sgl
changeset 36:af9d2e895594
started work on ios module
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Fri, 24 Feb 2012 08:49:29 +0200 |
parents | 3d6ee9fb9ac1 |
children | b3374e30361c |
files | src/wsys_ios.m |
diffstat | 1 files changed, 207 insertions(+), 0 deletions(-) [+] |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/wsys_ios.m Fri Feb 24 08:49:29 2012 +0200 1.3 @@ -0,0 +1,207 @@ 1.4 +#include <assert.h> 1.5 +#import <UIKit/UIKit.h> 1.6 +#include <OpenGLES/ES2/gl.h> 1.7 +#include <OpenGLES/ES2/glext.h> 1.8 + 1.9 +@interface GLView : UIView { 1.10 +@private 1.11 + BOOL active; 1.12 + BOOL use_disp_link; 1.13 + NSInteger frame_interval; 1.14 + id disp_link; 1.15 + NSTimer *anim_timer; 1.16 + EAGLContext *ctx; 1.17 + unsigned int fbo, rbuf_color, rbuf_depth; 1.18 +} 1.19 + 1.20 +-(void)start_anim; 1.21 +-(void)stop_anim; 1.22 +-(void)draw: (id)sender; 1.23 +@end 1.24 + 1.25 +@interface SGLDelegate : NSObject <UIApplicationDelegate> { 1.26 + UIWindow *win; 1.27 + GLView *view; 1.28 +} 1.29 +@end 1.30 + 1.31 + 1.32 + 1.33 +@implementation GLView 1.34 + 1.35 +@synthesize animating; 1.36 +@dynamic frame_interval; 1.37 + 1.38 ++(Class)layerClass 1.39 +{ 1.40 + return [CAEAGLLayer class]; 1.41 +} 1.42 + 1.43 +//The EAGL view is stored in the nib file. When it's unarchived it's sent -initWithCoder: 1.44 +-(id)initWithCoder: (NSCoder*)coder 1.45 +{ 1.46 + if((self = [super initWithCoder: coder])) { 1.47 + // Get the layer 1.48 + CAEAGLLayer *layer = (CAEAGLLayer*)self.layer; 1.49 + 1.50 + //self.contentScaleFactor = 2.0; 1.51 + 1.52 + layer.opaque = TRUE; 1.53 + layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: 1.54 + [NSNumber numberWithBool: FALSE], 1.55 + kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, 1.56 + kEAGLDrawablePropertyColorFormat, 1.57 + nil]; 1.58 + 1.59 + ctx = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; 1.60 + if(!ctx || ![EAGLContext setCurrentContext: ctx]) { 1.61 + [self release]; 1.62 + return nil; 1.63 + } 1.64 + 1.65 + // initialize fbos etc... 1.66 + glGenFramebuffers(1, &fbo); 1.67 + glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1.68 + 1.69 + glGenRenderbuffers(1, &rbuf_color); 1.70 + glBindRenderbuffer(GL_RENDERBUFFER, rbuf_color); 1.71 + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbuf_color); 1.72 + 1.73 + glGenRenderbuffers(1, &rbuf_depth); 1.74 + glBindRenderbuffer(GL_RENDERBUFFER, rbuf_depth); 1.75 + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbuf_depth); 1.76 + assert(glGetError() == GL_NO_ERROR); 1.77 + 1.78 + animating = FALSE; 1.79 + use_disp_link = FALSE; 1.80 + frame_interval = 1; 1.81 + disp_link = nil; 1.82 + anim_timer = nil; 1.83 + 1.84 + // A system version of 3.1 or greater is required to use CADisplayLink. The NSTimer 1.85 + // class is used as fallback when it isn't available. 1.86 + NSString *req_ver = @"3.1"; 1.87 + NSString *cur_ver = [[UIDevice currentDevice] systemVersion]; 1.88 + if([curr_ver compare: req_ver options: NSNumericSearch] != NSOrderedAscending) { 1.89 + use_disp_link = TRUE; 1.90 + } 1.91 + 1.92 + //self.multipleTouchEnabled = 1; 1.93 + 1.94 + // TODO call user init ? 