stereoview

annotate src/stereoview.cc @ 2:30c7a5df0523

- added focus distance cmdline argument - changed the code to use the regular henge::Scene when using the zbuffer
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 04 Mar 2011 15:51:03 +0200
parents dc1723a8bf6f
children
rev   line source
nuclear@0 1 #include <stdio.h>
nuclear@0 2 #include <stdlib.h>
nuclear@0 3 #include <assert.h>
nuclear@0 4 #include <henge.h>
nuclear@0 5
nuclear@0 6 #ifndef __APPLE__
nuclear@0 7 #include <GL/glut.h>
nuclear@0 8 #else
nuclear@0 9 #include <GLUT/glut.h>
nuclear@0 10 #endif
nuclear@0 11
nuclear@0 12 #include "cam.h"
nuclear@0 13 #include "zscn.h"
nuclear@0 14
nuclear@0 15 struct Light {
nuclear@0 16 float pos[4];
nuclear@0 17 float color[4];
nuclear@0 18 };
nuclear@0 19
nuclear@0 20 static void cleanup();
nuclear@0 21 static int parse_args(int argc, char **argv);
nuclear@0 22 static void disp();
nuclear@0 23 static void render_scene();
nuclear@0 24 static void reshape(int x, int y);
nuclear@0 25 static void keyb(unsigned char key, int x, int y);
nuclear@0 26 static void mouse(int bn, int state, int x, int y);
nuclear@0 27 static void motion(int x, int y);
nuclear@0 28
nuclear@0 29 static bool use_stereo = false;
nuclear@0 30 static bool use_zbuf = true;
nuclear@2 31 static float focus_dist = 1.0;
nuclear@0 32
nuclear@0 33 static std::list<std::string> scn_fnames;
nuclear@0 34 static henge::Scene *scn;
nuclear@0 35
nuclear@0 36
nuclear@0 37 int main(int argc, char **argv)
nuclear@0 38 {
nuclear@0 39 unsigned int init_flags = GLUT_RGB | GLUT_DOUBLE;
nuclear@0 40
nuclear@0 41 atexit(cleanup);
nuclear@0 42
nuclear@0 43 glutInitWindowSize(800, 600);
nuclear@0 44 glutInit(&argc, argv);
nuclear@0 45
nuclear@0 46 if(parse_args(argc, argv) == -1) {
nuclear@0 47 return 1;
nuclear@0 48 }
nuclear@0 49 if(use_stereo) {
nuclear@0 50 init_flags |= GLUT_STEREO;
nuclear@0 51 }
nuclear@0 52 if(use_zbuf) {
nuclear@0 53 init_flags |= GLUT_DEPTH;
nuclear@0 54 }
nuclear@0 55
nuclear@0 56 glutInitDisplayMode(init_flags);
nuclear@0 57 glutCreateWindow("stereoscopic scene viewer");
nuclear@0 58
nuclear@0 59 glutDisplayFunc(disp);
nuclear@0 60 glutReshapeFunc(reshape);
nuclear@0 61 glutKeyboardFunc(keyb);
nuclear@0 62 glutMouseFunc(mouse);
nuclear@0 63 glutMotionFunc(motion);
nuclear@0 64
nuclear@0 65 if(use_zbuf) {
nuclear@0 66 glEnable(GL_DEPTH_TEST);
nuclear@0 67 }
nuclear@0 68
nuclear@0 69 glEnable(GL_LIGHTING);
nuclear@0 70 {
nuclear@0 71 int i, num_lights;
nuclear@0 72 struct Light lights[] = {
nuclear@0 73 {{-0.85, 0.7, 1, 0}, {1.0, 1.0, 1.0, 1.0}},
nuclear@0 74 {{1, -0.5, 0.9, 0}, {0.75, 0.75, 0.75, 1.0}},
nuclear@0 75 {{0, 0, 1, 0}, {0.4, 0.4, 0.4, 1.0}}
nuclear@0 76 };
nuclear@0 77
nuclear@0 78 num_lights = sizeof lights / sizeof *lights;
nuclear@0 79
nuclear@0 80 for(i=0; i<num_lights; i++) {
nuclear@0 81 GLenum id = GL_LIGHT0 + i;
nuclear@0 82 glLightfv(id, GL_POSITION, lights[i].pos);
nuclear@0 83 glLightfv(id, GL_DIFFUSE, lights[i].color);
