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nuclear@0
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <math.h>
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4
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5 #include <GL/glew.h>
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6 #ifndef __APPLE__
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7 #include <GL/glut.h>
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8 #else
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9 #include <GLUT/glut.h>
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10 #endif
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11
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12 #include "scene.h"
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13
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14 void disp(void);
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15 void render(unsigned int msec);
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16 void proj_matrix(float eye);
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17 void view_matrix(float eye);
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18
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19 void reshape(int x, int y);
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20 void keyb(unsigned char key, int x, int y);
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21 void keyb_up(unsigned char key, int x, int y);
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22 void mouse(int bn, int state, int x, int y);
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23 void motion(int x, int y);
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24 void sball_motion(int x, int y, int z);
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25 void sball_rotate(int x, int y, int z);
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26 void sball_button(int bn, int state);
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27 int parse_args(int argc, char **argv);
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28
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29 int win_width, win_height;
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30 int stereo;
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31 int flip_winding;
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32 int auto_rot;
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33 float cam_theta, cam_phi, cam_dist = 10;
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34 float near_clip = 0.5;
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35 float far_clip = 1000.0;
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36 float fov = M_PI / 4.0;
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37 float stereo_focus_dist = 1.0;
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38 float stereo_eye_sep = 1.0 / 30.0;
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39
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40 int verbose = 0;
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41
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42 struct scene scn;
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43
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44 int main(int argc, char **argv)
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45 {
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46 float amb[] = {0.01, 0.01, 0.01, 1};
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47 float ldir[] = {-1, 1, 1, 0};
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48 float dx, dy, dz, diag;
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49
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50
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51 glutInitWindowSize(800, 600);
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52 glutInit(&argc, argv);
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53 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (stereo ? GLUT_STEREO : 0));
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54 glutCreateWindow("OpenGL 3D viewer");
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55
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56 glutDisplayFunc(disp);
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57 glutReshapeFunc(reshape);
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58 glutKeyboardFunc(keyb);
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59 glutKeyboardUpFunc(keyb_up);
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60 glutMouseFunc(mouse);
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61 glutMotionFunc(motion);
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62 glutSpaceballMotionFunc(sball_motion);
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63 glutSpaceballRotateFunc(sball_rotate);
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64 glutSpaceballButtonFunc(sball_button);
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65 if(auto_rot) {
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66 glutIdleFunc(glutPostRedisplay);
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67 }
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68
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69 glewInit();
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70
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71 glEnable(GL_NORMALIZE);
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72 glEnable(GL_DEPTH_TEST);
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73 glEnable(GL_CULL_FACE);
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74 glEnable(GL_LIGHTING);
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75 glEnable(GL_LIGHT0);
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76 glLightfv(GL_LIGHT0, GL_POSITION, ldir);
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77
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78 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, amb);
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79
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80
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81 init_scene(&scn);
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82 if(parse_args(argc, argv) == -1) {
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83 return 1;
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84 }
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85 if(verbose) {
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86 printf("scene bounds: %.2f %.2f %.2f -> %.2f %.2f %.2f\n", scn.bbox.min[0], scn.bbox.min[1],
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87 scn.bbox.min[2], scn.bbox.max[0], scn.bbox.max[1], scn.bbox.max[2]);
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88 }
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89
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90 dx = scn.bbox.max[0] - scn.bbox.min[0];
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91 dy = scn.bbox.max[1] - scn.bbox.min[1];
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92 dz = scn.bbox.max[2] - scn.bbox.min[2];
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93 diag = sqrt(dx * dx + dy * dy + dz * dz);
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94 cam_dist = diag / fov;
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95 printf("camera distance: %f\n", cam_dist);
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96
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97 glutMainLoop();
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98 return 0;
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99 }
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100
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101
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102 void disp(void)
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103 {
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104 unsigned int tm = glutGet(GLUT_ELAPSED_TIME);
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105
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106 if(stereo) {
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107 glDrawBuffer(GL_BACK_LEFT);
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108 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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109
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110 glMatrixMode(GL_PROJECTION);
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111 glLoadIdentity();
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112 proj_matrix(-1);
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113 glMatrixMode(GL_MODELVIEW);
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114 glLoadIdentity();
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115 view_matrix(-1);
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116
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117 render(tm);
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118
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119 glDrawBuffer(GL_BACK_RIGHT);
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120 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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121
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122 glMatrixMode(GL_PROJECTION);
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123 glLoadIdentity();
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124 proj_matrix(1);
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125 glMatrixMode(GL_MODELVIEW);
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126 glLoadIdentity();
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127 view_matrix(1);
