sgl

annotate src/wsys_x11.c @ 5:0570e27e5ebc

pretty much done with the basic functionality and GLX shit
author John Tsiombikas <nuclear@siggraph.org>
date Fri, 13 May 2011 07:49:47 +0300
parents 648f8604d2b2
children 0cb438c86b98
rev   line source
nuclear@4 1 #include <stdlib.h>
nuclear@3 2 #include <X11/Xlib.h>
nuclear@3 3 #include <GL/glx.h>
nuclear@4 4 #include "sgl.h"
nuclear@3 5 #include "wsys.h"
nuclear@4 6 #include "log.h"
nuclear@3 7
nuclear@5 8
nuclear@3 9 struct window {
nuclear@3 10 Window win;
nuclear@3 11 GLXContext ctx;
nuclear@5 12 int width, height;
nuclear@5 13 int mapped;
nuclear@4 14 long evmask;
nuclear@5 15 int redisp_pending;
nuclear@3 16 struct window *next;
nuclear@3 17 };
nuclear@3 18
nuclear@3 19 static int init(void);
nuclear@3 20 static void shutdown(void);
nuclear@4 21
nuclear@4 22 /* video mode switching */
nuclear@4 23 static int set_vidmode(int xsz, int ysz);
nuclear@4 24 static int get_vidmode(int *xsz, int *ysz);
nuclear@4 25
nuclear@4 26 /* create/destroy windows */
nuclear@3 27 static int create_window(int xsz, int ysz, unsigned int flags);
nuclear@4 28 static void fill_attr(int *attr, unsigned int flags);
nuclear@4 29 static void print_visual_info(XVisualInfo *vis);
nuclear@3 30 static void close_window(int id);
nuclear@3 31
nuclear@4 32 /* window management */
nuclear@4 33 static int set_active(int id);
nuclear@5 34 static struct window *find_window(int id);
nuclear@5 35 static int activate_window(struct window *win);
nuclear@4 36 static int set_title(const char *str);
nuclear@4 37 static void redisplay(void);
nuclear@4 38 static void swap_buffers(void);
nuclear@4 39
nuclear@4 40 /* event handling and friends */
nuclear@4 41 static void set_bits(long *mask, long bits);
nuclear@4 42 static void clear_bits(long *mask, long bits);
nuclear@4 43 static void set_event(int idx, int enable);
nuclear@4 44 static int process_events(void);
nuclear@5 45 static int handle_event(XEvent *xev);
nuclear@5 46 static int translate_keysym(KeySym sym);
nuclear@4 47
nuclear@3 48 static struct wsys_module ws = {
nuclear@3 49 "x11-glx", 0,
nuclear@3 50 init,
nuclear@3 51 shutdown,
nuclear@3 52 set_vidmode,
nuclear@3 53 get_vidmode,
nuclear@3 54 create_window,
nuclear@3 55 close_window,
nuclear@4 56 set_active,
nuclear@4 57 set_title,
nuclear@4 58 redisplay,
nuclear@4 59 swap_buffers,
nuclear@4 60 set_event,
nuclear@4 61 process_events,
nuclear@3 62 0
nuclear@3 63 };
nuclear@3 64
nuclear@3 65 static Display *dpy;
nuclear@4 66 static Window root;
nuclear@3 67 static int scr;
nuclear@4 68 static Atom xa_wm_prot, xa_wm_del_win;
nuclear@3 69 static struct window *winlist;
nuclear@5 70 static struct window *active_win, *prev_active;
nuclear@3 71
nuclear@4 72 /* this is the only exported function, everything else should be static */
nuclear@3 73 void sgl_register_x11(void)
nuclear@3 74 {
nuclear@3 75 sgl_register_module(&ws);
nuclear@3 76 }
nuclear@3 77
nuclear@3 78 static int init(void)
nuclear@3 79 {
nuclear@5 80 if(dpy) {
