refmod_test

view sdr.c @ 0:b469e6a72636

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 18 Feb 2016 23:15:43 +0200
parents
children 7e911c994ef2
line source
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <string.h>
4 #include <errno.h>
5 #include <assert.h>
7 #if defined(unix) || defined(__unix__)
8 #include <unistd.h>
9 #include <sys/stat.h>
10 #include <GL/glx.h>
11 #endif /* unix */
13 #if defined(WIN32) || defined(__WIN32__)
14 #include <windows.h>
16 #define glXGetProcAddress wglGetProcAddress
17 #endif /* windows */
19 #define GL_GLEXT_LEGACY
20 #include <GL/gl.h>
22 #include "sdr.h"
24 #ifndef GL_VERSION_2_0
26 #define GL_FRAGMENT_SHADER 0x8B30
27 #define GL_VERTEX_SHADER 0x8B31
28 #define GL_COMPILE_STATUS 0x8B81
29 #define GL_LINK_STATUS 0x8B82
30 #define GL_INFO_LOG_LENGTH 0x8B84
31 #define GL_CURRENT_PROGRAM 0x8B8D
33 typedef char GLchar;
35 GLuint (*glCreateProgram)(void);
36 GLuint (*glCreateShader)(GLenum);
37 void (*glDeleteProgram)(GLuint);
38 void (*glDeleteShader)(GLuint);
39 void (*glCompileShader)(GLuint);
40 void (*glAttachShader)(GLuint, GLuint);
41 void (*glGetShaderiv)(GLuint, GLenum, GLint *);
42 void (*glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
43 void (*glGetProgramiv)(GLuint, GLenum, GLint *);
44 void (*glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
45 void (*glLinkProgram)(GLuint);
46 void (*glShaderSource)(GLuint, GLsizei, const GLchar* *, const GLint *);
47 void (*glUseProgram)(GLuint);
48 GLint (*glGetUniformLocation)(GLuint, const GLchar *);
49 void (*glUniform1f)(GLint, GLfloat);
50 void (*glUniform2f)(GLint, GLfloat, GLfloat);
51 void (*glUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
52 void (*glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
53 void (*glUniform1i)(GLint, GLint);
54 void (*glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
55 GLint (*glGetAttribLocation)(GLuint, const GLchar *);
56 void (*glVertexAttrib3f)(GLint, GLfloat, GLfloat, GLfloat);
58 void init_sdr(void)
59 {
60 glCreateProgram = glXGetProcAddress("glCreateProgramObjectARB");
61 glCreateShader = glXGetProcAddress("glCreateShaderObjectARB");
62 glDeleteProgram = glXGetProcAddress("glDeleteObjectARB");
63 glDeleteShader = glXGetProcAddress("glDeleteObjectARB");
64 glCompileShader = glXGetProcAddress("glCompileShaderARB");
65 glAttachShader = glXGetProcAddress("glAttachObjectARB");
66 glGetShaderiv = glXGetProcAddress("glGetObjectParameterivARB");
67 glGetShaderInfoLog = glXGetProcAddress("glGetInfoLogARB");
68 glGetProgramiv = glXGetProcAddress("glGetObjectParameterivARB");
69 glGetProgramInfoLog = glXGetProcAddress("glGetInfoLogARB");
70 glLinkProgram = glXGetProcAddress("glLinkProgramARB");
71 glShaderSource = glXGetProcAddress("glShaderSourceARB");
72 glUseProgram = glXGetProcAddress("glUseProgramObjectARB");
73 glGetUniformLocation = glXGetProcAddress("glGetUniformLocationARB");
74 glUniform1f = glXGetProcAddress("glUniform1fARB");
75 glUniform2f = glXGetProcAddress("glUniform2fARB");
76 glUniform3f = glXGetProcAddress("glUniform3fARB");
77 glUniform4f = glXGetProcAddress("glUniform4fARB");
78 glUniform1i = glXGetProcAddress("glUniform1iARB");
79 glUniformMatrix4fv = glXGetProcAddress("glUniformMatrix4fvARB");
80 glGetAttribLocation = glXGetProcAddress("glGetAttribLocationARB");
81 glVertexAttrib3f = glXGetProcAddress("glVertexAttrib3fARB");
82 }
83 #else
84 void init_sdr(void) {}
85 #endif
87 unsigned int create_vertex_shader(const char *src)
88 {
89 return create_shader(src, GL_VERTEX_SHADER);
90 }
92 unsigned int create_pixel_shader(const char *src)
93 {
94 return create_shader(src, GL_FRAGMENT_SHADER);
95 }
97 unsigned int create_shader(const char *src, unsigned int sdr_type)
