tavli

annotate src/sdr.c @ 15:b1a195c3ee16

added shaders
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 28 Jun 2015 08:34:24 +0300
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rev   line source
nuclear@15 1 #include <stdio.h>
nuclear@15 2 #include <stdlib.h>
nuclear@15 3 #include <string.h>
nuclear@15 4 #include <errno.h>
nuclear@15 5 #include <stdarg.h>
nuclear@15 6 #include <assert.h>
nuclear@15 7 #include "opengl.h"
nuclear@15 8
nuclear@15 9 #if defined(unix) || defined(__unix__)
nuclear@15 10 #include <unistd.h>
nuclear@15 11 #include <sys/stat.h>
nuclear@15 12 #endif /* unix */
nuclear@15 13
nuclear@15 14 #include "sdr.h"
nuclear@15 15
nuclear@15 16 static const char *sdrtypestr(unsigned int sdrtype);
nuclear@15 17
nuclear@15 18 unsigned int create_vertex_shader(const char *src)
nuclear@15 19 {
nuclear@15 20 return create_shader(src, GL_VERTEX_SHADER);
nuclear@15 21 }
nuclear@15 22
nuclear@15 23 unsigned int create_pixel_shader(const char *src)
nuclear@15 24 {
nuclear@15 25 return create_shader(src, GL_FRAGMENT_SHADER);
nuclear@15 26 }
nuclear@15 27
nuclear@15 28 unsigned int create_tessctl_shader(const char *src)
nuclear@15 29 {
nuclear@15 30 #ifdef GL_TESS_CONTROL_SHADER
nuclear@15 31 return create_shader(src, GL_TESS_CONTROL_SHADER);
nuclear@15 32 #else
nuclear@15 33 return 0;
nuclear@15 34 #endif
nuclear@15 35 }
nuclear@15 36
nuclear@15 37 unsigned int create_tesseval_shader(const char *src)
nuclear@15 38 {
nuclear@15 39 #ifdef GL_TESS_EVALUATION_SHADER
nuclear@15 40 return create_shader(src, GL_TESS_EVALUATION_SHADER);
nuclear@15 41 #else
nuclear@15 42 return 0;
nuclear@15 43 #endif
nuclear@15 44 }
nuclear@15 45
nuclear@15 46 unsigned int create_geometry_shader(const char *src)
nuclear@15 47 {
nuclear@15 48 #ifdef GL_GEOMETRY_SHADER
nuclear@15 49 return create_shader(src, GL_GEOMETRY_SHADER);
nuclear@15 50 #else
nuclear@15 51 return 0;
nuclear@15 52 #endif
nuclear@15 53 }
nuclear@15 54
nuclear@15 55 unsigned int create_shader(const char *src, unsigned int sdr_type)
nuclear@15 56 {
nuclear@15 57 unsigned int sdr;
nuclear@15 58 int success, info_len;
nuclear@15 59 char *info_str = 0;
nuclear@15 60 GLenum err;
nuclear@15 61
nuclear@15 62 sdr = glCreateShader(sdr_type);
nuclear@15 63 assert(glGetError() == GL_NO_ERROR);
nuclear@15 64 glShaderSource(sdr, 1, &src, 0);
nuclear@15 65 err = glGetError();
nuclear@15 66 assert(err == GL_NO_ERROR);
nuclear@15 67 glCompileShader(sdr);
nuclear@15 68 assert(glGetError() == GL_NO_ERROR);
nuclear@15 69
nuclear@15 70 glGetShaderiv(sdr, GL_COMPILE_STATUS, &success);
nuclear@15 71 assert(glGetError() == GL_NO_ERROR);
nuclear@15 72 glGetShaderiv(sdr, GL_INFO_LOG_LENGTH, &info_len);
nuclear@15 73 assert(glGetError() == GL_NO_ERROR);
nuclear@15 74
nuclear@15 75 if(info_len) {
nuclear@15 76 if((info_str = malloc(info_len + 1))) {
nuclear@15 77 glGetShaderInfoLog(sdr, info_len, 0, info_str);
nuclear@15 78 assert(glGetError() == GL_NO_ERROR);
nuclear@15 79 info_str[info_len] = 0;
nuclear@15 80 }
nuclear@15 81 }
nuclear@15 82
nuclear@15 83 if(success) {
nuclear@15 84 fprintf(stderr, info_str ? "done: %s\n" : "done\n", info_str);
