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view src/scrman.h @ 17:79609d482762

the renderer renders, also fixed an unnoticed matrix conversion problem between scenegraph and min3d
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 14 Apr 2014 07:34:45 +0300
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1 #ifndef SCREEN_MANAGER_H_
2 #define SCREEN_MANAGER_H_
4 #include "screen.h"
6 void add_screen(Screen *s);
7 Screen *get_screen(const char *name);
9 void destroy_screens(); // destroy all managed screens
11 // active screen stack
12 void activate_screen(Screen *s);
13 Screen *deactivate_screen();
14 Screen *active_screen();
16 #endif // SCREEN_MANAGER_H_