nuclear@5 81 sgl_log("warning: double init\n");
nuclear@5 82 return 0;
nuclear@5 83 }
nuclear@5 84
nuclear@3 85 winlist = 0;
nuclear@5 86 active_win = prev_active = 0;
nuclear@3 87
nuclear@3 88 if(!(dpy = XOpenDisplay(0))) {
nuclear@4 89 sgl_log("failed to open X display: %s\n", XDisplayName(0));
nuclear@3 90 return -1;
nuclear@3 91 }
nuclear@3 92 scr = DefaultScreen(dpy);
nuclear@4 93 root = RootWindow(dpy, scr);
nuclear@4 94
nuclear@4 95 xa_wm_prot = XInternAtom(dpy, "WM_PROTOCOLS", False);
nuclear@4 96 xa_wm_del_win = XInternAtom(dpy, "WM_DELETE_WINDOW", False);
nuclear@3 97
nuclear@3 98 return 0;
nuclear@3 99 }
nuclear@3 100
nuclear@3 101 static void shutdown(void)
nuclear@3 102 {
nuclear@5 103 if(!dpy) {
nuclear@5 104 return;
nuclear@5 105 }
nuclear@5 106
nuclear@3 107 while(winlist) {
nuclear@3 108 struct window *win = winlist;
nuclear@3 109 winlist = winlist->next;
nuclear@3 110
nuclear@3 111 glXDestroyContext(dpy, win->ctx);
nuclear@4 112 XDestroyWindow(dpy, win->win);
nuclear@3 113 free(win);
nuclear@3 114 }
nuclear@3 115 XCloseDisplay(dpy);
nuclear@3 116 dpy = 0;
nuclear@3 117 }
nuclear@3 118
nuclear@4 119 static int set_vidmode(int xsz, int ysz)
nuclear@3 120 {
nuclear@3 121 /* TODO */
nuclear@4 122 return 0;
nuclear@3 123 }
nuclear@3 124
nuclear@4 125 static int get_vidmode(int *xsz, int *ysz)
nuclear@3 126 {
nuclear@3 127 /* TODO */
nuclear@4 128 return 0;
nuclear@3 129 }
nuclear@3 130
nuclear@3 131 static int create_window(int xsz, int ysz, unsigned int flags)
nuclear@3 132 {
nuclear@4 133 int attr[32];
nuclear@4 134 Window win;
nuclear@4 135 GLXContext ctx;
nuclear@4 136 XVisualInfo *vis;
nuclear@4 137 XClassHint chint;
nuclear@4 138 XSetWindowAttributes xattr;
nuclear@4 139 unsigned int attr_valid;
nuclear@4 140 long evmask;
nuclear@4 141 struct window *wnode;
nuclear@4 142
nuclear@4 143 if(!(wnode = malloc(sizeof *wnode))) {
nuclear@4 144 return -1;
nuclear@4 145 }
nuclear@4 146
nuclear@4 147 fill_attr(attr, flags);
nuclear@4 148
nuclear@4 149 if(!(vis = glXChooseVisual(dpy, scr, attr))) {
nuclear@4 150 sgl_log("failed to find a suitable visual\n");
nuclear@4 151 free(wnode);
nuclear@4 152 return -1;
nuclear@4 153 }
nuclear@4 154 print_visual_info(vis);
nuclear@4 155
nuclear@4 156 if(!(ctx = glXCreateContext(dpy, vis, 0, True))) {
nuclear@4 157 sgl_log("failed to create OpenGL context\n");
nuclear@4 158 XFree(vis);
nuclear@4 159 free(wnode);
nuclear@4 160 return -1;
nuclear@4 161 }
nuclear@4 162
nuclear@4 163 xattr.background_pixel = xattr.border_pixel = BlackPixel(dpy, scr);
nuclear@4 164 xattr.colormap = XCreateColormap(dpy, root, vis->visual, AllocNone);
nuclear@4 165 attr_valid = CWColormap | CWBackPixel | CWBorderPixel;
nuclear@4 166
nuclear@4 167 if(!(win = XCreateWindow(dpy, root, 0, 0, xsz, ysz, 0, vis->depth, InputOutput,
nuclear@4 168 vis->visual, attr_valid, &xattr))) {
nuclear@4 169 sgl_log("failed to create window\n");
nuclear@4 170 glXDestroyContext(dpy, ctx);
nuclear@4 171 XFree(vis);