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128
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129 render(tm);
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130 } else {
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131 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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132
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133 glMatrixMode(GL_PROJECTION);
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134 glLoadIdentity();
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135 proj_matrix(0);
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136 glMatrixMode(GL_MODELVIEW);
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137 glLoadIdentity();
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138 view_matrix(0);
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139
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140 render(tm);
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141 }
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142
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143 glutSwapBuffers();
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144 }
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145
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146 void render(unsigned int msec)
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147 {
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148 if(auto_rot) {
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149 glRotatef(msec / 10, 0, 1, 0);
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150 }
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151 render_scene(&scn);
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152 }
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153
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154 void proj_matrix(float eye)
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155 {
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156 float vfov_rad = fov;
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157 float top = near_clip * tan(vfov_rad * 0.5);
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158 float right = top * (float)win_width / (float)win_height;
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159
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160 float frust_shift = eye * (stereo_eye_sep * 0.5 * near_clip / stereo_focus_dist);
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161
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162 glFrustum(-right + frust_shift, right + frust_shift, -top, top, near_clip, far_clip);
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163 }
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164
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165 void view_matrix(float eye)
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166 {
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167 float offs = stereo_eye_sep * eye * 0.5;
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168 glTranslatef(offs, 0, 0);
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169
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170 glTranslatef(0, 0, -cam_dist);
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171 glRotatef(cam_phi, 1, 0, 0);
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172 glRotatef(cam_theta, 0, 1, 0);
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173 }
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174
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175 void reshape(int x, int y)
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176 {
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177 glViewport(0, 0, x, y);
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178 win_width = x;
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179 win_height = y;
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180 }
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181
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182 static int stereo_shift_key;
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183
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184 void keyb(unsigned char key, int x, int y)
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185 {
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186 switch(key) {
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187 case 'q':
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188 case 27:
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189 exit(0);
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190
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191 case 's':
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192 stereo_shift_key = 1;
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193 break;
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194
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195 case 'c':
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196 {
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197 static int flip;
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198 glFrontFace((++flip & 1) ? GL_CW : GL_CCW);
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199 glutPostRedisplay();
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200 }
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201 break;
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202
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203 case 'C':
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204 {
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205 static int cull = 1;
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206 if(++cull & 1) {
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207 glEnable(GL_CULL_FACE);
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208 } else {
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209 glDisable(GL_CULL_FACE);
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210 }
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211 glutPostRedisplay();
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212 }
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213 break;
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214
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215 case 'w':
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216 {
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217 static int wire;
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218 glPolygonMode(GL_FRONT_AND_BACK, (++wire & 1) ? GL_LINE : GL_FILL);
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219 glutPostRedisplay();
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220 }
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221 break;
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222
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223 case 'l':
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224 {
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225 static int lit = 1;
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226 if(++lit & 1) {
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227 glEnable(GL_LIGHTING);
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228 } else {
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229 glDisable(GL_LIGHTING);
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230 }
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231 glutPostRedisplay();
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232 }
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233 break;
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234
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235 case ' ':
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236 auto_rot = !auto_rot;
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237 if(auto_rot) {
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238 glutIdleFunc(glutPostRedisplay);
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239 } else {
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240 glutIdleFunc(0);
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241 }
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242 glutPostRedisplay();
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243 break;
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244
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nuclear@5
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245 case 'f':
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246 {
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247 static int fullscr;
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248 if(++fullscr & 1) {
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249 glutFullScreen();
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250 } else {
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251 glutPositionWindow(20, 20);
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252 }
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253 }
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254 break;
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255
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256 {
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257 static float bgval;
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258 case '=':
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259 bgval += 0.1;
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260 if(bgval > 1.0)
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261 bgval = 1.0;
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262 glClearColor(bgval, bgval, bgval, 1.0);
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263 glutPostRedisplay();
