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nuclear@2
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1 #include <stdio.h>
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nuclear@2
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2 #include <stdlib.h>
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3 #include "opengl.h"
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4 #include "game.h"
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nuclear@6
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5 #include "vr/vr.h"
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6
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7 static bool init();
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8 static void cleanup();
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9
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10 static void display();
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11 static void idle();
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12 static void reshape(int x, int y);
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13 static void keyb(unsigned char key, int x, int y);
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14 static void keyb_up(unsigned char key, int x, int y);
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15 static void mouse(int bn, int st, int x, int y);
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16 static void motion(int x, int y);
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17 static void sball_motion(int x, int y, int z);
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18 static void sball_rotate(int x, int y, int z);
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19
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20 int main(int argc, char **argv)
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21 {
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22 glutInitWindowSize(1024, 600);
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23 glutInit(&argc, argv);
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24 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE);
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25 glutCreateWindow("VR Chess");
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26
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27 glutDisplayFunc(display);
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28 glutIdleFunc(idle);
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29 glutReshapeFunc(reshape);
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30 glutKeyboardFunc(keyb);
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31 glutKeyboardUpFunc(keyb_up);
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32 glutMouseFunc(mouse);
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33 glutMotionFunc(motion);
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34 glutSpaceballMotionFunc(sball_motion);
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35 glutSpaceballRotateFunc(sball_rotate);
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36
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37 if(!init()) {
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38 return 1;
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39 }
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40 atexit(cleanup);
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41
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42 glutMainLoop();
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43 return 0;
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44 }
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45
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46 static bool init()
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47 {
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48 glewInit();
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49
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50 if(!game_init()) {
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51 return false;
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52 }
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nuclear@7
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53
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nuclear@7
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54 int win_xsz = vr_get_opti(VR_OPT_DISPLAY_WIDTH);
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nuclear@7
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55 int win_ysz = vr_get_opti(VR_OPT_DISPLAY_HEIGHT);
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nuclear@7
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56 if(win_xsz && win_ysz) {
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nuclear@7
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57 glutReshapeWindow(win_xsz, win_ysz);
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58 }
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59 return true;
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60 }
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61
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62 static void cleanup()
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63 {
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64 game_cleanup();
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65 }
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66
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67 static void display()
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68 {
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69 unsigned int msec = glutGet(GLUT_ELAPSED_TIME);
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70
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71 game_update(msec);
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72 game_render();
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73 }
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74
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75 static void idle()
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76 {
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77 glutPostRedisplay();
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78 }
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79
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80 static void reshape(int x, int y)
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81 {
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82 game_reshape(x, y);
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83 }
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84
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85 static void keyb(unsigned char key, int x, int y)
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86 {
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nuclear@11
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87 static bool fullscr;
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nuclear@11
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88 static int prev_xsz, prev_ysz;
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89
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90 switch(key) {
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nuclear@11
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91 case 'f':
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nuclear@11
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92 fullscr = !fullscr;
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93 if(fullscr) {
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94 int xoffs, yoffs;
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95
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96 prev_xsz = glutGet(GLUT_WINDOW_WIDTH);
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97 prev_ysz = glutGet(GLUT_WINDOW_HEIGHT);
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98
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99 xoffs = vr_get_opti(VR_OPT_WIN_XOFFS);
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100 yoffs = vr_get_opti(VR_OPT_WIN_YOFFS);
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nuclear@11
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101 if(xoffs || yoffs) {
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102 printf("repositioning: %d,%d\n", xoffs, yoffs);
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103 glutPositionWindow(xoffs + 1, yoffs + 1);
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104 }
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105 glutFullScreen();
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106 } else {
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107 glutReshapeWindow(prev_xsz, prev_ysz);
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108 }
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109 break;
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110 }
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nuclear@2
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111 game_keyboard(key, true, x, y);
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112 }
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113
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114 static void keyb_up(unsigned char key, int x, int y)
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115 {
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116 game_keyboard(key, false, x, y);
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117 }
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118
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119 static void mouse(int bn, int st, int x, int y)
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120 {
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nuclear@3
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121 switch(bn) {
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122 case GLUT_RIGHT_BUTTON + 1:
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123 if(st == GLUT_DOWN) {
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nuclear@3
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124 game_mwheel(1);
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125 }
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126 break;
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nuclear@3
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127
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128 case GLUT_RIGHT_BUTTON + 2:
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129 if(st == GLUT_DOWN) {
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130 game_mwheel(-1);
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131 }
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132 break;
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133
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134 default:
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135 game_mouse(bn - GLUT_LEFT_BUTTON, st == GLUT_DOWN, x, y);
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136 }
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nuclear@2
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137 }
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nuclear@2
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138
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139 static void motion(int x, int y)
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140 {
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141 game_motion(x, y);
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142 }
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143
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144 #define SBALL_MOVE_SCALE 0.00025
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145 #define SBALL_ROT_SCALE 0.01
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146
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147 static void sball_motion(int x, int y, int z)
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148 {
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149 game_6dof_move(x * SBALL_MOVE_SCALE, y * SBALL_MOVE_SCALE, z * SBALL_MOVE_SCALE);
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150 }
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151
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152 static void sball_rotate(int x, int y, int z)
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153 {
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154 game_6dof_rotate(x * SBALL_ROT_SCALE, y * SBALL_ROT_SCALE, z * SBALL_ROT_SCALE);
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155 }
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