nuclear@4 172 free(wnode);
nuclear@4 173 return -1;
nuclear@4 174 }
nuclear@4 175 XFree(vis);
nuclear@4 176
nuclear@4 177 evmask = StructureNotifyMask | VisibilityChangeMask;
nuclear@4 178 XSelectInput(dpy, win, evmask);
nuclear@4 179
nuclear@4 180 XSetWMProtocols(dpy, win, &xa_wm_del_win, 1);
nuclear@4 181
nuclear@4 182 set_title("OpenGL/X11");
nuclear@4 183
nuclear@4 184 chint.res_name = chint.res_class = "simplygl";
nuclear@4 185 XSetClassHint(dpy, win, &chint);
nuclear@4 186
nuclear@4 187 XMapWindow(dpy, win);
nuclear@4 188
nuclear@4 189 wnode->win = win;
nuclear@4 190 wnode->ctx = ctx;
nuclear@5 191 wnode->width = xsz;
nuclear@5 192 wnode->height = ysz;
nuclear@5 193 wnode->mapped = 0;
nuclear@4 194 wnode->evmask = evmask;
nuclear@5 195 wnode->redisp_pending = 1;
nuclear@4 196 wnode->next = winlist;
nuclear@5 197 winlist = wnode;
nuclear@4 198
nuclear@4 199 if(!active_win) {
nuclear@4 200 set_active(win);
nuclear@4 201 }
nuclear@4 202 return win;
nuclear@4 203 }
nuclear@4 204
nuclear@4 205 static void fill_attr(int *attr, unsigned int flags)
nuclear@4 206 {
nuclear@4 207 int i = 0;
nuclear@4 208
nuclear@4 209 attr[i++] = GLX_RGBA;
nuclear@4 210 attr[i++] = GLX_RED_SIZE; attr[i++] = 1;
nuclear@4 211 attr[i++] = GLX_GREEN_SIZE; attr[i++] = 1;
nuclear@4 212 attr[i++] = GLX_BLUE_SIZE; attr[i++] = 1;
nuclear@4 213
nuclear@4 214 if(flags & SGL_DOUBLE) {
nuclear@4 215 attr[i++] = GLX_DOUBLEBUFFER;
nuclear@4 216 }
nuclear@4 217 if(flags & SGL_DEPTH) {
nuclear@4 218 attr[i++] = GLX_DEPTH_SIZE;
nuclear@4 219 attr[i++] = 1;
nuclear@4 220 }
nuclear@4 221 if(flags & SGL_STENCIL) {
nuclear@4 222 attr[i++] = GLX_STENCIL_SIZE;
nuclear@4 223 attr[i++] = 1;
nuclear@4 224 }
nuclear@4 225 if(flags & SGL_STEREO) {
nuclear@4 226 attr[i++] = GLX_STEREO;
nuclear@4 227 }
nuclear@4 228 #if defined(GLX_VERSION_1_4) || defined(GLX_ARB_multisample)
nuclear@4 229 if(flags & SGL_MULTISAMPLE) {
nuclear@4 230 attr[i++] = GLX_SAMPLE_BUFFERS_ARB;
nuclear@4 231 attr[i++] = 1;
nuclear@4 232 attr[i++] = GLX_SAMPLES_ARB;
nuclear@4 233 attr[i++] = 1;
nuclear@4 234 }
nuclear@4 235 #endif /* defined GLX_VERSION_1_4 || GLX_ARB_multisample */
nuclear@4 236 attr[i] = None;
nuclear@4 237 }
nuclear@4 238
nuclear@4 239 static void print_visual_info(XVisualInfo *vis)
nuclear@4 240 {
nuclear@4 241 int rbits, gbits, bbits, zbits, sbits, stereo, aa, samples;
nuclear@4 242
nuclear@4 243 glXGetConfig(dpy, vis, GLX_RED_SIZE, &rbits);
nuclear@4 244 glXGetConfig(dpy, vis, GLX_GREEN_SIZE, &gbits);
nuclear@4 245 glXGetConfig(dpy, vis, GLX_BLUE_SIZE, &bbits);
nuclear@4 246 glXGetConfig(dpy, vis, GLX_DEPTH_SIZE, &zbits);
nuclear@4 247 glXGetConfig(dpy, vis, GLX_STENCIL_SIZE, &sbits);
nuclear@4 248 glXGetConfig(dpy, vis, GLX_STEREO, &stereo);
nuclear@4 249 #if defined(GLX_VERSION_1_4) || defined(GLX_ARB_multisample)
nuclear@4 250 glXGetConfig(dpy, vis, GLX_SAMPLE_BUFFERS_ARB, &aa);
nuclear@4 251 if(aa) {
nuclear@4 252 glXGetConfig(dpy, vis, GLX_SAMPLES_ARB, &samples);