98 {
99 unsigned int sdr;
100 int success, info_len;
101 char *info_str = 0;
102 GLenum err;
104 sdr = glCreateShader(sdr_type);
105 assert(glGetError() == GL_NO_ERROR);
106 glShaderSource(sdr, 1, &src, 0);
107 err = glGetError();
108 assert(err == GL_NO_ERROR);
109 glCompileShader(sdr);
110 assert(glGetError() == GL_NO_ERROR);
112 glGetShaderiv(sdr, GL_COMPILE_STATUS, &success);
113 assert(glGetError() == GL_NO_ERROR);
114 glGetShaderiv(sdr, GL_INFO_LOG_LENGTH, &info_len);
115 assert(glGetError() == GL_NO_ERROR);
117 if(info_len) {
118 if((info_str = malloc(info_len + 1))) {
119 glGetShaderInfoLog(sdr, info_len, 0, info_str);
120 assert(glGetError() == GL_NO_ERROR);
121 }
122 }
124 if(success) {
125 fprintf(stderr, info_str ? "done: %s\n" : "done\n", info_str);
126 } else {
127 fprintf(stderr, info_str ? "failed: %s\n" : "failed\n", info_str);
128 glDeleteShader(sdr);
129 sdr = 0;
130 }
132 free(info_str);
133 return sdr;
134 }
136 void free_shader(unsigned int sdr)
137 {
138 glDeleteShader(sdr);
139 }
141 unsigned int load_vertex_shader(const char *fname)
142 {
143 return load_shader(fname, GL_VERTEX_SHADER);
144 }
146 unsigned int load_pixel_shader(const char *fname)
147 {
148 return load_shader(fname, GL_FRAGMENT_SHADER);
149 }
151 unsigned int load_shader(const char *fname, unsigned int sdr_type)
152 {
153 #if defined(unix) || defined(__unix__)
154 struct stat st;
155 #endif
156 unsigned int sdr;
157 size_t filesize;
158 FILE *fp;
159 char *src;
161 if(!(fp = fopen(fname, "r"))) {
162 fprintf(stderr, "failed to open shader %s: %s\n", fname, strerror(errno));
163 return 0;
164 }
166 #if defined(unix) || defined(__unix__)
167 fstat(fileno(fp), &st);
168 filesize = st.st_size;
169 #else
170 fseek(fp, 0, SEEK_END);
171 filesize = ftell(fp);
172 fseek(fp, 0, SEEK_SET);
173 #endif /* unix */
175 if(!(src = malloc(filesize + 1))) {
176 fclose(fp);
177 return 0;
178 }
179 fread(src, 1, filesize, fp);
180 src[filesize] = 0;
181 fclose(fp);
183 fprintf(stderr, "compiling %s shader: %s... ", (sdr_type == GL_VERTEX_SHADER ? "vertex" : "pixel"), fname);
184 sdr = create_shader(src, sdr_type);
186 free(src);
187 return sdr;
188 }
191 unsigned int get_vertex_shader(const char *fname)
192 {
193 return get_shader(fname, GL_VERTEX_SHADER);
194 }
196 unsigned int get_pixel_shader(const char *fname)
197 {
198 return get_shader(fname, GL_FRAGMENT_SHADER);
199 }
201 unsigned int get_shader(const char *fname, unsigned int sdr_type)
202 {
203 unsigned int sdr;
204 #if 0
205 if((res = get_resource(sdrman, fname))) {
206 /* TODO: validate that the shader matches sdr_type? */
207 return (uintptr_t)res;
208 }
209 #endif
211 if(!(sdr = load_shader(fname, sdr_type))) {
212 return 0;
213 }
214 add_shader(fname, sdr);
215 return sdr;
216 }
218 int add_shader(const char *fname, unsigned int sdr)
219 {
220 return 0;/*add_resource(sdrman, fname, (void*)(uintptr_t)sdr);*/
221 }
223 int remove_shader(const char *fname)
224 {
225 return 0;/*remove_resource(sdrman, fname);*/
226 }
229 /* ---- gpu programs ---- */
231 unsigned int create_program(void)
232 {
233 unsigned int prog = glCreateProgram();
234 assert(glGetError() == GL_NO_ERROR);
235 return prog;
236 }
238 unsigned int create_program_link(unsigned int vs, unsigned int ps)
239 {
240 unsigned int prog;
242 if(!(prog = create_program())) {
243 return 0;
244 }
246 attach_shader(prog, vs);
247 assert(glGetError() == GL_NO_ERROR);
248 attach_shader(prog, ps);
249 assert(glGetError() == GL_NO_ERROR);
251 if(link_program(prog) == -1) {
252 free_program(prog);
253 return 0;
254 }
255 return prog;
256 }
258 unsigned int create_program_load(const char *vfile, const char *pfile)
259 {
260 unsigned int vs, ps;
