sgl

annotate tests/simple/simple.c @ 40:f7de32814f34

sortof made the ios backend to compile and run ... sortof
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 28 Jun 2012 03:42:26 +0300
parents 124195562f7e
children
rev   line source
nuclear@5 1 #include <stdio.h>
nuclear@5 2 #include <ctype.h>
nuclear@5 3 #include "sgl.h"
nuclear@5 4
nuclear@5 5 void disp(void);
nuclear@5 6 void reshape(int x, int y);
nuclear@5 7 void keyb(int key, int state);
nuclear@40 8 void mouse(int pidx, int bn, int state, int x, int y)
nuclear@6 9 void motion(int pidx, int x, int y);
nuclear@5 10
nuclear@5 11
nuclear@5 12 int main(void)
nuclear@5 13 {
nuclear@5 14 if(sgl_init() == -1) {
nuclear@5 15 return 1;
nuclear@5 16 }
nuclear@5 17
nuclear@5 18 sgl_create_window(640, 480, SGL_DOUBLE | SGL_DEPTH);
nuclear@5 19
nuclear@6 20 sgl_display_callback(disp);
nuclear@6 21 sgl_reshape_callback(reshape);
nuclear@6 22 sgl_keyboard_callback(keyb);
nuclear@6 23 sgl_mouse_callback(mouse);
nuclear@6 24 sgl_motion_callback(motion);
nuclear@5 25
nuclear@5 26 sgl_event_loop();
nuclear@5 27 sgl_quit();
nuclear@5 28 return 0;
nuclear@5 29 }
nuclear@5 30
nuclear@5 31
nuclear@5 32 void disp(void)
nuclear@5 33 {
nuclear@31 34 sgl_log("redisplay\n");
nuclear@5 35
nuclear@5 36 glClearColor(0.2, 0.2, 0.2, 1);
nuclear@5 37 glClear(GL_COLOR_BUFFER_BIT);
nuclear@5 38
nuclear@40 39 #ifndef GL_ES_VERSION_2_0
nuclear@5 40 glBegin(GL_QUADS);
nuclear@5 41 glColor3f(1, 0, 0);
nuclear@5 42 glVertex2f(-1, -1);
nuclear@5 43 glColor3f(0, 1, 0);
nuclear@5 44 glVertex2f(1, -1);
nuclear@5 45 glColor3f(0, 0, 1);
nuclear@5 46 glVertex2f(1, 1);
nuclear@5 47 glColor3f(1, 1, 0);
nuclear@5 48 glVertex2f(-1, 1);
nuclear@5 49 glEnd();
nuclear@40 50 #endif
nuclear@5 51
nuclear@5 52 sgl_swap_buffers();
nuclear@5 53 }
nuclear@5 54
nuclear@5 55 void reshape(int x, int y)
nuclear@5 56 {
nuclear@5 57 printf("reshape: %dx%d\n", x, y);
nuclear@5 58 glViewport(0, 0, x, y);
nuclear@5 59 }
nuclear@5 60
nuclear@5 61 void keyb(int key, int state)
nuclear@5 62 {
nuclear@5 63 char *ststr = state ? "pressed" : "released";
nuclear@5 64
nuclear@5 65 if(key < 0xff && isprint(key)) {
nuclear@31 66 sgl_log("keyboard: '%c' %s\n", (char)key, ststr);
nuclear@5 67 } else {
nuclear@31 68 sgl_log("keyboard: %x %s\n", key, ststr);
nuclear@5 69 }
nuclear@5 70
nuclear@5 71 if(key == 27) {
nuclear@5 72 sgl_quit();
nuclear@5 73 }
nuclear@5 74 }
nuclear@5 75
nuclear@6 76 void mouse(int pidx, int bn, int state, int x, int y)
nuclear@5 77 {
nuclear@5 78 printf("mouse: button%d %s (ptr: %d %d)\n", bn, state ? "pressed" : "released", x, y);
nuclear@5 79 }
nuclear@5 80
nuclear@6 81 void motion(int pidx, int x, int y)
nuclear@5 82 {
nuclear@5 83 printf("mouse dragged to: (%d %d)\n", x, y);
nuclear@5 84 }