nuclear@15 85 } else {
nuclear@15 86 fprintf(stderr, info_str ? "failed: %s\n" : "failed\n", info_str);
nuclear@15 87 glDeleteShader(sdr);
nuclear@15 88 sdr = 0;
nuclear@15 89 }
nuclear@15 90
nuclear@15 91 free(info_str);
nuclear@15 92 return sdr;
nuclear@15 93 }
nuclear@15 94
nuclear@15 95 void free_shader(unsigned int sdr)
nuclear@15 96 {
nuclear@15 97 glDeleteShader(sdr);
nuclear@15 98 }
nuclear@15 99
nuclear@15 100 unsigned int load_vertex_shader(const char *fname)
nuclear@15 101 {
nuclear@15 102 return load_shader(fname, GL_VERTEX_SHADER);
nuclear@15 103 }
nuclear@15 104
nuclear@15 105 unsigned int load_pixel_shader(const char *fname)
nuclear@15 106 {
nuclear@15 107 return load_shader(fname, GL_FRAGMENT_SHADER);
nuclear@15 108 }
nuclear@15 109
nuclear@15 110 unsigned int load_tessctl_shader(const char *fname)
nuclear@15 111 {
nuclear@15 112 #ifdef GL_TESS_CONTROL_SHADER
nuclear@15 113 return load_shader(fname, GL_TESS_CONTROL_SHADER);
nuclear@15 114 #else
nuclear@15 115 return 0;
nuclear@15 116 #endif
nuclear@15 117 }
nuclear@15 118
nuclear@15 119 unsigned int load_tesseval_shader(const char *fname)
nuclear@15 120 {
nuclear@15 121 #ifdef GL_TESS_EVALUATION_SHADER
nuclear@15 122 return load_shader(fname, GL_TESS_EVALUATION_SHADER);
nuclear@15 123 #else
nuclear@15 124 return 0;
nuclear@15 125 #endif
nuclear@15 126 }
nuclear@15 127
nuclear@15 128 unsigned int load_geometry_shader(const char *fname)
nuclear@15 129 {
nuclear@15 130 #ifdef GL_GEOMETRY_SHADER
nuclear@15 131 return load_shader(fname, GL_GEOMETRY_SHADER);
nuclear@15 132 #else
nuclear@15 133 return 0;
nuclear@15 134 #endif
nuclear@15 135 }
nuclear@15 136
nuclear@15 137 unsigned int load_shader(const char *fname, unsigned int sdr_type)
nuclear@15 138 {
nuclear@15 139 unsigned int sdr;
nuclear@15 140 size_t filesize;
nuclear@15 141 FILE *fp;
nuclear@15 142 char *src;
nuclear@15 143
nuclear@15 144 if(!(fp = fopen(fname, "rb"))) {
nuclear@15 145 fprintf(stderr, "failed to open shader %s: %s\n", fname, strerror(errno));
nuclear@15 146 return 0;
nuclear@15 147 }
nuclear@15 148
nuclear@15 149 fseek(fp, 0, SEEK_END);
nuclear@15 150 filesize = ftell(fp);
nuclear@15 151 fseek(fp, 0, SEEK_SET);
nuclear@15 152
nuclear@15 153 if(!(src = malloc(filesize + 1))) {
nuclear@15 154 fclose(fp);
nuclear@15 155 return 0;
nuclear@15 156 }
nuclear@15 157 fread(src, 1, filesize, fp);
nuclear@15 158 src[filesize] = 0;
nuclear@15 159 fclose(fp);
nuclear@15 160
nuclear@15 161 fprintf(stderr, "compiling %s shader: %s... ", sdrtypestr(sdr_type), fname);
nuclear@15 162 sdr = create_shader(src, sdr_type);
nuclear@15 163
nuclear@15 164 free(src);
nuclear@15 165 return sdr;
nuclear@15 166 }
nuclear@15 167
nuclear@15 168
nuclear@15 169 /* ---- gpu programs ---- */
nuclear@15 170
nuclear@15 171 unsigned int create_program(void)
nuclear@15 172 {
nuclear@15 173 unsigned int prog = glCreateProgram();
nuclear@15 174 assert(glGetError() == GL_NO_ERROR);
nuclear@15 175 return prog;
nuclear@15 176 }
nuclear@15 177
nuclear@15 178 unsigned int create_program_link(unsigned int sdr0, ...)