nuclear@0 84 glLightfv(id, GL_SPECULAR, lights[i].color);
nuclear@0 85 glEnable(id);
nuclear@0 86 }
nuclear@0 87 }
nuclear@0 88
nuclear@0 89 glEnable(GL_CULL_FACE);
nuclear@0 90
nuclear@0 91 if(!henge::init()) {
nuclear@0 92 return 1;
nuclear@0 93 }
nuclear@0 94
nuclear@2 95 if(use_zbuf) {
nuclear@2 96 scn = new henge::Scene;
nuclear@2 97 } else {
nuclear@2 98 scn = new ZScene;
nuclear@2 99 }
nuclear@0 100
nuclear@0 101 std::list<std::string>::iterator it = scn_fnames.begin();
nuclear@0 102 while(it != scn_fnames.end()) {
nuclear@0 103 if(!(scn->load(it->c_str()))) {
nuclear@0 104 fprintf(stderr, "failed to load scene: %s\n", it->c_str());
nuclear@0 105 return 1;
nuclear@0 106 }
nuclear@0 107 it++;
nuclear@0 108 }
nuclear@0 109 if(!scn->object_count()) {
nuclear@0 110 fprintf(stderr, "didn't load any geometry, aborting\n");
nuclear@0 111 return 1;
nuclear@0 112 }
nuclear@0 113
nuclear@0 114 henge::Renderer *rend = henge::get_renderer();
nuclear@0 115 rend->set_render_mask(henge::REND_ALL & ~henge::REND_CAM);
nuclear@0 116
nuclear@0 117 cam_reset();
nuclear@2 118 cam_focus_dist(focus_dist);
nuclear@0 119
nuclear@0 120 glutMainLoop();
nuclear@0 121 return 0;
nuclear@0 122 }
nuclear@0 123
nuclear@0 124 static void cleanup()
nuclear@0 125 {
nuclear@0 126 delete scn;
nuclear@0 127 }
nuclear@0 128
nuclear@0 129 static int parse_args(int argc, char **argv)
nuclear@0 130 {
nuclear@2 131 char *endptr;
nuclear@2 132
nuclear@0 133 for(int i=1; i<argc; i++) {
nuclear@0 134 if(argv[i][0] == '-') {
nuclear@0 135 if(argv[i][2]) {
nuclear@0 136 fprintf(stderr, "unrecognized argument: %s\n", argv[i]);
nuclear@0 137 return -1;
nuclear@0 138 }
nuclear@0 139 switch(argv[i][1]) {
nuclear@0 140 case 's':
nuclear@0 141 use_stereo = true;
nuclear@0 142 break;
nuclear@0 143
nuclear@0 144 case 'd':
nuclear@0 145 case 'z':
nuclear@0 146 use_zbuf = false;
nuclear@0 147 break;
nuclear@0 148
nuclear@2 149 case 'f':
nuclear@2 150 focus_dist = strtof(argv[++i], &endptr);
nuclear@2 151 if(endptr == argv[i]) {
nuclear@2 152 fprintf(stderr, "-f must be followed by the focus distance\n");
nuclear@2 153 return -1;
nuclear@2 154 }
nuclear@2 155 break;
nuclear@2 156
nuclear@0 157 case 'h':
nuclear@0 158 printf("usage: %s [options]\n", argv[0]);
nuclear@0 159 printf(" -s\tuse stereoscopic rendering\n");
nuclear@2 160 printf(" -z\tdon't use z-buffer\n");
nuclear@2 161 printf(" -f <num>\tstereo focus distance\n");
nuclear@0 162 printf(" -h\tprint usage and exit\n");
nuclear@0 163 exit(0);
nuclear@0 164
nuclear@0 165 default:
nuclear@0 166 fprintf(stderr, "unrecognized argument: %s\n", argv[i]);
nuclear@0 167 return -1;
nuclear@0 168 }
nuclear@0 169 } else {
nuclear@0 170 scn_fnames.push_back(argv[i]);
nuclear@0 171 }
nuclear@0 172 }
nuclear@0 173
nuclear@0 174 return 0;
nuclear@0 175 }
nuclear@0 176
nuclear@0 177 static void disp()
nuclear@0 178 {
nuclear@0 179 unsigned int clear_flags = GL_COLOR_BUFFER_BIT | (use_zbuf ? GL_DEPTH_BUFFER_BIT : 0);
nuclear@0 180
nuclear@0 181 glMatrixMode(GL_PROJECTION);