nuclear@4 253 } else {
nuclear@4 254 samples = 1;
nuclear@4 255 }
nuclear@4 256 #endif /* defined GLX_VERSION_1_4 || GLX_ARB_multisample */
nuclear@4 257
nuclear@4 258 sgl_log("got visual: %d%d%d d:%d s:%d", rbits, gbits, bbits, zbits, sbits);
nuclear@4 259 sgl_log(" %s", stereo ? "stereo" : "mono");
nuclear@4 260 sgl_log(" samples/pixel: %d\n", samples);
nuclear@3 261 }
nuclear@3 262
nuclear@3 263 static void close_window(int id)
nuclear@3 264 {
nuclear@3 265 struct window dummy, *win, *prev;
nuclear@3 266 dummy.next = winlist;
nuclear@3 267
nuclear@3 268 prev = &dummy;
nuclear@3 269 win = prev->next;
nuclear@3 270
nuclear@3 271 while(win) {
nuclear@3 272 if(win->win == id) {
nuclear@3 273 glXDestroyContext(dpy, win->ctx);
nuclear@4 274 XDestroyWindow(dpy, win->win);
nuclear@3 275 prev->next = win->next;
nuclear@3 276 free(win);
nuclear@3 277 return;
nuclear@3 278 }
nuclear@3 279 win = win->next;
nuclear@3 280 }
nuclear@3 281 }
nuclear@4 282
nuclear@4 283 static int set_active(int id)
nuclear@4 284 {
nuclear@5 285 struct window *win = find_window(id);
nuclear@5 286 if(!win) {
nuclear@5 287 sgl_log("no such window: %d\n", id);
nuclear@5 288 return -1;
nuclear@5 289 }
nuclear@5 290 /* only the user calls this, so don't revert this selection */
nuclear@5 291 prev_active = win;
nuclear@5 292 return activate_window(win);
nuclear@5 293 }
nuclear@5 294
nuclear@5 295 static struct window *find_window(int id)
nuclear@5 296 {
nuclear@4 297 struct window *win = winlist;
nuclear@4 298
nuclear@4 299 while(win) {
nuclear@4 300 if(win->win == id) {
nuclear@5 301 return win;
nuclear@4 302 }
nuclear@4 303 win = win->next;
nuclear@4 304 }
nuclear@5 305 return 0;
nuclear@5 306 }
nuclear@4 307
nuclear@5 308 static int activate_window(struct window *win)
nuclear@5 309 {
nuclear@5 310 if(glXMakeCurrent(dpy, win->win, win->ctx) == False) {
nuclear@5 311 sgl_log("failed to activate window %d\n", (int)win->win);
nuclear@5 312 return -1;
nuclear@5 313 }
nuclear@5 314 active_win = win;
nuclear@5 315 return 0;
nuclear@4 316 }
nuclear@4 317
nuclear@4 318 static int set_title(const char *str)
nuclear@4 319 {
nuclear@4 320 XTextProperty wm_name;
nuclear@4 321
nuclear@4 322 if(!str || !active_win) {
nuclear@4 323 return -1;
nuclear@4 324 }
nuclear@4 325 XStringListToTextProperty((char**)&str, 1, &wm_name);
nuclear@4 326 XSetWMName(dpy, active_win->win, &wm_name);
nuclear@4 327 XSetWMIconName(dpy, active_win->win, &wm_name);
nuclear@4 328 XFree(wm_name.value);
nuclear@4 329 return 0;
nuclear@4 330 }
nuclear@4 331
nuclear@4 332 static void redisplay(void)
nuclear@4 333 {
nuclear@4 334 active_win->redisp_pending = 1;
nuclear@4 335 }
nuclear@4 336
nuclear@4 337 static void swap_buffers(void)
nuclear@4 338 {
nuclear@5 339 glXSwapBuffers(dpy, active_win->win);
nuclear@4 340 }
nuclear@4 341
nuclear@4 342 static void set_bits(long *mask, long bits)
nuclear@4 343 {
nuclear@4 344 *mask |= bits;
nuclear@4 345 }
nuclear@4 346
nuclear@4 347 static void clear_bits(long *mask, long bits)