nuclear@15 179 {
nuclear@15 180 unsigned int prog, sdr;
nuclear@15 181 va_list ap;
nuclear@15 182
nuclear@15 183 if(!(prog = create_program())) {
nuclear@15 184 return 0;
nuclear@15 185 }
nuclear@15 186
nuclear@15 187 attach_shader(prog, sdr0);
nuclear@15 188 if(glGetError()) {
nuclear@15 189 return 0;
nuclear@15 190 }
nuclear@15 191
nuclear@15 192 va_start(ap, sdr0);
nuclear@15 193 while((sdr = va_arg(ap, unsigned int))) {
nuclear@15 194 attach_shader(prog, sdr);
nuclear@15 195 if(glGetError()) {
nuclear@15 196 return 0;
nuclear@15 197 }
nuclear@15 198 }
nuclear@15 199 va_end(ap);
nuclear@15 200
nuclear@15 201 if(link_program(prog) == -1) {
nuclear@15 202 free_program(prog);
nuclear@15 203 return 0;
nuclear@15 204 }
nuclear@15 205 return prog;
nuclear@15 206 }
nuclear@15 207
nuclear@15 208 unsigned int create_program_load(const char *vfile, const char *pfile)
nuclear@15 209 {
nuclear@15 210 unsigned int vs = 0, ps = 0;
nuclear@15 211
nuclear@15 212 if(vfile && *vfile && !(vs = load_vertex_shader(vfile))) {
nuclear@15 213 return 0;
nuclear@15 214 }
nuclear@15 215 if(pfile && *pfile && !(ps = load_pixel_shader(pfile))) {
nuclear@15 216 return 0;
nuclear@15 217 }
nuclear@15 218 return create_program_link(vs, ps, 0);
nuclear@15 219 }
nuclear@15 220
nuclear@15 221 void free_program(unsigned int sdr)
nuclear@15 222 {
nuclear@15 223 glDeleteProgram(sdr);
nuclear@15 224 }
nuclear@15 225
nuclear@15 226 void attach_shader(unsigned int prog, unsigned int sdr)
nuclear@15 227 {
nuclear@15 228 int err;
nuclear@15 229
nuclear@15 230 if(prog && sdr) {
nuclear@15 231 assert(glGetError() == GL_NO_ERROR);
nuclear@15 232 glAttachShader(prog, sdr);
nuclear@15 233 if((err = glGetError()) != GL_NO_ERROR) {
nuclear@15 234 fprintf(stderr, "failed to attach shader %u to program %u (err: 0x%x)\n", sdr, prog, err);
nuclear@15 235 abort();
nuclear@15 236 }
nuclear@15 237 }
nuclear@15 238 }
nuclear@15 239
nuclear@15 240 int link_program(unsigned int prog)
nuclear@15 241 {
nuclear@15 242 int linked, info_len, retval = 0;
nuclear@15 243 char *info_str = 0;
nuclear@15 244
nuclear@15 245 glLinkProgram(prog);
nuclear@15 246 assert(glGetError() == GL_NO_ERROR);
nuclear@15 247 glGetProgramiv(prog, GL_LINK_STATUS, &linked);
nuclear@15 248 assert(glGetError() == GL_NO_ERROR);
nuclear@15 249 glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &info_len);
nuclear@15 250 assert(glGetError() == GL_NO_ERROR);
nuclear@15 251
nuclear@15 252 if(info_len) {
nuclear@15 253 if((info_str = malloc(info_len + 1))) {
nuclear@15 254 glGetProgramInfoLog(prog, info_len, 0, info_str);
nuclear@15 255 assert(glGetError() == GL_NO_ERROR);
