sdrblurtest

annotate sdr/hblur.glsl @ 0:26513fdda566

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 17 Oct 2013 08:19:56 +0300
parents
children e8fc0c9754c9
rev   line source
nuclear@0 1 uniform sampler2D tex;
nuclear@0 2 uniform vec2 size, texsize;
nuclear@0 3
nuclear@0 4 #define KSZ 31
nuclear@0 5 #define HALF_KSZ 15
nuclear@0 6 #define SCALE float(KSZ)
nuclear@0 7
nuclear@0 8 void main()
nuclear@0 9 {
nuclear@0 10 float pixw = 1.0 / texsize.x;
nuclear@0 11
nuclear@0 12 vec3 texel = vec3(0.0, 0.0, 0.0);
nuclear@0 13 for(int i=0; i<KSZ; i++) {
nuclear@0 14 float x = float(i - HALF_KSZ) * pixw;
nuclear@0 15 vec2 uv = gl_TexCoord[0].st + vec2(x, 0.0);
nuclear@0 16 texel += texture2D(tex, uv).rgb;
nuclear@0 17 }
nuclear@0 18
nuclear@0 19 gl_FragColor.rgb = texel / SCALE;
nuclear@0 20 gl_FragColor.a = 1.0;
nuclear@0 21 }