textpsys

annotate src/image.cc @ 0:a4ffd9e6984c

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 19 Aug 2015 09:13:48 +0300
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rev   line source
nuclear@0 1 #include <string.h>
nuclear@0 2 #include <math.h>
nuclear@0 3 #include "opengl.h"
nuclear@0 4 #include "image.h"
nuclear@0 5
nuclear@0 6 static unsigned int next_pow2(unsigned int x);
nuclear@0 7
nuclear@0 8 Image::Image()
nuclear@0 9 {
nuclear@0 10 width = height = 0;
nuclear@0 11 tex_width = tex_height = 0;
nuclear@0 12 pixels = 0;
nuclear@0 13 texture = 0;
nuclear@0 14 own_pixels = 0;
nuclear@0 15 }
nuclear@0 16
nuclear@0 17 Image::~Image()
nuclear@0 18 {
nuclear@0 19 destroy();
nuclear@0 20 }
nuclear@0 21
nuclear@0 22 void Image::create(int xsz, int ysz, unsigned char *pix)
nuclear@0 23 {
nuclear@0 24 destroy();
nuclear@0 25
nuclear@0 26 pixels = own_pixels = new unsigned char[xsz * ysz * 3];
nuclear@0 27 if(pix) {
nuclear@0 28 memcpy(pixels, pix, xsz * ysz * 3);
nuclear@0 29 } else {
nuclear@0 30 memset(pixels, 0, xsz * ysz * 3);
nuclear@0 31 }
nuclear@0 32 width = xsz;
nuclear@0 33 height = ysz;
nuclear@0 34 }
nuclear@0 35
nuclear@0 36 void Image::destroy()
nuclear@0 37 {
nuclear@0 38 if(texture) {
nuclear@0 39 glDeleteTextures(1, &texture);
nuclear@0 40 texture = 0;
nuclear@0 41 }
nuclear@0 42
nuclear@0 43 delete [] own_pixels;
nuclear@0 44 own_pixels = pixels = 0;
nuclear@0 45
nuclear@0 46 width = height = tex_width = tex_height = 0;
nuclear@0 47 }
nuclear@0 48
nuclear@0 49 unsigned int Image::gen_texture()
nuclear@0 50 {
nuclear@0 51 if(!pixels || !width || !height) {
nuclear@0 52 return 0;
nuclear@0 53 }
nuclear@0 54
nuclear@0 55 if(!texture) {
nuclear@0 56 glGenTextures(1, &texture);
nuclear@0 57 glBindTexture(GL_TEXTURE_2D, texture);
nuclear@0 58 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
nuclear@0 59 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
nuclear@0 60 glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
nuclear@0 61 } else {
nuclear@0 62 glBindTexture(GL_TEXTURE_2D, texture);
nuclear@0 63 }
nuclear@0 64
nuclear@0 65 tex_width = next_pow2(width);
nuclear@0 66 tex_height = next_pow2(height);
nuclear@0 67
nuclear@0 68 if(tex_width == width && tex_height == height) {
nuclear@0 69 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0,
nuclear@0 70 GL_RGB, GL_UNSIGNED_BYTE, pixels);
nuclear@0 71 } else {
nuclear@0 72 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tex_width, tex_height, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
nuclear@0 73 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
nuclear@0 74 GL_RGB, GL_UNSIGNED_BYTE, pixels);
nuclear@0 75 }
nuclear@0 76
nuclear@0 77 return texture;
nuclear@0 78 }
nuclear@0 79
nuclear@0 80 static unsigned int next_pow2(unsigned int x)
nuclear@0 81 {
nuclear@0 82 --x;
nuclear@0 83 x |= x >> 1;
nuclear@0 84 x |= x >> 2;
nuclear@0 85 x |= x >> 4;
nuclear@0 86 x |= x >> 8;
nuclear@0 87 x |= x >> 16;
nuclear@0 88 return x + 1;
nuclear@0 89 }