1.95 + } 1.96 + 1.97 + return self; 1.98 +} 1.99 + 1.100 +-(void)drawView: (id)sender 1.101 +{ 1.102 + // TODO call display 1.103 +} 1.104 + 1.105 +-(void)layoutSubviews 1.106 +{ 1.107 + // TODO call reshape 1.108 + // XXX originally call to renderer resizeFromLayer 1.109 + // XXX originally call to [self drawView: nil] 1.110 +} 1.111 + 1.112 +-(void)setAnimationFrameInterval: (NSInteger)interval 1.113 +{ 1.114 + /* Frame interval defines how many display frames must pass 1.115 + * between each time the display link fires. The display 1.116 + * link will only fire 30 times a second when the frame 1.117 + * internal is two on a display that refreshes 60 times a 1.118 + * second. The default frame interval setting of one will 1.119 + * fire 60 times a second when the display refreshes at 60 1.120 + * times a second. A frame interval setting of less than 1.121 + * one results in undefined behavior. 1.122 + */ 1.123 + if(interval >= 1) { 1.124 + frame_interval = frame_interval; 1.125 + 1.126 + if(active) 1.127 + { 1.128 + [self stopAnimation]; 1.129 + [self startAnimation]; 1.130 + } 1.131 + } 1.132 +} 1.133 + 1.134 +-(void)startAnimation 1.135 +{ 1.136 + if(!active) { 1.137 + if(use_disp_link) { 1.138 + // CADisplayLink is API new to iPhone SDK 3.1. Compiling against earlier versions will result in a warning, but can be dismissed 1.139 + // if the system version runtime check for CADisplayLink exists in -initWithCoder:. The runtime check ensures this code will 1.140 + // not be called in system versions earlier than 3.1. 1.141 + 1.142 + disp_link = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget: self 1.143 + selector: @selector(drawView:)]; 1.144 + [displayLink setFrameInterval: frame_interval]; 1.145 + [displayLink addToRunLoop: [NSRunLoop currentRunLoop] forMode: NSDefaultRunLoopMode]; 1.146 + } else { 1.147 + anim_timer = [NSTimer scheduledTimerWithTimeInterval: (NSTimeInterval)((1.0 / 60.0) * frame_interval) 1.148 + target: self selector: @selector(drawView:) userInfo: nil 1.149 + repeats: TRUE]; 1.150 + } 1.151 + 1.152 + active = TRUE; 1.153 + } 1.154 +} 1.155 + 1.156 +- (void)stopAnimation 1.157 +{ 1.158 + if(active) { 1.159 + if(use_disp_link) { 1.160 + [disp_link invalidate]; 1.161 + disp_link = nil; 1.162 + } else { 1.163 + [anim_timer invalidate]; 1.164 + anim_timer = nil; 1.165 + } 1.166 + 1.167 + active = FALSE; 1.168 + } 1.169 +} 1.170 + 1.171 +-(void)dealloc 1.172 +{ 1.173 + // XXX originally [renderer release]; 1.174 + [super dealloc]; 1.175 +} 1.176 +@end 1.177 + 1.178 +@implementation SGLDelegate 1.179 + 1.180 +@synthesize win; 1.181 +@synthesize view; 1.182 + 1.183 +-(BOOL)application: (UIApplication*)app didFinishLaunchingWithOptions: (NSDictionary*)opt 1.184 +{ 1.185 + [view startAnimation]; 1.186 + return YES; 1.187 +} 1.188 + 1.189 +-(void)applicationWillResignActive: (UIApplication*)app 1.190 +{ 1.191 + [view stopAnimation]; 1.192 +} 1.193 + 1.194 +-(void)applicationDidBecomeActive: (UIApplication*)app 1.195 +{ 1.196 + [view startAnimation]; 1.197 +} 1.198 + 1.199 +-(void)applicationWillTerminate: (UIApplication*)app 1.200 +{ 1.201 + [view stopAnimation]; 1.202 +} 1.203 + 1.204 +-(void)dealloc 1.205 +{ 1.206 + [win release]; 1.207 + [view release]; 1.208 + [super dealloc]; 1.209 +} 1.210 +@end