stratgame

annotate src/main.cc @ 1:55a43e27339a

foo
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 22 May 2012 05:02:00 +0300
parents 86b53f76899f
children 369b51c9e4a8
rev   line source
nuclear@0 1 #include <stdio.h>
nuclear@0 2 #include <stdlib.h>
nuclear@0 3 #include <unistd.h>
nuclear@0 4 #include "opengl.h"
nuclear@0 5 #include "part.h"
nuclear@0 6 #include "menu_part.h"
nuclear@0 7 #include "game_part.h"
nuclear@0 8
nuclear@0 9 static bool init();
nuclear@0 10 static void cleanup();
nuclear@0 11 static void disp();
nuclear@0 12 static void idle();
nuclear@0 13 static void reshape(int x, int y);
nuclear@0 14 static void key_press(unsigned char key, int x, int y);
nuclear@0 15 static void key_release(unsigned char key, int x, int y);
nuclear@0 16 static void mouse(int bn, int state, int x, int y);
nuclear@0 17 static void motion(int x, int y);
nuclear@0 18 static void sball_motion(int x, int y, int z);
nuclear@0 19 static void sball_rotate(int x, int y, int z);
nuclear@0 20 static void sball_button(int bn, int state);
nuclear@0 21
nuclear@0 22 int main(int argc, char **argv)
nuclear@0 23 {
nuclear@0 24 glutInit(&argc, argv);
nuclear@1 25 glutInitWindowSize(800, 450);
nuclear@0 26 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | GLUT_STENCIL);
nuclear@0 27 glutCreateWindow("Foo");
nuclear@0 28
nuclear@0 29 glutDisplayFunc(disp);
nuclear@0 30 glutIdleFunc(idle);
nuclear@0 31 glutReshapeFunc(reshape);
nuclear@0 32 glutKeyboardFunc(key_press);
nuclear@0 33 glutKeyboardUpFunc(key_release);
nuclear@0 34 glutMouseFunc(mouse);
nuclear@0 35 glutMotionFunc(motion);
nuclear@0 36 glutPassiveMotionFunc(motion);
nuclear@0 37 glutSpaceballMotionFunc(sball_motion);
nuclear@0 38 glutSpaceballRotateFunc(sball_rotate);
nuclear@0 39 glutSpaceballButtonFunc(sball_button);
nuclear@0 40
nuclear@0 41 if(!init()) {
nuclear@0 42 return 1;
nuclear@0 43 }
nuclear@0 44 atexit(cleanup);
nuclear@0 45
nuclear@0 46 glutMainLoop();
nuclear@0 47 return 0;
nuclear@0 48 }
nuclear@0 49
nuclear@0 50
nuclear@0 51 static bool init()
nuclear@0 52 {
nuclear@0 53 glewInit();
nuclear@0 54
nuclear@0 55 menu_part = new MainMenu;
nuclear@0 56 game_part = new Game;
nuclear@0 57 cur_part = menu_part;
nuclear@0 58
nuclear@0 59 return true;
nuclear@0 60 }
nuclear@0 61
nuclear@0 62 static void cleanup()
nuclear@0 63 {
nuclear@0 64 delete menu_part;
nuclear@0 65 delete game_part;
nuclear@0 66 }
nuclear@0 67
nuclear@0 68 static void disp()
nuclear@0 69 {
nuclear@0 70 unsigned int msec = glutGet(GLUT_ELAPSED_TIME);
nuclear@0 71 cur_part->update(msec);
nuclear@0 72 cur_part->draw();
nuclear@0 73
nuclear@0 74 glutSwapBuffers();
nuclear@0 75 usleep(1000);
nuclear@0 76 }
nuclear@0 77
nuclear@0 78 static void idle()
nuclear@0 79 {
nuclear@0 80 glutPostRedisplay();
nuclear@0 81 }
nuclear@0 82
nuclear@0 83 static void reshape(int x, int y)
nuclear@0 84 {
nuclear@0 85 glViewport(0, 0, x, y);
nuclear@0 86
nuclear@0 87 cur_part->reshape(x, y);
nuclear@0 88 }
nuclear@0 89
nuclear@0 90 static void key_press(unsigned char key, int x, int y)
nuclear@0 91 {
nuclear@0 92 cur_part->key(key, true);
nuclear@0 93 }
nuclear@0 94
nuclear@0 95 static void key_release(unsigned char key, int x, int y)
nuclear@0 96 {
nuclear@0 97 cur_part->key(key, false);
nuclear@0 98 }
nuclear@0 99
nuclear@0 100 static void mouse(int bn, int state, int x, int y)
nuclear@0 101 {
nuclear@0 102 cur_part->mouse_button(bn - GLUT_LEFT_BUTTON, state == GLUT_DOWN);
nuclear@0 103 }
nuclear@0 104
nuclear@0 105 static void motion(int x, int y)
nuclear@0 106 {
nuclear@0 107 cur_part->mouse_motion(x, y);
nuclear@0 108 }
nuclear@0 109
nuclear@0 110 static int sbmotion[6];
nuclear@0 111
nuclear@0 112 static void sball_motion(int x, int y, int z)
nuclear@0 113 {
nuclear@0 114 sbmotion[0] = x;
nuclear@0 115 sbmotion[1] = y;
nuclear@0 116 sbmotion[2] = z;
nuclear@0 117 cur_part->spaceball_motion(sbmotion[0], sbmotion[1], sbmotion[2],
nuclear@0 118 sbmotion[3], sbmotion[4], sbmotion[5]);
nuclear@0 119 }
nuclear@0 120
nuclear@0 121 static void sball_rotate(int x, int y, int z)
nuclear@0 122 {
nuclear@0 123 sbmotion[3] = x;
nuclear@0 124 sbmotion[4] = y;
nuclear@0 125 sbmotion[5] = z;
nuclear@0 126 cur_part->spaceball_motion(sbmotion[0], sbmotion[1], sbmotion[2],
nuclear@0 127 sbmotion[3], sbmotion[4], sbmotion[5]);
nuclear@0 128 }
nuclear@0 129
nuclear@0 130 static void sball_button(int bn, int state)
nuclear@0 131 {
nuclear@0 132 cur_part->spaceball_button(bn, state == GLUT_DOWN);
nuclear@0 133 }