nuclear@4 348 {
nuclear@4 349 *mask &= ~bits;
nuclear@4 350 }
nuclear@4 351
nuclear@4 352 static void set_event(int idx, int enable)
nuclear@4 353 {
nuclear@4 354 void (*op)(long*, long);
nuclear@4 355 op = enable ? set_bits : clear_bits;
nuclear@4 356
nuclear@4 357 switch(idx) {
nuclear@4 358 case SGL_DISPLAY:
nuclear@4 359 op(&active_win->evmask, ExposureMask);
nuclear@4 360 break;
nuclear@4 361
nuclear@4 362 case SGL_KEYBOARD:
nuclear@4 363 op(&active_win->evmask, KeyPressMask | KeyReleaseMask);
nuclear@4 364 break;
nuclear@4 365
nuclear@4 366 case SGL_MOUSE:
nuclear@4 367 op(&active_win->evmask, ButtonPressMask | ButtonReleaseMask);
nuclear@4 368 break;
nuclear@4 369
nuclear@4 370 case SGL_MOTION:
nuclear@4 371 op(&active_win->evmask, ButtonMotionMask);
nuclear@4 372 break;
nuclear@4 373
nuclear@4 374 case SGL_PASSIVE:
nuclear@4 375 op(&active_win->evmask, PointerMotionMask);
nuclear@4 376 break;
nuclear@4 377
nuclear@4 378 default:
nuclear@4 379 return;
nuclear@4 380 }
nuclear@4 381
nuclear@4 382 XSelectInput(dpy, active_win->win, active_win->evmask);
nuclear@4 383 }
nuclear@4 384
nuclear@4 385 static int process_events(void)
nuclear@4 386 {
nuclear@4 387 XEvent xev;
nuclear@4 388 void (*func)();
nuclear@5 389 struct window *win;
nuclear@4 390
nuclear@5 391 prev_active = active_win;
nuclear@5 392
nuclear@5 393 win = winlist;
nuclear@5 394 while(win) {
nuclear@5 395 if(win->redisp_pending && (func = sgl_get_callback(SGL_DISPLAY))) {
nuclear@5 396 activate_window(win);
nuclear@5 397 func();
nuclear@5 398 win->redisp_pending = 0;
nuclear@5 399 }
nuclear@5 400 win = win->next;
nuclear@5 401 }
nuclear@5 402
nuclear@5 403 func = sgl_get_callback(SGL_IDLE);
nuclear@5 404 if(!func) {
nuclear@5 405 XNextEvent(dpy, &xev);
nuclear@5 406 XPutBackEvent(dpy, &xev);
nuclear@5 407 }
nuclear@5 408
nuclear@5 409 /* process all pending events... */
nuclear@4 410 while(XPending(dpy)) {
nuclear@4 411 XNextEvent(dpy, &xev);
nuclear@5 412 if(handle_event(&xev) == -1) {
nuclear@5 413 return -1;
nuclear@5 414 }
nuclear@4 415
nuclear@5 416 if(!dpy) {
nuclear@5 417 return -1;
nuclear@5 418 }
nuclear@5 419 }
nuclear@5 420
nuclear@5 421 if(func) {
nuclear@5 422 /* ... and then call the idle function */
nuclear@5 423 func();
nuclear@5 424 }
nuclear@5 425
nuclear@5 426 activate_window(prev_active);
nuclear@5 427 return 0;
nuclear@5 428 }
nuclear@5 429
nuclear@5 430 /* returns 0, or -1 when the last window gets closed */
nuclear@5 431 static int handle_event(XEvent *xev)
nuclear@5 432 {
nuclear@5 433 int state;
nuclear@5 434 struct window *win;
nuclear@5 435 void (*func)();
nuclear@5 436
nuclear@5 437 if((win = find_window(xev->xany.window))) {
nuclear@5 438 activate_window(win);
nuclear@5 439 } else {
nuclear@5 440 return 0;
nuclear@5 441 }
nuclear@5 442
nuclear@5 443 switch(xev->type) {
nuclear@5 444 case MapNotify:
nuclear@5 445 active_win->mapped = 1;
nuclear@5 446 break;
nuclear@5 447
nuclear@5 448 case UnmapNotify:
nuclear@5 449 active_win->mapped = 0;
