# HG changeset patch # User John Tsiombikas # Date 1330066169 -7200 # Node ID af9d2e895594b796f607898d099ed7e8a9eb11fc # Parent 3d6ee9fb9ac1850ba89fe34cb557b789ffbc712f started work on ios module diff -r 3d6ee9fb9ac1 -r af9d2e895594 src/wsys_ios.m --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/wsys_ios.m Fri Feb 24 08:49:29 2012 +0200 @@ -0,0 +1,207 @@ +#include +#import +#include +#include + +@interface GLView : UIView { +@private + BOOL active; + BOOL use_disp_link; + NSInteger frame_interval; + id disp_link; + NSTimer *anim_timer; + EAGLContext *ctx; + unsigned int fbo, rbuf_color, rbuf_depth; +} + +-(void)start_anim; +-(void)stop_anim; +-(void)draw: (id)sender; +@end + +@interface SGLDelegate : NSObject { + UIWindow *win; + GLView *view; +} +@end + + + +@implementation GLView + +@synthesize animating; +@dynamic frame_interval; + ++(Class)layerClass +{ + return [CAEAGLLayer class]; +} + +//The EAGL view is stored in the nib file. When it's unarchived it's sent -initWithCoder: +-(id)initWithCoder: (NSCoder*)coder +{ + if((self = [super initWithCoder: coder])) { + // Get the layer + CAEAGLLayer *layer = (CAEAGLLayer*)self.layer; + + //self.contentScaleFactor = 2.0; + + layer.opaque = TRUE; + layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: + [NSNumber numberWithBool: FALSE], + kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, + kEAGLDrawablePropertyColorFormat, + nil]; + + ctx = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; + if(!ctx || ![EAGLContext setCurrentContext: ctx]) { + [self release]; + return nil; + } + + // initialize fbos etc... + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + + glGenRenderbuffers(1, &rbuf_color); + glBindRenderbuffer(GL_RENDERBUFFER, rbuf_color); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbuf_color); + + glGenRenderbuffers(1, &rbuf_depth); + glBindRenderbuffer(GL_RENDERBUFFER, rbuf_depth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbuf_depth); + assert(glGetError() == GL_NO_ERROR); + + animating = FALSE; + use_disp_link = FALSE; + frame_interval = 1; + disp_link = nil; + anim_timer = nil; + + // A system version of 3.1 or greater is required to use CADisplayLink. The NSTimer + // class is used as fallback when it isn't available. + NSString *req_ver = @"3.1"; + NSString *cur_ver = [[UIDevice currentDevice] systemVersion]; + if([curr_ver compare: req_ver options: NSNumericSearch] != NSOrderedAscending) { + use_disp_link = TRUE; + } + + //self.multipleTouchEnabled = 1; + + // TODO call user init ? + } + + return self; +} + +-(void)drawView: (id)sender +{ + // TODO call display +} + +-(void)layoutSubviews +{ + // TODO call reshape + // XXX originally call to renderer resizeFromLayer + // XXX originally call to [self drawView: nil] +} + +-(void)setAnimationFrameInterval: (NSInteger)interval +{ + /* Frame interval defines how many display frames must pass + * between each time the display link fires. The display + * link will only fire 30 times a second when the frame + * internal is two on a display that refreshes 60 times a + * second. The default frame interval setting of one will + * fire 60 times a second when the display refreshes at 60 + * times a second. A frame interval setting of less than + * one results in undefined behavior. + */ + if(interval >= 1) { + frame_interval = frame_interval; + + if(active) + { + [self stopAnimation]; + [self startAnimation]; + } + } +} + +-(void)startAnimation +{ + if(!active) { + if(use_disp_link) { + // CADisplayLink is API new to iPhone SDK 3.1. Compiling against earlier versions will result in a warning, but can be dismissed + // if the system version runtime check for CADisplayLink exists in -initWithCoder:. The runtime check ensures this code will + // not be called in system versions earlier than 3.1. + + disp_link = [NSClassFromString(@"CADisplayLink") displayLinkWithTarget: self + selector: @selector(drawView:)]; + [displayLink setFrameInterval: frame_interval]; + [displayLink addToRunLoop: [NSRunLoop currentRunLoop] forMode: NSDefaultRunLoopMode]; + } else { + anim_timer = [NSTimer scheduledTimerWithTimeInterval: (NSTimeInterval)((1.0 / 60.0) * frame_interval) + target: self selector: @selector(drawView:) userInfo: nil + repeats: TRUE]; + } + + active = TRUE; + } +} + +- (void)stopAnimation +{ + if(active) { + if(use_disp_link) { + [disp_link invalidate]; + disp_link = nil; + } else { + [anim_timer invalidate]; + anim_timer = nil; + } + + active = FALSE; + } +} + +-(void)dealloc +{ + // XXX originally [renderer release]; + [super dealloc]; +} +@end + +@implementation SGLDelegate + +@synthesize win; +@synthesize view; + +-(BOOL)application: (UIApplication*)app didFinishLaunchingWithOptions: (NSDictionary*)opt +{ + [view startAnimation]; + return YES; +} + +-(void)applicationWillResignActive: (UIApplication*)app +{ + [view stopAnimation]; +} + +-(void)applicationDidBecomeActive: (UIApplication*)app +{ + [view startAnimation]; +} + +-(void)applicationWillTerminate: (UIApplication*)app +{ + [view stopAnimation]; +} + +-(void)dealloc +{ + [win release]; + [view release]; + [super dealloc]; +} +@end