262 if(!(vs = get_vertex_shader(vfile)) || !(ps = get_pixel_shader(pfile))) {
263 return 0;
264 }
265 return create_program_link(vs, ps);
266 }
268 void free_program(unsigned int sdr)
269 {
270 glDeleteProgram(sdr);
271 }
273 void attach_shader(unsigned int prog, unsigned int sdr)
274 {
275 glAttachShader(prog, sdr);
276 assert(glGetError() == GL_NO_ERROR);
277 }
279 int link_program(unsigned int prog)
280 {
281 int linked, info_len, retval = 0;
282 char *info_str = 0;
284 glLinkProgram(prog);
285 assert(glGetError() == GL_NO_ERROR);
286 glGetProgramiv(prog, GL_LINK_STATUS, &linked);
287 assert(glGetError() == GL_NO_ERROR);
288 glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &info_len);
289 assert(glGetError() == GL_NO_ERROR);
291 if(info_len) {
292 if((info_str = malloc(info_len + 1))) {
293 glGetProgramInfoLog(prog, info_len, 0, info_str);
294 assert(glGetError() == GL_NO_ERROR);
295 }
296 }
298 if(linked) {
299 fprintf(stderr, info_str ? "linking done: %s\n" : "linking done\n", info_str);
300 } else {
301 fprintf(stderr, info_str ? "linking failed: %s\n" : "linking failed\n", info_str);
302 retval = -1;
303 }
305 free(info_str);
306 return retval;
307 }
309 int bind_program(unsigned int prog)
310 {
311 GLenum err;
313 glUseProgram(prog);
314 if(prog && (err = glGetError()) != GL_NO_ERROR) {
315 /* maybe the program is not linked, try to link first */
316 if(err == GL_INVALID_OPERATION) {
317 if(link_program(prog) == -1) {
318 return -1;
319 }
320 glUseProgram(prog);
321 return glGetError() == GL_NO_ERROR ? 0 : -1;
322 }
323 return -1;
324 }
325 return 0;
326 }
328 /* ugly but I'm not going to write the same bloody code over and over */
329 #define BEGIN_UNIFORM_CODE \
330 int loc, curr_prog; \
331 glGetIntegerv(GL_CURRENT_PROGRAM, &curr_prog); \
332 if(curr_prog != prog && bind_program(prog) == -1) { \
333 return -1; \
334 } \
335 if((loc = glGetUniformLocation(prog, name)) != -1)
337 #define END_UNIFORM_CODE \
338 if(curr_prog != prog) { \
339 bind_program(curr_prog); \
340 } \
341 return loc == -1 ? -1 : 0
343 int set_uniform_int(unsigned int prog, const char *name, int val)
344 {
345 BEGIN_UNIFORM_CODE {
346 glUniform1i(loc, val);
347 }
348 END_UNIFORM_CODE;
349 }
351 int set_uniform_float(unsigned int prog, const char *name, float val)
352 {
353 BEGIN_UNIFORM_CODE {
354 glUniform1f(loc, val);
355 }
356 END_UNIFORM_CODE;
357 }
359 int set_uniform_vec2(unsigned int prog, const char *name, vec2_t val)
360 {
361 BEGIN_UNIFORM_CODE {
362 glUniform2f(loc, val.x, val.y);
363 }
364 END_UNIFORM_CODE;
365 }
367 int set_uniform_vec3(unsigned int prog, const char *name, vec3_t val)
368 {
369 BEGIN_UNIFORM_CODE {
370 glUniform3f(loc, val.x, val.y, val.z);
371 }
372 END_UNIFORM_CODE;
373 }
375 int set_uniform_vec4(unsigned int prog, const char *name, vec4_t val)
376 {
377 BEGIN_UNIFORM_CODE {
378 glUniform4f(loc, val.x, val.y, val.z, val.w);
379 }
380 END_UNIFORM_CODE;
381 }
383 int set_uniform_mat4(unsigned int prog, const char *name, mat4_t val)
384 {
385 BEGIN_UNIFORM_CODE {
386 glUniformMatrix4fv(loc, 1, 1, (float*)val);
387 }
388 END_UNIFORM_CODE;
389 }
392 int get_attrib_loc(unsigned int prog, const char *name)
393 {
394 int loc, curr_prog;
396 glGetIntegerv(GL_CURRENT_PROGRAM, &curr_prog);
397 if(curr_prog != prog && bind_program(prog) == -1) {
398 return -1;
399 }
401 loc = glGetAttribLocation(prog, (char*)name);
403 if(curr_prog != prog) {
404 bind_program(curr_prog);
405 }
406 return loc;
407 }
409 void set_attrib_vec3(int attr_loc, vec3_t val)
410 {
411 glVertexAttrib3f(attr_loc, val.x, val.y, val.z);
412 }
414 void set_attrib_float3(int attr_loc, float x, float y, float z)
415 {
416 glVertexAttrib3f(attr_loc, x, y, z);
417 }