vrchess

annotate src/main.cc @ 11:5dc4e2b8f6f5

LibOVR is broken
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 23 Aug 2014 00:24:20 +0300
parents c2eecf764daa
children 778ed91cb7fd
rev   line source
nuclear@2 1 #include <stdio.h>
nuclear@2 2 #include <stdlib.h>
nuclear@2 3 #include "opengl.h"
nuclear@2 4 #include "game.h"
nuclear@6 5 #include "vr/vr.h"
nuclear@2 6
nuclear@2 7 static bool init();
nuclear@2 8 static void cleanup();
nuclear@2 9
nuclear@2 10 static void display();
nuclear@2 11 static void idle();
nuclear@2 12 static void reshape(int x, int y);
nuclear@2 13 static void keyb(unsigned char key, int x, int y);
nuclear@2 14 static void keyb_up(unsigned char key, int x, int y);
nuclear@2 15 static void mouse(int bn, int st, int x, int y);
nuclear@2 16 static void motion(int x, int y);
nuclear@2 17 static void sball_motion(int x, int y, int z);
nuclear@2 18 static void sball_rotate(int x, int y, int z);
nuclear@2 19
nuclear@2 20 int main(int argc, char **argv)
nuclear@2 21 {
nuclear@2 22 glutInitWindowSize(1024, 600);
nuclear@2 23 glutInit(&argc, argv);
nuclear@2 24 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
nuclear@2 25 glutCreateWindow("VR Chess");
nuclear@2 26
nuclear@2 27 glutDisplayFunc(display);
nuclear@2 28 glutIdleFunc(idle);
nuclear@2 29 glutReshapeFunc(reshape);
nuclear@2 30 glutKeyboardFunc(keyb);
nuclear@2 31 glutKeyboardUpFunc(keyb_up);
nuclear@2 32 glutMouseFunc(mouse);
nuclear@2 33 glutMotionFunc(motion);
nuclear@2 34 glutSpaceballMotionFunc(sball_motion);
nuclear@2 35 glutSpaceballRotateFunc(sball_rotate);
nuclear@2 36
nuclear@2 37 if(!init()) {
nuclear@2 38 return 1;
nuclear@2 39 }
nuclear@2 40 atexit(cleanup);
nuclear@2 41
nuclear@2 42 glutMainLoop();
nuclear@2 43 return 0;
nuclear@2 44 }
nuclear@2 45
nuclear@2 46 static bool init()
nuclear@2 47 {
nuclear@2 48 glewInit();
nuclear@2 49
nuclear@2 50 if(!game_init()) {
nuclear@2 51 return false;
nuclear@2 52 }
nuclear@7 53
nuclear@7 54 int win_xsz = vr_get_opti(VR_OPT_DISPLAY_WIDTH);
nuclear@7 55 int win_ysz = vr_get_opti(VR_OPT_DISPLAY_HEIGHT);
nuclear@7 56 if(win_xsz && win_ysz) {
nuclear@7 57 glutReshapeWindow(win_xsz, win_ysz);
nuclear@7 58 }
nuclear@2 59 return true;
nuclear@2 60 }
nuclear@2 61
nuclear@2 62 static void cleanup()
nuclear@2 63 {
nuclear@2 64 game_cleanup();
nuclear@2 65 }
nuclear@2 66
nuclear@2 67 static void display()
nuclear@2 68 {
nuclear@2 69 unsigned int msec = glutGet(GLUT_ELAPSED_TIME);
nuclear@2 70
nuclear@2 71 game_update(msec);
nuclear@7 72 game_render();
nuclear@2 73 }
nuclear@2 74
nuclear@2 75 static void idle()
nuclear@2 76 {
nuclear@2 77 glutPostRedisplay();
nuclear@2 78 }
nuclear@2 79
nuclear@2 80 static void reshape(int x, int y)
nuclear@2 81 {
nuclear@2 82 game_reshape(x, y);
nuclear@2 83 }
nuclear@2 84
nuclear@2 85 static void keyb(unsigned char key, int x, int y)
nuclear@2 86 {
nuclear@11 87 static bool fullscr;
nuclear@11 88 static int prev_xsz, prev_ysz;
nuclear@11 89
nuclear@11 90 switch(key) {
nuclear@11 91 case 'f':
nuclear@11 92 fullscr = !fullscr;
nuclear@11 93 if(fullscr) {
nuclear@11 94 int xoffs, yoffs;
nuclear@11 95
nuclear@11 96 prev_xsz = glutGet(GLUT_WINDOW_WIDTH);
nuclear@11 97 prev_ysz = glutGet(GLUT_WINDOW_HEIGHT);
nuclear@11 98
nuclear@11 99 xoffs = vr_get_opti(VR_OPT_WIN_XOFFS);
nuclear@11 100 yoffs = vr_get_opti(VR_OPT_WIN_YOFFS);
nuclear@11 101 if(xoffs || yoffs) {
nuclear@11 102 printf("repositioning: %d,%d\n", xoffs, yoffs);
nuclear@11 103 glutPositionWindow(xoffs + 1, yoffs + 1);
nuclear@11 104 }
nuclear@11 105 glutFullScreen();
nuclear@11 106 } else {
nuclear@11 107 glutReshapeWindow(prev_xsz, prev_ysz);
nuclear@11 108 }
nuclear@11 109 break;
nuclear@11 110 }
nuclear@2 111 game_keyboard(key, true, x, y);
nuclear@2 112 }
nuclear@2 113
nuclear@2 114 static void keyb_up(unsigned char key, int x, int y)
nuclear@2 115 {
nuclear@2 116 game_keyboard(key, false, x, y);
nuclear@2 117 }
nuclear@2 118
nuclear@2 119 static void mouse(int bn, int st, int x, int y)
nuclear@2 120 {
nuclear@3 121 switch(bn) {
nuclear@3 122 case GLUT_RIGHT_BUTTON + 1:
nuclear@3 123 if(st == GLUT_DOWN) {
nuclear@3 124 game_mwheel(1);
nuclear@3 125 }
nuclear@3 126 break;
nuclear@3 127
nuclear@3 128 case GLUT_RIGHT_BUTTON + 2:
nuclear@3 129 if(st == GLUT_DOWN) {
nuclear@3 130 game_mwheel(-1);
nuclear@3 131 }
nuclear@3 132 break;
nuclear@3 133
nuclear@3 134 default:
nuclear@3 135 game_mouse(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y);
nuclear@3 136 }
nuclear@2 137 }
nuclear@2 138
nuclear@2 139 static void motion(int x, int y)
nuclear@2 140 {
nuclear@2 141 game_motion(x, y);
nuclear@2 142 }
nuclear@2 143
nuclear@2 144 #define SBALL_MOVE_SCALE 0.00025
nuclear@2 145 #define SBALL_ROT_SCALE 0.01
nuclear@2 146
nuclear@2 147 static void sball_motion(int x, int y, int z)
nuclear@2 148 {
nuclear@2 149 game_6dof_move(x * SBALL_MOVE_SCALE, y * SBALL_MOVE_SCALE, z * SBALL_MOVE_SCALE);
nuclear@2 150 }
nuclear@2 151
nuclear@2 152 static void sball_rotate(int x, int y, int z)
nuclear@2 153 {
nuclear@2 154 game_6dof_rotate(x * SBALL_ROT_SCALE, y * SBALL_ROT_SCALE, z * SBALL_ROT_SCALE);
nuclear@2 155 }