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view sdr/phong.v.glsl @ 21:c3fbf9616dbd

slot bounds, and ray testing
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 02 Jul 2015 00:01:39 +0300
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1 varying vec3 vdir, ldir, normal;
3 void main()
4 {
5 gl_Position = ftransform();
7 vec3 vpos = (gl_ModelViewMatrix * gl_Vertex).xyz;
8 normal = gl_NormalMatrix * gl_Normal;
9 vdir = -vpos;
10 ldir = gl_LightSource[0].position.xyz - vpos;
11 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
12 }