nuclear@15 256 info_str[info_len] = 0;
nuclear@15 257 }
nuclear@15 258 }
nuclear@15 259
nuclear@15 260 if(linked) {
nuclear@15 261 fprintf(stderr, info_str ? "linking done: %s\n" : "linking done\n", info_str);
nuclear@15 262 } else {
nuclear@15 263 fprintf(stderr, info_str ? "linking failed: %s\n" : "linking failed\n", info_str);
nuclear@15 264 retval = -1;
nuclear@15 265 }
nuclear@15 266
nuclear@15 267 free(info_str);
nuclear@15 268 return retval;
nuclear@15 269 }
nuclear@15 270
nuclear@15 271 int bind_program(unsigned int prog)
nuclear@15 272 {
nuclear@15 273 GLenum err;
nuclear@15 274
nuclear@15 275 glUseProgram(prog);
nuclear@15 276 if(prog && (err = glGetError()) != GL_NO_ERROR) {
nuclear@15 277 /* maybe the program is not linked, try linking first */
nuclear@15 278 if(err == GL_INVALID_OPERATION) {
nuclear@15 279 if(link_program(prog) == -1) {
nuclear@15 280 return -1;
nuclear@15 281 }
nuclear@15 282 glUseProgram(prog);
nuclear@15 283 return glGetError() == GL_NO_ERROR ? 0 : -1;
nuclear@15 284 }
nuclear@15 285 return -1;
nuclear@15 286 }
nuclear@15 287 return 0;
nuclear@15 288 }
nuclear@15 289
nuclear@15 290 /* ugly but I'm not going to write the same bloody code over and over */
nuclear@15 291 #define BEGIN_UNIFORM_CODE \
nuclear@15 292 int loc, curr_prog; \
nuclear@15 293 glGetIntegerv(GL_CURRENT_PROGRAM, &curr_prog); \
nuclear@15 294 if((unsigned int)curr_prog != prog && bind_program(prog) == -1) { \
nuclear@15 295 return -1; \
nuclear@15 296 } \
nuclear@15 297 if((loc = glGetUniformLocation(prog, name)) != -1)
nuclear@15 298
nuclear@15 299 #define END_UNIFORM_CODE \
nuclear@15 300 if((unsigned int)curr_prog != prog) { \
nuclear@15 301 bind_program(curr_prog); \
nuclear@15 302 } \
nuclear@15 303 return loc == -1 ? -1 : 0
nuclear@15 304
nuclear@15 305 int set_uniform_int(unsigned int prog, const char *name, int val)
nuclear@15 306 {
nuclear@15 307 BEGIN_UNIFORM_CODE {
nuclear@15 308 glUniform1i(loc, val);
nuclear@15 309 }
nuclear@15 310 END_UNIFORM_CODE;
nuclear@15 311 }
nuclear@15 312
nuclear@15 313 int set_uniform_float(unsigned int prog, const char *name, float val)
nuclear@15 314 {
nuclear@15 315 BEGIN_UNIFORM_CODE {
nuclear@15 316 glUniform1f(loc, val);
nuclear@15 317 }
nuclear@15 318 END_UNIFORM_CODE;
nuclear@15 319 }
nuclear@15 320
nuclear@15 321 int set_uniform_float2(unsigned int prog, const char *name, float x, float y)
nuclear@15 322 {
nuclear@15 323 BEGIN_UNIFORM_CODE {
nuclear@15 324 glUniform2f(loc, x, y);
nuclear@15 325 }
nuclear@15 326 END_UNIFORM_CODE;
nuclear@15 327 }
nuclear@15 328
nuclear@15 329 int set_uniform_float3(unsigned int prog, const char *name, float x, float y, float z)