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264 break;
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265
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266 case '-':
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267 bgval -= 0.1;
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nuclear@5
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268 if(bgval < 0.0)
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269 bgval = 0.0;
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270 glClearColor(bgval, bgval, bgval, 1.0);
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271 glutPostRedisplay();
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272 break;
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273 }
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274
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275 default:
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276 break;
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277 }
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278 }
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279
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280 void keyb_up(unsigned char key, int x, int y)
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281 {
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282 switch(key) {
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283 case 's':
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284 stereo_shift_key = 0;
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285 break;
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286
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287 default:
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288 break;
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289 }
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290 }
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291
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292
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293 static int bnstate[32];
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294 static int prev_x, prev_y;
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295 void mouse(int bn, int state, int x, int y)
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296 {
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297 prev_x = x;
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298 prev_y = y;
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299 bnstate[bn - GLUT_LEFT_BUTTON] = state == GLUT_DOWN ? 1 : 0;
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300 }
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301
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302 void motion(int x, int y)
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303 {
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304 int dx = x - prev_x;
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305 int dy = y - prev_y;
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306 prev_x = x;
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307 prev_y = y;
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308
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309 if(stereo_shift_key && dy != 0) {
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310 stereo_focus_dist += dy * 0.1;
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311 stereo_eye_sep = stereo_focus_dist / 30.0;
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312 glutPostRedisplay();
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313 return;
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314 }
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315
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316 if(bnstate[0]) {
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317 cam_theta += dx * 0.5;
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318 cam_phi += dy * 0.5;
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319
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320 if(cam_phi < -90)
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321 cam_phi = -90;
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322 if(cam_phi > 90)
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323 cam_phi = 90;
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324
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325 glutPostRedisplay();
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326 }
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327 if(bnstate[2]) {
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328 cam_dist += dy * 0.1;
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329 glutPostRedisplay();
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330 }
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331 }
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332
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333 void sball_motion(int x, int y, int z)
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334 {
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335 }
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336
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337 void sball_rotate(int x, int y, int z)
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338 {
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339 cam_theta += y * 0.05;
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340 cam_phi += x * 0.05;
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341
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342 if(cam_phi < -90)
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343 cam_phi = -90;
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344 if(cam_phi > 90)
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345 cam_phi = 90;
|
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346
|
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347 glutPostRedisplay();
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348 }
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349
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350 void sball_button(int bn, int state)
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351 {
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352 }
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353
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354 int parse_args(int argc, char **argv)
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355 {
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nuclear@8
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356 int i, num_loaded = 0;
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nuclear@0
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357
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nuclear@0
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358 for(i=1; i<argc; i++) {
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nuclear@0
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359 if(argv[i][0] == '-') {
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nuclear@0
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360 if(argv[i][2] != 0)
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361 goto inval;
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362 switch(argv[i][1]) {
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nuclear@0
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363 case 's':
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364 stereo = 1;
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365 break;
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366
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367 case 'c':
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368 flip_winding = 1;
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369 break;
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370
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nuclear@3
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371 case 'v':
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nuclear@3
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372 verbose = !verbose;
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nuclear@3
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373 break;
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nuclear@3
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374
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nuclear@0
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375 default:
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nuclear@0
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376 goto inval;
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nuclear@0
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377 }
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nuclear@0
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378 } else {
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nuclear@8
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379 if((load_scene(&scn, argv[i])) == -1) {
|
nuclear@8
|
380 fprintf(stderr, "failed to load: %s\n", argv[1]);
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nuclear@0
|
381 return -1;
|
nuclear@0
|
382 }
|
nuclear@8
|
383 num_loaded++;
|
nuclear@0
|
384 }
|
nuclear@0
|
385 }
|
nuclear@0
|
386
|
nuclear@8
|
387 if(num_loaded == 0) {
|
nuclear@0
|
388 fprintf(stderr, "you must pass the filename of a scene to open\n");
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nuclear@0
|
389 return -1;
|
nuclear@0
|
390 }
|
nuclear@0
|
391
|
nuclear@0
|
392 return 0;
|
nuclear@0
|
393
|
nuclear@0
|
394 inval:
|
nuclear@0
|
395 fprintf(stderr, "invalid argument: %s\n", argv[i]);
|
nuclear@0
|
396 return -1;
|
nuclear@0
|
397 }
|