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1 #include <string.h>
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2 #include <stdarg.h>
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3 #include "renderer.h"
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4 #include "rayzor.h"
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5 #include "scene.h"
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6 #include "keyb.h"
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7 #include "scrman.h"
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8 #include "timer.h"
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9 #include "logger.h"
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10 #include "raytrace.h"
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11
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12 enum {
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13 MSG_START,
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14 MSG_GAMMA,
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15 MSG_USE_GAMMA,
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16
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17 NUM_MESSAGES
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18 };
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19
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20 struct RendererImpl {
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21 bool in_progress;
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22 int cur_x, cur_y; // current pixel being rendered
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23
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24 uint32_t *pixels;
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25
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26 float gamma, inv_gamma;
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27 bool use_gamma;
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28
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29 MsgAtom msg[NUM_MESSAGES];
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30 };
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31
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32
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33 Renderer::Renderer()
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34 {
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35 set_name("renderer");
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36 }
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37
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38 bool Renderer::init()
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39 {
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40 rend = new RendererImpl;
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41 memset(rend, 0, sizeof *rend);
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42
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43 rend->pixels = new uint32_t[fb_width * fb_height];
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44 if(!rend->pixels) {
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45 return false;
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46 }
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47 memset(rend->pixels, 0, fb_width * fb_height * 4);
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48
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49 rend->gamma = 1.8;
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50 rend->inv_gamma = 1.0 / rend->gamma;
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51 rend->use_gamma = true;
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52
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53 rend->msg[MSG_START] = message_atom("start");
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54 rend->msg[MSG_GAMMA] = message_atom("gamma");
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55 rend->msg[MSG_USE_GAMMA] = message_atom("use-gamma");
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56
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57 return true;
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58 }
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59
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60 void Renderer::shutdown()
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61 {
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62 if(rend) {
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63 delete [] rend->pixels;
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64 delete rend;
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65 rend = 0;
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66 }
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67 }
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68
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69 void Renderer::draw() const
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70 {
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71 Camera *cam = scene->get_active_camera();
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72
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73 // if a rendering is not in progress, just show the last buffer
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74 if(!rend->in_progress || !cam) {
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75 memcpy(fb_pixels, rend->pixels, fb_width * fb_height * 4);
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76 return;
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77 }
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78
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79 // render for approximately half a second, then show and return
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80 unsigned long start = get_msec();
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81 uint32_t *dest = rend->pixels + rend->cur_y * fb_width + rend->cur_x;
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82
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83 for(;;) {
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84 Ray ray = cam->get_primary_ray(rend->cur_x, rend->cur_y);
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85 Vector3 color = ray_trace(ray);
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86
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87 // gamma-correct before storing the pixel
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88 if(rend->use_gamma) {
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89 color.x = pow(color.x, rend->inv_gamma);
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90 color.y = pow(color.y, rend->inv_gamma);
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91 color.z = pow(color.z, rend->inv_gamma);
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92 }
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93
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94 int r = color.x > 1.0 ? 255 : (int)(color.x * 255.0);
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95 int g = color.y > 1.0 ? 255 : (int)(color.y * 255.0);
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96 int b = color.z > 1.0 ? 255 : (int)(color.z * 255.0);
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97
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98 *dest++ = (r << 16) | (g << 8) | b;
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99
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100 if(++rend->cur_x >= fb_width) {
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101 rend->cur_x = 0;
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102 if(++rend->cur_y >= fb_height) {
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103 rend->in_progress = false;
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104 printlog("done!\n");
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105 break;
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106 }
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107 }
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108
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109 if(get_msec() - start >= 500) {
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110 break;
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111 }
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112 }
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113
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114 memcpy(fb_pixels, rend->pixels, fb_width * fb_height * 4);
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115 }
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116
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117 void Renderer::handle_keyboard(int key, bool press)
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118 {
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119 switch(key) {
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120 case KB_ESC:
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121 deactivate_screen();
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122 break;
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123
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124 default:
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125 break;
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126 }
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127 }
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128
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129 void Renderer::message(MsgAtom msg, ...)
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130 {
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131 va_list ap;
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132 va_start(ap, msg);
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133
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134 for(int i=0; i<NUM_MESSAGES; i++) {
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135 if(msg == rend->msg[i]) {
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136 switch(i) {
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137 case MSG_START:
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138 rend->cur_x = rend->cur_y = 0;
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139 rend->in_progress = true;
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140 memset(rend->pixels, 0, fb_width * fb_height * 4);
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141
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142 printlog("starting a new rendering!\n");
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143 break;
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144
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145 case MSG_GAMMA:
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146 rend->gamma = va_arg(ap, float);
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147 rend->inv_gamma = 1.0 / rend->gamma;
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148 break;
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149
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150 case MSG_USE_GAMMA:
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151 rend->use_gamma = va_arg(ap, bool);
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152 break;
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153 }
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154 }
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155 }
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156
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157 va_end(ap);
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158 }
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