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1 #include <stdio.h>
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2 #include <string.h>
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3 #include "level.h"
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4 #include "datapath.h"
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5 #include "opengl.h"
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6
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7 using namespace tinyxml2;
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8
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9 Level::Level()
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10 {
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11 }
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12
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13 Level::~Level()
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14 {
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15 }
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16
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17 bool Level::load(const char *fname)
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18 {
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19 push_data_path();
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20 add_data_path(fname);
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21
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22 if(xml.LoadFile(fname) != 0) {
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23 fprintf(stderr, "failed to load level: %s\n", fname);
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24 pop_data_path();
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25 return false;
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26 }
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27
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28 if(strcmp(xml.RootElement()->Name(), "level") != 0) {
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29 fprintf(stderr, "invalid level file: %s\n", fname);
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30 pop_data_path();
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31 return false;
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32 }
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33
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34 XMLNode *node = xml.RootElement()->FirstChild();
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35 do {
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36 XMLElement *elem = node->ToElement();
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37 if(elem) {
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38 if(strcmp(elem->Name(), "map") == 0) {
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39 LevelMap map;
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40
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41 if(!map.load(elem)) {
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42 pop_data_path();
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43 return false;
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44 }
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45 levelmaps[map.get_name()] = std::move(map);
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46
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47 } else {
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48 fprintf(stderr, "ignoring unrecognized element: %s\n", elem->Name());
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49 }
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50 }
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51 } while((node = node->NextSibling()));
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52
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53 pop_data_path();
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54 return true;
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55 }
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56
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57 void Level::draw() const
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58 {
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59 auto iter = levelmaps.find("height");
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60 if(iter == levelmaps.end()) {
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61 return;
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62 }
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63
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64 img_pixmap *hmap = (img_pixmap*)iter->second.get_pixmap();
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65
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66 glBegin(GL_POINTS);
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67 for(int i=0; i<hmap->height; i++) {
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68 for(int j=0; j<hmap->width; j++) {
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69 int height;
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70 img_getpixel1i(hmap, j, i, &height);
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71
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72 float x = (float)j / (float)hmap->width - 0.5;
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73 float y = height / 255.0;
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74 float z = (float)i / (float)hmap->height - 0.5;
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75
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76 glColor3f(y, 0.0, 1.0 - y);
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77 glVertex3f(x, y, z);
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78 }
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79 }
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80 glEnd();
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81 }
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82
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83
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84 LevelMap::LevelMap()
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85 {
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86 init();
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87 }
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88
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89 void LevelMap::init()
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90 {
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91 scale = 1.0f;
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92 img_init(&img);
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93 name = 0;
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94 }
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95
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96 LevelMap::~LevelMap()
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97 {
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98 destroy();
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99 }
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100
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101 void LevelMap::destroy()
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102 {
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103 if(img.pixels) {
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104 img_destroy(&img);
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105 }
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106 delete [] name;
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107 }
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108
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109 // copy
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110 LevelMap::LevelMap(const LevelMap &map)
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111 {
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112 init();
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113 *this = map;
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114 }
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115
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116 LevelMap &LevelMap::operator =(const LevelMap &map)
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117 {
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118 if(this != &map) {
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119 destroy();
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120
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121 scale = map.scale;
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122 img_init(&img);
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123 img_copy(&img, (img_pixmap*)&map.img);
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124
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125 name = new char[strlen(map.name) + 1];
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126 strcpy(name, map.name);
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127 }
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128 return *this;
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129 }
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130
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131 // move semantics
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132 LevelMap::LevelMap(LevelMap &&map)
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133 {
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134 init();
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135 *this = std::move(map);
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136 }
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137
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138 LevelMap &LevelMap::operator =(LevelMap &&map)
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139 {
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140 if(this != &map) {
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141 destroy();
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142
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143 scale = map.scale;
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144
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145 img = map.img;
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146 map.img.pixels = 0;
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147 map.img.name = 0;
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148
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149 name = map.name;
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150 map.name = 0;
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151 }
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152
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153 return *this;
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154 }
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155
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156 bool LevelMap::load(XMLElement *xelem)
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157 {
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158 char fname[PATH_MAX];
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159
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160 const char *attr = xelem->Attribute("type");
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161 if(!attr) {
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162 fprintf(stderr, "map element without a type attribute\n");
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163 return false;
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164 }
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165 name = new char[strlen(attr) + 1];
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166 strcpy(name, attr);
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167
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168 attr = xelem->Attribute("file");
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169 if(!attr) {
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170 fprintf(stderr, "map element without a file attribute\n");
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171 return false;
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172 }
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173 if(!find_file(attr, fname)) {
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174 fprintf(stderr, "failed to locate image: %s\n", attr);
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175 return false;
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176 }
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177
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178 if(img_load(&img, fname) == -1) {
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179 fprintf(stderr, "failed to load image: %s\n", fname);
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180 return false;
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181 }
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182
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183 float val;
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184 if(xelem->QueryFloatAttribute("scale", &val) == 0) {
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185 scale = val;
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186 }
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187 return true;
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188 }
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189
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190 float LevelMap::get_scale() const
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191 {
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192 return scale;
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193 }
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194
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195 const img_pixmap *LevelMap::get_pixmap() const
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196 {
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197 return &img;
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198 }
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199
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200 const char *LevelMap::get_name() const
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201 {
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202 return name;
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203 }
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