textpsys

annotate src/effect.cc @ 1:57c6f7b70126

renamed to textpsys
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 19 Aug 2015 09:17:20 +0300
parents src/tbomb.cc@a4ffd9e6984c
children 4b1360a5d54d
rev   line source
nuclear@0 1 #include <stdio.h>
nuclear@0 2 #include <stdlib.h>
nuclear@0 3 #include "opengl.h"
nuclear@1 4 #include "effect.h"
nuclear@0 5 #include "psys.h"
nuclear@0 6
nuclear@0 7 #include "hello1.h"
nuclear@0 8 #include "hello2.h"
nuclear@0 9 #include "pimg.h"
nuclear@0 10
nuclear@0 11 static PSysParam ppmain;
nuclear@0 12 static PSysParam ppexpl, ppflame;
nuclear@0 13
nuclear@0 14 static ParticleSystem psys;
nuclear@0 15 static Image *pimg;
nuclear@0 16 static Image *simg[2];
nuclear@0 17
nuclear@1 18 bool fx_init()
nuclear@0 19 {
nuclear@0 20 ppmain.spawn_rate = 20000;
nuclear@0 21 ppmain.size = 0.06;
nuclear@0 22 ppmain.spawn_range = 0.01;
nuclear@0 23 ppmain.life = 0.4;
nuclear@0 24 ppmain.gravity = Vector3(0, 0.01, 0);
nuclear@0 25
nuclear@0 26 ppmain.pcolor_start = Vector3(0.717, 0.494, 0.951) * 0.6;
nuclear@0 27 ppmain.pcolor_end = Vector3(0.9, 0.135, 0.005) * 0.6;
nuclear@0 28 ppmain.pcolor_mid = lerp(ppmain.pcolor_start, ppmain.pcolor_mid, 0.5);
nuclear@0 29
nuclear@0 30 ppmain.palpha_start = 1.0;
nuclear@0 31 ppmain.palpha_mid = 0.5;
nuclear@0 32 ppmain.palpha_end = 0.0;
nuclear@0 33
nuclear@0 34 ppmain.pscale_start = 1.0;
nuclear@0 35 ppmain.pscale_mid = 1.0;
nuclear@0 36 ppmain.pscale_end = 7.0;
nuclear@0 37
nuclear@0 38 pimg = new Image;
nuclear@0 39 pimg->pixels = (unsigned char*)img_particle.pixel_data;
nuclear@0 40 pimg->width = img_particle.width;
nuclear@0 41 pimg->height = img_particle.height;
nuclear@0 42
nuclear@0 43 ppmain.pimg = pimg;
nuclear@0 44
nuclear@0 45 simg[0] = new Image;
nuclear@0 46 simg[0]->pixels = (unsigned char*)img_hello1.pixel_data;
nuclear@0 47 simg[0]->width = img_hello1.width;
nuclear@0 48 simg[0]->height = img_hello1.height;
nuclear@0 49
nuclear@0 50 simg[1] = new Image;
nuclear@0 51 simg[1]->pixels = (unsigned char*)img_hello2.pixel_data;
nuclear@0 52 simg[1]->width = img_hello2.width;
nuclear@0 53 simg[1]->height = img_hello2.height;
nuclear@0 54
nuclear@0 55 ppmain.spawn_map = simg[0];
nuclear@0 56 ppmain.spawn_map_speed = 0.8;
nuclear@0 57 psys.pp = ppmain;
nuclear@0 58
nuclear@0 59 // explosion parameters
nuclear@0 60 ppexpl = ppmain;
nuclear@0 61 ppexpl.pcolor_start = ppmain.pcolor_mid;
nuclear@0 62 ppexpl.pcolor_mid = lerp(ppexpl.pcolor_start, ppexpl.pcolor_end, 0.5);
nuclear@0 63
nuclear@0 64 ppexpl.palpha_start = 1.0;
nuclear@0 65 ppexpl.palpha_mid = 0.5;
nuclear@0 66 ppexpl.palpha_end = 0.05;
nuclear@0 67
nuclear@0 68 ppexpl.pscale_start = 1.0;
nuclear@0 69 ppexpl.pscale_mid = 3.0;
nuclear@0 70 ppexpl.pscale_end = 5.0;
nuclear@0 71 ppexpl.gravity = Vector3(0, -6, 0);
nuclear@0 72
nuclear@0 73 // flame parameters
nuclear@0 74 ppflame = ppexpl;
nuclear@0 75 ppflame.pcolor_start = Vector3(1.0, 0.8, 0.2) * 0.5;
nuclear@0 76 ppflame.pcolor_mid = Vector3(1.0, 0.3, 0.2) * 0.5;
nuclear@0 77 ppflame.pcolor_end = Vector3(0.1, 0.1, 0.1);
nuclear@0 78 //ppflame.pcolor_mid = lerp(ppflame.pcolor_start, ppflame.pcolor_end, 0.6);
nuclear@0 79
nuclear@0 80 ppflame.life = 0.5;
nuclear@0 81 ppflame.life_range = 0.25;
nuclear@0 82 ppflame.size = 0.07;
nuclear@0 83 ppflame.size_range = 0.03;
nuclear@0 84 ppflame.spawn_rate = 18000;
nuclear@0 85 ppflame.gravity = Vector3(0, 2, 0);
nuclear@0 86
nuclear@0 87 ppflame.palpha_start *= 0.7;
nuclear@0 88 ppflame.palpha_mid *= 0.7;
nuclear@0 89 ppflame.palpha_end *= 0.7;
nuclear@0 90
nuclear@0 91 return true;
nuclear@0 92 }
nuclear@0 93
nuclear@1 94 void fx_cleanup()
nuclear@0 95 {
nuclear@0 96 delete pimg;
nuclear@0 97 delete simg[0];
nuclear@0 98 delete simg[1];
nuclear@0 99 }
nuclear@0 100
nuclear@1 101 void fx_draw(unsigned long msec)
nuclear@0 102 {
nuclear@0 103 static unsigned long prev_msec;
nuclear@0 104 float dt = (msec - prev_msec) / 1000.0;
nuclear@0 105 prev_msec = msec;
nuclear@0 106
nuclear@0 107 psys.update(dt);
nuclear@0 108 psys.draw();
nuclear@0 109 }
nuclear@0 110
nuclear@1 111 void fx_dbg()
nuclear@0 112 {
nuclear@0 113 psys.explode(Vector3(0, 0, 0), 2.5, ppflame.life, 1.5);
nuclear@0 114 psys.pp = ppflame;
nuclear@0 115 //psys.explode(Vector3(0, -0.2, 0), 3.0, 1.5);
nuclear@0 116 //psys.pp = ppexpl;
nuclear@0 117 }