refmod_test

diff sdr.c @ 1:7e911c994ef2

should work on mac now
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 18 Feb 2016 23:21:49 +0200
parents b469e6a72636
children
line diff
     1.1 --- a/sdr.c	Thu Feb 18 23:15:43 2016 +0200
     1.2 +++ b/sdr.c	Thu Feb 18 23:21:49 2016 +0200
     1.3 @@ -3,86 +3,19 @@
     1.4  #include <string.h>
     1.5  #include <errno.h>
     1.6  #include <assert.h>
     1.7 +#include <GL/glew.h>
     1.8  
     1.9  #if defined(unix) || defined(__unix__)
    1.10  #include <unistd.h>
    1.11  #include <sys/stat.h>
    1.12 -#include <GL/glx.h>
    1.13  #endif	/* unix */
    1.14  
    1.15 -#if defined(WIN32) || defined(__WIN32__)
    1.16 -#include <windows.h>
    1.17 -
    1.18 -#define glXGetProcAddress	wglGetProcAddress
    1.19 -#endif	/* windows */
    1.20 -
    1.21 -#define GL_GLEXT_LEGACY
    1.22 -#include <GL/gl.h>
    1.23 -
    1.24  #include "sdr.h"
    1.25  
    1.26 -#ifndef GL_VERSION_2_0
    1.27 -
    1.28 -#define GL_FRAGMENT_SHADER                0x8B30
    1.29 -#define GL_VERTEX_SHADER                  0x8B31
    1.30 -#define GL_COMPILE_STATUS                 0x8B81
    1.31 -#define GL_LINK_STATUS                    0x8B82
    1.32 -#define GL_INFO_LOG_LENGTH                0x8B84
    1.33 -#define GL_CURRENT_PROGRAM                0x8B8D
    1.34 -
    1.35 -typedef char GLchar;
    1.36 -
    1.37 -GLuint (*glCreateProgram)(void);
    1.38 -GLuint (*glCreateShader)(GLenum);
    1.39 -void (*glDeleteProgram)(GLuint);
    1.40 -void (*glDeleteShader)(GLuint);
    1.41 -void (*glCompileShader)(GLuint);
    1.42 -void (*glAttachShader)(GLuint, GLuint);
    1.43 -void (*glGetShaderiv)(GLuint, GLenum, GLint *);
    1.44 -void (*glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
    1.45 -void (*glGetProgramiv)(GLuint, GLenum, GLint *);
    1.46 -void (*glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
    1.47 -void (*glLinkProgram)(GLuint);
    1.48 -void (*glShaderSource)(GLuint, GLsizei, const GLchar* *, const GLint *);
    1.49 -void (*glUseProgram)(GLuint);
    1.50 -GLint (*glGetUniformLocation)(GLuint, const GLchar *);
    1.51 -void (*glUniform1f)(GLint, GLfloat);
    1.52 -void (*glUniform2f)(GLint, GLfloat, GLfloat);
    1.53 -void (*glUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
    1.54 -void (*glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
    1.55 -void (*glUniform1i)(GLint, GLint);
    1.56 -void (*glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
    1.57 -GLint (*glGetAttribLocation)(GLuint, const GLchar *);
    1.58 -void (*glVertexAttrib3f)(GLint, GLfloat, GLfloat, GLfloat);
    1.59 -
    1.60  void init_sdr(void)
    1.61  {
    1.62 -	glCreateProgram = glXGetProcAddress("glCreateProgramObjectARB");
    1.63 -	glCreateShader = glXGetProcAddress("glCreateShaderObjectARB");
    1.64 -	glDeleteProgram = glXGetProcAddress("glDeleteObjectARB");
    1.65 -	glDeleteShader = glXGetProcAddress("glDeleteObjectARB");
    1.66 -	glCompileShader = glXGetProcAddress("glCompileShaderARB");
    1.67 -	glAttachShader = glXGetProcAddress("glAttachObjectARB");
    1.68 -	glGetShaderiv = glXGetProcAddress("glGetObjectParameterivARB");
    1.69 -	glGetShaderInfoLog = glXGetProcAddress("glGetInfoLogARB");
    1.70 -	glGetProgramiv = glXGetProcAddress("glGetObjectParameterivARB");
    1.71 -	glGetProgramInfoLog = glXGetProcAddress("glGetInfoLogARB");
    1.72 -	glLinkProgram = glXGetProcAddress("glLinkProgramARB");
    1.73 -	glShaderSource = glXGetProcAddress("glShaderSourceARB");
    1.74 -	glUseProgram = glXGetProcAddress("glUseProgramObjectARB");
    1.75 -	glGetUniformLocation = glXGetProcAddress("glGetUniformLocationARB");
    1.76 -	glUniform1f = glXGetProcAddress("glUniform1fARB");
    1.77 -	glUniform2f = glXGetProcAddress("glUniform2fARB");
    1.78 -	glUniform3f = glXGetProcAddress("glUniform3fARB");
    1.79 -	glUniform4f = glXGetProcAddress("glUniform4fARB");
    1.80 -	glUniform1i = glXGetProcAddress("glUniform1iARB");
    1.81 -	glUniformMatrix4fv = glXGetProcAddress("glUniformMatrix4fvARB");
    1.82 -	glGetAttribLocation = glXGetProcAddress("glGetAttribLocationARB");
    1.83 -	glVertexAttrib3f = glXGetProcAddress("glVertexAttrib3fARB");
    1.84 +	glewInit();
    1.85  }
    1.86 -#else
    1.87 -void init_sdr(void) {}
    1.88 -#endif
    1.89  
    1.90  unsigned int create_vertex_shader(const char *src)
    1.91  {