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annotate src/scrman.h @ 17:79609d482762

the renderer renders, also fixed an unnoticed matrix conversion problem between scenegraph and min3d
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 14 Apr 2014 07:34:45 +0300
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nuclear@9 1 #ifndef SCREEN_MANAGER_H_
nuclear@9 2 #define SCREEN_MANAGER_H_
nuclear@9 3
nuclear@9 4 #include "screen.h"
nuclear@9 5
nuclear@9 6 void add_screen(Screen *s);
nuclear@9 7 Screen *get_screen(const char *name);
nuclear@9 8
nuclear@9 9 void destroy_screens(); // destroy all managed screens
nuclear@9 10
nuclear@9 11 // active screen stack
nuclear@9 12 void activate_screen(Screen *s);
nuclear@9 13 Screen *deactivate_screen();
nuclear@9 14 Screen *active_screen();
nuclear@9 15
nuclear@9 16 #endif // SCREEN_MANAGER_H_