symmetry

annotate src/vr/vr_sdr.h @ 0:a90a71a74f0b

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Feb 2014 19:53:34 +0200
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nuclear@0 1 static const char *sdr_src =
nuclear@0 2 "uniform sampler2D tex;\n"
nuclear@0 3 "uniform float aspect, scale;\n"
nuclear@0 4 "uniform float lens_center_offset;\n"
nuclear@0 5 "uniform vec4 dist_factors;\n"
nuclear@0 6 "\n"
nuclear@0 7 "vec2 distort_texcoords(in vec2 tc);\n"
nuclear@0 8 "float barrel_scale(float x, in vec4 k);\n"
nuclear@0 9 "\n"
nuclear@0 10 "void main()\n"
nuclear@0 11 "{\n"
nuclear@0 12 " vec2 tc = distort_texcoords(gl_TexCoord[0].xy);\n"
nuclear@0 13 "\n"
nuclear@0 14 " float vis = any(greaterThan(tc, vec2(1.0)) || lessThan(tc, vec2(0.0))) ? 0.0 : 1.0;\n"
nuclear@0 15 "\n"
nuclear@0 16 " gl_FragColor.rgb = texture2D(tex, tc).rgb * vis;\n"
nuclear@0 17 " gl_FragColor.a = 1.0;\n"
nuclear@0 18 "}\n"
nuclear@0 19 "\n"
nuclear@0 20 "vec2 distort_texcoords(in vec2 tc)\n"
nuclear@0 21 "{\n"
nuclear@0 22 " // map tc [0, 1] -> [-1, 1]\n"
nuclear@0 23 " vec2 pt = tc * 2.0 - 1.0;\n"
nuclear@0 24 "\n"
nuclear@0 25 " pt.x += lens_center_offset * 2.0;\n"
nuclear@0 26 " pt.y /= aspect; // correct for aspect ratio\n"
nuclear@0 27 "\n"
nuclear@0 28 " float rad = barrel_scale(dot(pt, pt), dist_factors);\n"
nuclear@0 29 " pt *= rad; // scale the point by the computer distortion radius\n"
nuclear@0 30 "\n"
nuclear@0 31 " pt /= scale;\n"
nuclear@0 32 " pt.y *= aspect;\n"
nuclear@0 33 " pt.x -= lens_center_offset * 2.0;\n"
nuclear@0 34 "\n"
nuclear@0 35 " // map back to range [0, 1]\n"
nuclear@0 36 " return pt * 0.5 + 0.5;\n"
nuclear@0 37 "}\n"
nuclear@0 38 "\n"
nuclear@0 39 "float barrel_scale(float rad, in vec4 k)\n"
nuclear@0 40 "{\n"
nuclear@0 41 " float radsq = rad * rad;\n"
nuclear@0 42 " float radquad = radsq * radsq;\n"
nuclear@0 43 " return k.x + k.y * radsq + k.z * radquad + k.w * radquad * radsq;\n"
nuclear@0 44 "}\n";
nuclear@0 45