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annotate sdr/phong.v.glsl @ 21:c3fbf9616dbd

slot bounds, and ray testing
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 02 Jul 2015 00:01:39 +0300
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nuclear@15 1 varying vec3 vdir, ldir, normal;
nuclear@15 2
nuclear@15 3 void main()
nuclear@15 4 {
nuclear@15 5 gl_Position = ftransform();
nuclear@15 6
nuclear@15 7 vec3 vpos = (gl_ModelViewMatrix * gl_Vertex).xyz;
nuclear@15 8 normal = gl_NormalMatrix * gl_Normal;
nuclear@15 9 vdir = -vpos;
nuclear@15 10 ldir = gl_LightSource[0].position.xyz - vpos;
nuclear@15 11 gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
nuclear@15 12 }