization>
nuclear@0 70 <FunctionLevelLinking>true</FunctionLevelLinking>
nuclear@0 71 <IntrinsicFunctions>true</IntrinsicFunctions>
nuclear@7 72 <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);USE_LIBOVR</PreprocessorDefinitions>
nuclear@0 73 <DisableSpecificWarnings>4996;4244;4305</DisableSpecificWarnings>
nuclear@7 74 <AdditionalIncludeDirectories>$(SolutionDir)\src</AdditionalIncludeDirectories>
nuclear@0 75 </ClCompile>
nuclear@0 76 <Link>
nuclear@0 77 <SubSystem>Console</SubSystem>
nuclear@0 78 <GenerateDebugInformation>true</GenerateDebugInformation>
nuclear@0 79 <EnableCOMDATFolding>true</EnableCOMDATFolding>
nuclear@0 80 <OptimizeReferences>true</OptimizeReferences>
nuclear@12 81 <AdditionalDependencies>opengl32.lib;freeglut.lib;glew32.lib;libvmath.lib;libimago2.lib;jpeglib.lib;libpng.lib;zlib.lib;libovr.lib;ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
nuclear@0 82 </Link>
nuclear@0 83 </ItemDefinitionGroup>
nuclear@0 84 <ItemGroup>
nuclear@0 85 <ClCompile Include="src\camera.cc" />
nuclear@0 86 <ClCompile Include="src\game.cc" />
nuclear@0 87 <ClCompile Include="src\image.cc" />
nuclear@0 88 <ClCompile Include="src\main.cc" />
nuclear@0 89 <ClCompile Include="src\opengl.cc" />
nuclear@0 90 <ClCompile Include="src\sdr.c" />
nuclear@0 91 <ClCompile Include="src\texture.cc" />
nuclear@11 92 <ClCompile Include="src\vr\mathutil.c" />
nuclear@7 93 <ClCompile Include="src\vr\opt.c" />
nuclear@7 94 <ClCompile Include="src\vr\rbtree.c" />
nuclear@5 95 <ClCompile Include="src\vr\vr.c" />
nuclear@5 96 <ClCompile Include="src\vr\vr_libovr.c" />
nuclear@5 97 <ClCompile Include="src\vr\vr_modules.c" />
nuclear@5 98 <ClCompile Include="src\vr\vr_null.c" />
nuclear@11 99 <ClCompile Include="src\vr\vr_openhmd.c" />
nuclear@0 100 </ItemGroup>
nuclear@0 101 <ItemGroup>
nuclear@0 102 <ClInclude Include="src\camera.h" />
nuclear@0 103 <ClInclude Include="src\game.h" />
nuclear@0 104 <ClInclude Include="src\image.h" />
nuclear@0 105 <ClInclude Include="src\opengl.h" />
nuclear@0 106 <ClInclude Include="src\sdr.h" />
nuclear@0 107 <ClInclude Include="src\texture.h" />
nuclear@11 108 <ClInclude Include="src\vr\mathutil.h" />
nuclear@7 109 <ClInclude Include="src\vr\opt.h" />
nuclear@7 110 <ClInclude Include="src\vr\rbtree.h" />
nuclear@5 111 <ClInclude Include="src\vr\vr.h" />
nuclear@5 112 <ClInclude Include="src\vr\vr_impl.h" />
nuclear@0 113 </ItemGroup>
nuclear@0 114 <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
nuclear@0 115 <ImportGroup Label="ExtensionTargets">
nuclear@0 116 </ImportGroup>
nuclear@0 117 </Project>