nuclear@0 182 glLoadIdentity();
nuclear@0 183 cam_stereo_proj_matrix(use_stereo ? CAM_LEFT : CAM_CENTER);
nuclear@0 184 glMatrixMode(GL_MODELVIEW);
nuclear@0 185 glLoadIdentity();
nuclear@0 186 cam_stereo_view_matrix(use_stereo ? CAM_LEFT : CAM_CENTER);
nuclear@0 187
nuclear@0 188 if(!use_stereo) {
nuclear@0 189 glClear(clear_flags);
nuclear@0 190 render_scene();
nuclear@0 191 } else {
nuclear@0 192 glDrawBuffer(GL_BACK_LEFT);
nuclear@0 193 glClear(clear_flags);
nuclear@0 194 render_scene();
nuclear@0 195
nuclear@0 196 glMatrixMode(GL_PROJECTION);
nuclear@0 197 glLoadIdentity();
nuclear@0 198 cam_stereo_proj_matrix(CAM_RIGHT);
nuclear@0 199 glMatrixMode(GL_MODELVIEW);
nuclear@0 200 glLoadIdentity();
nuclear@0 201 cam_stereo_view_matrix(CAM_RIGHT);
nuclear@0 202
nuclear@0 203 glDrawBuffer(GL_BACK_RIGHT);
nuclear@0 204 glClear(clear_flags);
nuclear@0 205 render_scene();
nuclear@0 206 }
nuclear@0 207
nuclear@0 208 glutSwapBuffers();
nuclear@0 209 assert(glGetError() == GL_NO_ERROR);
nuclear@0 210 }
nuclear@0 211
nuclear@0 212 static void render_scene()
nuclear@0 213 {
nuclear@0 214 scn->render();
nuclear@0 215 }
nuclear@0 216
nuclear@0 217 static void reshape(int x, int y)
nuclear@0 218 {
nuclear@0 219 glViewport(0, 0, x, y);
nuclear@0 220
nuclear@0 221 cam_aspect((float)x / (float)y);
nuclear@0 222 }
nuclear@0 223
nuclear@0 224 static void keyb(unsigned char key, int x, int y)
nuclear@0 225 {
nuclear@0 226 switch(key) {
nuclear@0 227 case 27:
nuclear@0 228 exit(0);
nuclear@0 229
nuclear@0 230 case '-':
nuclear@0 231 focus_dist -= 0.5;
nuclear@0 232 cam_focus_dist(focus_dist);
nuclear@0 233 glutPostRedisplay();
nuclear@0 234 printf("focus_dist: %f\n", focus_dist);
nuclear@0 235 break;
nuclear@0 236
nuclear@0 237 case '=':
nuclear@0 238 focus_dist += 0.5;
nuclear@0 239 cam_focus_dist(focus_dist);
nuclear@0 240 glutPostRedisplay();
nuclear@0 241 printf("focus_dist: %f\n", focus_dist);
nuclear@0 242 break;
nuclear@0 243
nuclear@0 244 default:
nuclear@0 245 break;
nuclear@0 246 }
nuclear@0 247 }
nuclear@0 248
nuclear@0 249 static int px = -1, py;
nuclear@0 250 static int bnstate[32];
nuclear@0 251
nuclear@0 252 static void mouse(int bn, int state, int x, int y)
nuclear@0 253 {
nuclear@0 254 bnstate[bn] = state == GLUT_DOWN ? 1 : 0;
nuclear@0 255
nuclear@0 256 if(state == GLUT_DOWN) {
nuclear@0 257 px = x;
nuclear@0 258 py = y;
nuclear@0 259 } else {
nuclear@0 260 px = -1;
nuclear@0 261 }
nuclear@0 262 }
nuclear@0 263
nuclear@0 264 static void motion(int x, int y)
nuclear@0 265 {
nuclear@0 266 int dx = x - px;
nuclear@0 267 int dy = y - py;
nuclear@0 268
nuclear@0 269 px = x;
nuclear@0 270 py = y;
nuclear@0 271
nuclear@0 272 if(bnstate[0]) {
nuclear@0 273 cam_rotate(dx, dy);
nuclear@0 274 glutPostRedisplay();
nuclear@0 275 }
nuclear@0 276 if(bnstate[1]) {
nuclear@0 277 cam_pan(dx, dy);
nuclear@0 278 glutPostRedisplay();
nuclear@0 279 }
nuclear@0 280 if(bnstate[2]) {
nuclear@0 281 cam_zoom(dy);
nuclear@0 282 glutPostRedisplay();
nuclear@0 283 }
nuclear@0 284 }