nuclear@15 330 {
nuclear@15 331 BEGIN_UNIFORM_CODE {
nuclear@15 332 glUniform3f(loc, x, y, z);
nuclear@15 333 }
nuclear@15 334 END_UNIFORM_CODE;
nuclear@15 335 }
nuclear@15 336
nuclear@15 337 int set_uniform_float4(unsigned int prog, const char *name, float x, float y, float z, float w)
nuclear@15 338 {
nuclear@15 339 BEGIN_UNIFORM_CODE {
nuclear@15 340 glUniform4f(loc, x, y, z, w);
nuclear@15 341 }
nuclear@15 342 END_UNIFORM_CODE;
nuclear@15 343 }
nuclear@15 344
nuclear@15 345 int set_uniform_matrix4(unsigned int prog, const char *name, float *mat)
nuclear@15 346 {
nuclear@15 347 BEGIN_UNIFORM_CODE {
nuclear@15 348 glUniformMatrix4fv(loc, 1, GL_FALSE, mat);
nuclear@15 349 }
nuclear@15 350 END_UNIFORM_CODE;
nuclear@15 351 }
nuclear@15 352
nuclear@15 353 int set_uniform_matrix4_transposed(unsigned int prog, const char *name, float *mat)
nuclear@15 354 {
nuclear@15 355 BEGIN_UNIFORM_CODE {
nuclear@15 356 glUniformMatrix4fv(loc, 1, GL_TRUE, mat);
nuclear@15 357 }
nuclear@15 358 END_UNIFORM_CODE;
nuclear@15 359 }
nuclear@15 360
nuclear@15 361 int get_attrib_loc(unsigned int prog, const char *name)
nuclear@15 362 {
nuclear@15 363 int loc, curr_prog;
nuclear@15 364
nuclear@15 365 glGetIntegerv(GL_CURRENT_PROGRAM, &curr_prog);
nuclear@15 366 if((unsigned int)curr_prog != prog && bind_program(prog) == -1) {
nuclear@15 367 return -1;
nuclear@15 368 }
nuclear@15 369
nuclear@15 370 loc = glGetAttribLocation(prog, (char*)name);
nuclear@15 371
nuclear@15 372 if((unsigned int)curr_prog != prog) {
nuclear@15 373 bind_program(curr_prog);
nuclear@15 374 }
nuclear@15 375 return loc;
nuclear@15 376 }
nuclear@15 377
nuclear@15 378 void set_attrib_float3(int attr_loc, float x, float y, float z)
nuclear@15 379 {
nuclear@15 380 glVertexAttrib3f(attr_loc, x, y, z);
nuclear@15 381 }
nuclear@15 382
nuclear@15 383 static const char *sdrtypestr(unsigned int sdrtype)
nuclear@15 384 {
nuclear@15 385 switch(sdrtype) {
nuclear@15 386 case GL_VERTEX_SHADER:
nuclear@15 387 return "vertex";
nuclear@15 388 case GL_FRAGMENT_SHADER:
nuclear@15 389 return "pixel";
nuclear@15 390 #ifdef GL_TESS_CONTROL_SHADER
nuclear@15 391 case GL_TESS_CONTROL_SHADER:
nuclear@15 392 return "tessellation control";
nuclear@15 393 #endif
nuclear@15 394 #ifdef GL_TESS_EVALUATION_SHADER
nuclear@15 395 case GL_TESS_EVALUATION_SHADER:
nuclear@15 396 return "tessellation evaluation";
nuclear@15 397 #endif
nuclear@15 398 #ifdef GL_GEOMETRY_SHADER
nuclear@15 399 case GL_GEOMETRY_SHADER:
nuclear@15 400 return "geometry";
nuclear@15 401 #endif
nuclear@15 402
nuclear@15 403 default:
nuclear@15 404 break;
nuclear@15 405 }
nuclear@15 406 return "<unknown>";
nuclear@15 407 }