nuclear@5 450 break;
nuclear@5 451
nuclear@5 452 case Expose:
nuclear@5 453 if(active_win->mapped && xev->xexpose.count == 0) {
nuclear@5 454 if((func = sgl_get_callback(SGL_DISPLAY))) {
nuclear@5 455 func();
nuclear@5 456 active_win->redisp_pending = 0;
nuclear@5 457 }
nuclear@5 458 }
nuclear@5 459 break;
nuclear@5 460
nuclear@5 461 case MotionNotify:
nuclear@5 462 if(xev->xmotion.state) {
nuclear@5 463 func = sgl_get_callback(SGL_MOTION);
nuclear@5 464 } else {
nuclear@5 465 func = sgl_get_callback(SGL_PASSIVE);
nuclear@5 466 }
nuclear@5 467 if(func) {
nuclear@5 468 func(xev->xmotion.x, xev->xmotion.y);
nuclear@5 469 }
nuclear@5 470 break;
nuclear@5 471
nuclear@5 472 case ButtonPress:
nuclear@5 473 if(1) {
nuclear@5 474 state = 1;
nuclear@5 475 } else {
nuclear@5 476 case ButtonRelease:
nuclear@5 477 state = 0;
nuclear@5 478 }
nuclear@5 479 if((func = sgl_get_callback(SGL_MOUSE))) {
nuclear@5 480 int bn = xev->xbutton.button - 1;
nuclear@5 481 func(bn, state, xev->xbutton.x, xev->xbutton.y);
nuclear@5 482 }
nuclear@5 483 break;
nuclear@5 484
nuclear@5 485 case KeyPress:
nuclear@5 486 if(1) {
nuclear@5 487 state = 1;
nuclear@5 488 } else {
nuclear@5 489 case KeyRelease:
nuclear@5 490 state = 0;
nuclear@5 491 }
nuclear@5 492 if((func = sgl_get_callback(SGL_KEYBOARD))) {
nuclear@5 493 KeySym sym = XLookupKeysym(&xev->xkey, 0);
nuclear@5 494 func(translate_keysym(sym), state);
nuclear@5 495 }
nuclear@5 496 break;
nuclear@5 497
nuclear@5 498 case ConfigureNotify:
nuclear@5 499 if((func = sgl_get_callback(SGL_RESHAPE))) {
nuclear@5 500 if(xev->xconfigure.width != active_win->width || xev->xconfigure.height != active_win->height) {
nuclear@5 501 active_win->width = xev->xconfigure.width;
nuclear@5 502 active_win->height = xev->xconfigure.height;
nuclear@5 503
nuclear@5 504 func(xev->xconfigure.width, xev->xconfigure.height);
nuclear@5 505 }
nuclear@5 506 }
nuclear@5 507 break;
nuclear@5 508
nuclear@5 509 case ClientMessage:
nuclear@5 510 if(xev->xclient.message_type == xa_wm_prot) {
nuclear@5 511 if(xev->xclient.data.l[0] == xa_wm_del_win) {
nuclear@5 512 close_window(active_win->win);
nuclear@5 513 if(!active_win) {
nuclear@5 514 return -1;
nuclear@4 515 }
nuclear@4 516 }
nuclear@5 517 }
nuclear@5 518 break;
nuclear@4 519
nuclear@5 520 default:
nuclear@5 521 break;
nuclear@5 522 }
nuclear@4 523
nuclear@4 524 return 0;
nuclear@4 525 }
nuclear@5 526
nuclear@5 527 static int translate_keysym(KeySym sym)
nuclear@5 528 {
nuclear@5 529 if(sym < 256) {
nuclear@5 530 return sym;
nuclear@5 531 }
nuclear@5 532
nuclear@5 533 switch(sym) {
nuclear@5 534 case XK_BackSpace:
nuclear@5 535 return '\b';
nuclear@5 536 case XK_Tab:
nuclear@5 537 return '\t';
nuclear@5 538 case XK_Linefeed:
nuclear@5 539 return '\r';
nuclear@5 540 case XK_Return:
nuclear@5 541 return '\n';
nuclear@5 542 case XK_Escape:
nuclear@5 543 return 27;
nuclear@5 544 default:
nuclear@5 545 break;
nuclear@5 546 }
nuclear@5 547 return (int)sym;
nuclear@5 548 }